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@@ -90,6 +90,18 @@ Status BufferQueueConsumer::AcquireBuffer(BufferItem* out_buffer,
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LOG_DEBUG(Service_Nvnflinger, "acquiring slot={}", slot);
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LOG_DEBUG(Service_Nvnflinger, "acquiring slot={}", slot);
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+ // If the front buffer is still being tracked, update its slot state
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+ if (core->StillTracking(*front)) {
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+ slots[slot].acquire_called = true;
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+ slots[slot].needs_cleanup_on_release = false;
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+ slots[slot].buffer_state = BufferState::Acquired;
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+
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+ // TODO: for now, avoid resetting the fence, so that when we next return this
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+ // slot to the producer, it will wait for the fence to pass. We should fix this
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+ // by properly waiting for the fence in the BufferItemConsumer.
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+ // slots[slot].fence = Fence::NoFence();
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+ }
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+
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// If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to
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// If the buffer has previously been acquired by the consumer, set graphic_buffer to nullptr to
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// avoid unnecessarily remapping this buffer on the consumer side.
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// avoid unnecessarily remapping this buffer on the consumer side.
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if (out_buffer->acquire_called) {
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if (out_buffer->acquire_called) {
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@@ -132,11 +144,28 @@ Status BufferQueueConsumer::ReleaseBuffer(s32 slot, u64 frame_number, const Fenc
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++current;
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++current;
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}
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}
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- slots[slot].buffer_state = BufferState::Free;
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+ if (slots[slot].buffer_state == BufferState::Acquired) {
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+ // TODO: for now, avoid resetting the fence, so that when we next return this
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+ // slot to the producer, it can wait for its own fence to pass. We should fix this
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+ // by properly waiting for the fence in the BufferItemConsumer.
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+ // slots[slot].fence = release_fence;
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+ slots[slot].buffer_state = BufferState::Free;
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- listener = core->connected_producer_listener;
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+ listener = core->connected_producer_listener;
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- LOG_DEBUG(Service_Nvnflinger, "releasing slot {}", slot);
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+ LOG_DEBUG(Service_Nvnflinger, "releasing slot {}", slot);
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+ } else if (slots[slot].needs_cleanup_on_release) {
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+ LOG_DEBUG(Service_Nvnflinger, "releasing a stale buffer slot {} (state = {})", slot,
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+ slots[slot].buffer_state);
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+ slots[slot].needs_cleanup_on_release = false;
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+ return Status::StaleBufferSlot;
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+ } else {
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+ LOG_ERROR(Service_Nvnflinger,
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+ "attempted to release buffer slot {} but its state was {}", slot,
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+ slots[slot].buffer_state);
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+
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+ return Status::BadValue;
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+ }
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core->SignalDequeueCondition();
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core->SignalDequeueCondition();
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}
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}
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