Commit History

Autor SHA1 Mensaxe Data
  ameerj 09dc23f971 shader: ISET.X implementation %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp bfa47539f6 gl_shader_cache: Remove code unintentionally committed %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp b725db8709 shader: Fixup SPIR-V emit header namespaces %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp bed090807a Move SPIR-V emission functions to their own header %!s(int64=5) %!d(string=hai) anos
  FernandoS27 ee61ec2c39 shader: Optimize NVN Fallthrough %!s(int64=5) %!d(string=hai) anos
  FernandoS27 153a77efee shader: Stub SR_AFFINITY %!s(int64=5) %!d(string=hai) anos
  ameerj 7ecc6de56a shader: Implement Int32 SUATOM/SURED %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp d621e96d0d shader: Initial OpenGL implementation %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 850b08a16c spirv: Be aware of NAN unaware drivers %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp fde47152d9 spirv: Add SSBO read fallbacks when no aliasing is available %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp fd913bceaf spirv: Add OpKill fallback to demote %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp d2a0f9d7ad spirv: Do not enable ShaderLayer %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 2b434b74af spirv: Enable DemoteToHelperInvocationEXT only when supported %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp cfd873275d spirv: Use OriginLowerLeft when requested %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp bafe9e35a9 spirv: Only add image operands mask when needed %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp d2e811db2e spirv: Workaround image unsigned offset bug %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 4ead714910 spirv: Add int8 and int16 capabilities only when supported %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 33bebc3412 spirv: Add integer clamping workarounds %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 7b03b97118 spirv: Implement int8 and int16 conversion fallbacks %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 48a17298d7 spirv: Support OpenGL uniform buffers and change bindings %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp d5d6778ba5 spirv: Desambiguate descriptor names %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp a46d91b1ef shader: Add OpenGL shader profile options %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 028f0033bd shader: Remove shader util %!s(int64=5) %!d(string=hai) anos
  FernandoS27 c49d56c931 shader: Address feedback %!s(int64=5) %!d(string=hai) anos
  FernandoS27 b541f5e5e3 shader: Implement VertexA stage %!s(int64=5) %!d(string=hai) anos
  FernandoS27 da936d6ad8 shader: Implement delegation of Exit to dispatcher on CFG %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp f4b82b8dd7 vk_graphics_pipeline: Fix texture buffer descriptors %!s(int64=5) %!d(string=hai) anos
  ameerj fb14820c86 shader: Fix IADD3.CC %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp 53acdda772 vk_scheduler: Allow command submission on worker thread %!s(int64=5) %!d(string=hai) anos
  ReinUsesLisp c5425b38c1 vk_compute_pass: Fix -Wshadow warning %!s(int64=5) %!d(string=hai) anos