Историја ревизија

Аутор SHA1 Порука Датум
  Alexander Laties 0a31e373f1 fixup simple type conversions where possible пре 10 година
  bunnei 15d0e98267 Merge pull request #1741 from linkmauve/iwyu-video_core пре 10 година
  Jannik Vogel aab41604f7 OpenGL: border_color was never set. Fixed. (#1740) пре 10 година
  Emmanuel Gil Peyrot 691a42fe98 VideoCore: Run include-what-you-use and fix most includes. пре 10 година
  Yuri Kunde Schlesner e3a8292495 Common: Remove section measurement from profiler (#1731) пре 10 година
  tfarley 3268cab26b HWRasterizer: sync specular uniform for new shaders пре 10 година
  tfarley 22f3a7e94c HWRasterizer: Texture forwarding пре 10 година
  Jannik Vogel 35a92b4097 OpenGL: Respect buffer-write allow registers пре 10 година
  Jannik Vogel c6bbc41984 OpenGL: Split buffer-write mask sync into seperate functions пре 10 година
  Jannik Vogel d47605b2ed OpenGL: Keep stencil-test and framebuffer.depth_format in sync пре 10 година
  bunnei 6e750ae12d Merge pull request #1639 from linkmauve/fix-double-framebuffer-check пре 10 година
  Mathew Maidment aa6380e5bc Merge pull request #1643 from MerryMage/make_unique пре 10 година
  MerryMage a06dcfeb61 Common: Remove Common::make_unique, use std::make_unique пре 10 година
  Emmanuel Gil Peyrot 3219be8ee0 OpenGL: Fix a double framebuffer completeness checks. пре 10 година
  Jannik Vogel 693cbc1f8f OpenGL: Check for framebuffer completeness пре 10 година
  Yuri Kunde Schlesner 0c447e0a06 OpenGL: Don't attempt to draw empty triangle batches пре 10 година
  Yuri Kunde Schlesner c58bc25d5b Pica: Write depth value even when depth test is disabled пре 10 година
  Dwayne Slater 6b775034dd Add immediate mode vertex submission пре 10 година
  bunnei aaa7beeda8 renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types. пре 10 година
  bunnei 8e9318f20a gl_rasterizer: Fix issue with interpolation of opposite quaternions. пре 10 година
  bunnei a949fd5f25 pica_types: Replace float24/20/16 with a template class. пре 10 година
  bunnei 021cb0bced renderer_opengl: Use textures for fragment shader LUTs instead of UBOs. пре 10 година
  bunnei bf89870437 renderer_opengl: Initial implementation of basic specular lighting. пре 10 година
  bunnei e9af70eaf3 renderer_opengl: Implement HW fragment lighting LUTs within our default UBO. пре 10 година
  bunnei afbef52516 renderer_opengl: Implement diffuse component of HW fragment lighting. пре 10 година
  tfarley a15f4d1590 hwrasterizer: Use proper cached fb addr/size пре 10 година
  tfarley f53dbafdae hwrasterizer: Use depth offset пре 10 година
  Yuri Kunde Schlesner 402692c08d Merge pull request #1267 from yuriks/flipped-framebuffer пре 10 година
  Yuri Kunde Schlesner 195fedccf0 VideoCore: Unify interface to OpenGL and SW rasterizers пре 10 година
  Yuri Kunde Schlesner 03835d04f4 VideoCore: Rename HWRasterizer methods to be less confusing пре 10 година