Procházet zdrojové kódy

Rename GPU::Regs::FramebufferFormat to PixelFormat

This name better represents what the enum does, and is less overloaded
in the context. (The whole register the enum is part of is also called
'format'.)
Yuri Kunde Schlesner před 12 roky
rodič
revize
fec7f6b035
2 změnil soubory, kde provedl 10 přidání a 14 odebrání
  1. 5 5
      src/core/hw/gpu.cpp
  2. 5 9
      src/core/hw/gpu.h

+ 5 - 5
src/core/hw/gpu.cpp

@@ -89,7 +89,7 @@ inline void Write(u32 addr, const T data) {
                     } source_color = { 0, 0, 0, 0 };
 
                     switch (config.input_format) {
-                    case Regs::FramebufferFormat::RGBA8:
+                    case Regs::PixelFormat::RGBA8:
                     {
                         // TODO: Most likely got the component order messed up.
                         u8* srcptr = source_pointer + x * 4 + y * config.input_width * 4;
@@ -106,7 +106,7 @@ inline void Write(u32 addr, const T data) {
                     }
 
                     switch (config.output_format) {
-                    /*case Regs::FramebufferFormat::RGBA8:
+                    /*case Regs::PixelFormat::RGBA8:
                     {
                         // TODO: Untested
                         u8* dstptr = (u32*)(dest_pointer + x * 4 + y * config.output_width * 4);
@@ -117,7 +117,7 @@ inline void Write(u32 addr, const T data) {
                         break;
                     }*/
 
-                    case Regs::FramebufferFormat::RGB8:
+                    case Regs::PixelFormat::RGB8:
                     {
                         // TODO: Most likely got the component order messed up.
                         u8* dstptr = dest_pointer + x * 3 + y * config.output_width * 3;
@@ -236,13 +236,13 @@ void Init() {
     framebuffer_top.width = 240;
     framebuffer_top.height = 400;
     framebuffer_top.stride = 3 * 240;
-    framebuffer_top.color_format = Regs::FramebufferFormat::RGB8;
+    framebuffer_top.color_format = Regs::PixelFormat::RGB8;
     framebuffer_top.active_fb = 0;
 
     framebuffer_sub.width = 240;
     framebuffer_sub.height = 320;
     framebuffer_sub.stride = 3 * 240;
-    framebuffer_sub.color_format = Regs::FramebufferFormat::RGB8;
+    framebuffer_sub.color_format = Regs::PixelFormat::RGB8;
     framebuffer_sub.active_fb = 0;
 
     NOTICE_LOG(GPU, "initialized OK");

+ 5 - 9
src/core/hw/gpu.h

@@ -56,7 +56,7 @@ struct Regs {
                   "Structure size and register block length don't match")
 #endif
 
-    enum class FramebufferFormat : u32 {
+    enum class PixelFormat : u32 {
         RGBA8  = 0,
         RGB8   = 1,
         RGB565 = 2,
@@ -84,9 +84,7 @@ struct Regs {
 
     INSERT_PADDING_WORDS(0x10b);
 
-    struct {
-        using Format = Regs::FramebufferFormat;
-
+    struct FramebufferConfig {
         union {
             u32 size;
 
@@ -102,7 +100,7 @@ struct Regs {
         union {
             u32 format;
 
-            BitField< 0, 3, Format> color_format;
+            BitField< 0, 3, PixelFormat> color_format;
         };
 
         INSERT_PADDING_WORDS(0x1);
@@ -130,8 +128,6 @@ struct Regs {
     INSERT_PADDING_WORDS(0x169);
 
     struct {
-        using Format = Regs::FramebufferFormat;
-
         u32 input_address;
         u32 output_address;
 
@@ -161,8 +157,8 @@ struct Regs {
             u32 flags;
 
             BitField< 0, 1, u32> flip_data;        // flips input data horizontally (TODO) if true
-            BitField< 8, 3, Format> input_format;
-            BitField<12, 3, Format> output_format;
+            BitField< 8, 3, PixelFormat> input_format;
+            BitField<12, 3, PixelFormat> output_format;
             BitField<16, 1, u32> output_tiled;     // stores output in a tiled format
         };