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@@ -3,9 +3,12 @@
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// Refer to the license.txt file included.
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// Refer to the license.txt file included.
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#include <tuple>
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#include <tuple>
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+#include <unordered_map>
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+#include <utility>
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-#include "common/cityhash.h"
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-#include "common/scope_exit.h"
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+#include <glad/glad.h>
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+
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+#include "common/common_types.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/renderer_opengl/gl_framebuffer_cache.h"
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#include "video_core/renderer_opengl/gl_framebuffer_cache.h"
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#include "video_core/renderer_opengl/gl_state.h"
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#include "video_core/renderer_opengl/gl_state.h"
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@@ -13,6 +16,7 @@
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namespace OpenGL {
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namespace OpenGL {
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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using Maxwell = Tegra::Engines::Maxwell3D::Regs;
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+using VideoCore::Surface::SurfaceType;
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FramebufferCacheOpenGL::FramebufferCacheOpenGL() = default;
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FramebufferCacheOpenGL::FramebufferCacheOpenGL() = default;
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@@ -35,36 +39,49 @@ OGLFramebuffer FramebufferCacheOpenGL::CreateFramebuffer(const FramebufferCacheK
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local_state.draw.draw_framebuffer = framebuffer.handle;
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local_state.draw.draw_framebuffer = framebuffer.handle;
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local_state.ApplyFramebufferState();
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local_state.ApplyFramebufferState();
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+ if (key.zeta) {
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+ const bool stencil = key.zeta->GetSurfaceParams().type == SurfaceType::DepthStencil;
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+ const GLenum attach_target = stencil ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT;
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+ key.zeta->Attach(attach_target, GL_DRAW_FRAMEBUFFER);
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+ }
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+
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+ std::size_t num_buffers = 0;
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+ std::array<GLenum, Maxwell::NumRenderTargets> targets;
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+
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for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
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for (std::size_t index = 0; index < Maxwell::NumRenderTargets; ++index) {
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- if (key.colors[index]) {
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- key.colors[index]->Attach(GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index),
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- GL_DRAW_FRAMEBUFFER);
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+ if (!key.colors[index]) {
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+ targets[index] = GL_NONE;
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+ continue;
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}
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}
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+ const GLenum attach_target = GL_COLOR_ATTACHMENT0 + static_cast<GLenum>(index);
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+ key.colors[index]->Attach(attach_target, GL_DRAW_FRAMEBUFFER);
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+
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+ const u32 attachment = (key.color_attachments >> (BitsPerAttachment * index)) & 0b1111;
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+ targets[index] = GL_COLOR_ATTACHMENT0 + attachment;
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+ num_buffers = index + 1;
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}
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}
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- if (key.colors_count) {
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- glDrawBuffers(key.colors_count, key.color_attachments.data());
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+
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+ if (num_buffers > 0) {
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+ glDrawBuffers(static_cast<GLsizei>(num_buffers), std::data(targets));
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} else {
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} else {
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glDrawBuffer(GL_NONE);
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glDrawBuffer(GL_NONE);
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}
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}
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- if (key.zeta) {
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- key.zeta->Attach(key.stencil_enable ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT,
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- GL_DRAW_FRAMEBUFFER);
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- }
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-
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return framebuffer;
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return framebuffer;
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}
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}
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-std::size_t FramebufferCacheKey::Hash() const {
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- static_assert(sizeof(*this) % sizeof(u64) == 0, "Unaligned struct");
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- return static_cast<std::size_t>(
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- Common::CityHash64(reinterpret_cast<const char*>(this), sizeof(*this)));
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+std::size_t FramebufferCacheKey::Hash() const noexcept {
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+ std::size_t hash = std::hash<View>{}(zeta);
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+ for (const auto& color : colors) {
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+ hash ^= std::hash<View>{}(color);
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+ }
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+ hash ^= static_cast<std::size_t>(color_attachments) << 16;
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+ return hash;
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}
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}
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-bool FramebufferCacheKey::operator==(const FramebufferCacheKey& rhs) const {
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- return std::tie(stencil_enable, colors_count, color_attachments, colors, zeta) ==
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- std::tie(rhs.stencil_enable, rhs.colors_count, rhs.color_attachments, rhs.colors,
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- rhs.zeta);
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+bool FramebufferCacheKey::operator==(const FramebufferCacheKey& rhs) const noexcept {
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+ return std::tie(colors, zeta, color_attachments) ==
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+ std::tie(rhs.colors, rhs.zeta, rhs.color_attachments);
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}
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}
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} // namespace OpenGL
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} // namespace OpenGL
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