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@@ -15,6 +15,7 @@
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#include "common/fs/path_util.h"
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#include "common/fs/path_util.h"
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/scope_exit.h"
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#include "common/scope_exit.h"
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+#include "common/settings.h"
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#include "common/thread_worker.h"
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#include "common/thread_worker.h"
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#include "core/core.h"
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#include "core/core.h"
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#include "shader_recompiler/backend/glasm/emit_glasm.h"
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#include "shader_recompiler/backend/glasm/emit_glasm.h"
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@@ -415,6 +416,7 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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OGLProgram source_program;
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OGLProgram source_program;
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std::array<std::string, 5> sources;
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std::array<std::string, 5> sources;
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+ std::array<std::vector<u32>, 5> sources_spirv;
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Shader::Backend::Bindings binding;
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Shader::Backend::Bindings binding;
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Shader::IR::Program* previous_program{};
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Shader::IR::Program* previous_program{};
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const bool use_glasm{device.UseAssemblyShaders()};
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const bool use_glasm{device.UseAssemblyShaders()};
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@@ -431,17 +433,23 @@ std::unique_ptr<GraphicsPipeline> ShaderCache::CreateGraphicsPipeline(
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const auto runtime_info{
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const auto runtime_info{
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MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm)};
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MakeRuntimeInfo(key, program, previous_program, glasm_use_storage_buffers, use_glasm)};
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- if (use_glasm) {
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- sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
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- } else {
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+ switch (device.GetShaderBackend()) {
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+ case Settings::ShaderBackend::GLSL:
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sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
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sources[stage_index] = EmitGLSL(profile, runtime_info, program, binding);
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+ break;
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+ case Settings::ShaderBackend::GLASM:
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+ sources[stage_index] = EmitGLASM(profile, runtime_info, program, binding);
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+ break;
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+ case Settings::ShaderBackend::SPIRV:
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+ sources_spirv[stage_index] = EmitSPIRV(profile, runtime_info, program, binding);
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+ break;
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}
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}
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previous_program = &program;
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previous_program = &program;
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}
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}
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auto* const thread_worker{build_in_parallel ? workers.get() : nullptr};
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auto* const thread_worker{build_in_parallel ? workers.get() : nullptr};
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- return std::make_unique<GraphicsPipeline>(device, texture_cache, buffer_cache, gpu_memory,
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- maxwell3d, program_manager, state_tracker,
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- thread_worker, &shader_notify, sources, infos, key);
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+ return std::make_unique<GraphicsPipeline>(
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+ device, texture_cache, buffer_cache, gpu_memory, maxwell3d, program_manager, state_tracker,
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+ thread_worker, &shader_notify, sources, sources_spirv, infos, key);
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} catch (Shader::Exception& exception) {
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} catch (Shader::Exception& exception) {
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LOG_ERROR(Render_OpenGL, "{}", exception.what());
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LOG_ERROR(Render_OpenGL, "{}", exception.what());
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@@ -478,10 +486,24 @@ std::unique_ptr<ComputePipeline> ShaderCache::CreateComputePipeline(
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}
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}
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Shader::RuntimeInfo info;
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Shader::RuntimeInfo info;
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info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
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info.glasm_use_storage_buffers = num_storage_buffers <= device.GetMaxGLASMStorageBufferBlocks();
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- const std::string code{device.UseAssemblyShaders() ? EmitGLASM(profile, info, program)
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- : EmitGLSL(profile, program)};
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+
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+ std::string code{};
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+ std::vector<u32> code_spirv;
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+ switch (device.GetShaderBackend()) {
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+ case Settings::ShaderBackend::GLSL:
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+ code = EmitGLSL(profile, program);
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+ break;
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+ case Settings::ShaderBackend::GLASM:
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+ code = EmitGLASM(profile, info, program);
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+ break;
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+ case Settings::ShaderBackend::SPIRV:
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+ code_spirv = EmitSPIRV(profile, program);
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+ break;
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+ }
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+
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return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, gpu_memory,
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return std::make_unique<ComputePipeline>(device, texture_cache, buffer_cache, gpu_memory,
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- kepler_compute, program_manager, program.info, code);
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+ kepler_compute, program_manager, program.info, code,
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+ code_spirv);
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} catch (Shader::Exception& exception) {
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} catch (Shader::Exception& exception) {
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LOG_ERROR(Render_OpenGL, "{}", exception.what());
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LOG_ERROR(Render_OpenGL, "{}", exception.what());
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return nullptr;
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return nullptr;
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