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shader_recompiler: use minimal clip distance array

Liam vor 2 Jahren
Ursprung
Commit
fcfa8b680b

+ 2 - 1
src/shader_recompiler/backend/spirv/spirv_emit_context.cpp

@@ -1528,7 +1528,8 @@ void EmitContext::DefineOutputs(const IR::Program& program) {
         if (stage == Stage::Fragment) {
             throw NotImplementedException("Storing ClipDistance in fragment stage");
         }
-        const Id type{TypeArray(F32[1], Const(std::min(8U, profile.max_user_clip_distances)))};
+        const Id type{TypeArray(
+            F32[1], Const(std::min(info.used_clip_distances, profile.max_user_clip_distances)))};
         clip_distances = DefineOutput(*this, type, invocations, spv::BuiltIn::ClipDistance);
     }
     if (info.stores[IR::Attribute::Layer] &&

+ 5 - 1
src/shader_recompiler/ir_opt/collect_shader_info_pass.cpp

@@ -913,7 +913,11 @@ void GatherInfoFromHeader(Environment& env, Info& info) {
         }
         for (size_t index = 0; index < 8; ++index) {
             const u16 mask{header.vtg.omap_systemc.clip_distances};
-            info.stores.Set(IR::Attribute::ClipDistance0 + index, ((mask >> index) & 1) != 0);
+            const bool used{((mask >> index) & 1) != 0};
+            info.stores.Set(IR::Attribute::ClipDistance0 + index, used);
+            if (used) {
+                info.used_clip_distances = static_cast<u32>(index) + 1;
+            }
         }
         info.stores.Set(IR::Attribute::PrimitiveId,
                         header.vtg.omap_systemb.primitive_array_id != 0);

+ 2 - 0
src/shader_recompiler/shader_info.h

@@ -227,6 +227,8 @@ struct Info {
     bool requires_layer_emulation{};
     IR::Attribute emulated_layer{};
 
+    u32 used_clip_distances{};
+
     boost::container::static_vector<ConstantBufferDescriptor, MAX_CBUFS>
         constant_buffer_descriptors;
     boost::container::static_vector<StorageBufferDescriptor, MAX_SSBOS> storage_buffers_descriptors;