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@@ -743,6 +743,8 @@ bool RasterizerOpenGL::DrawMultiBatch(bool is_indexed) {
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}
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void RasterizerOpenGL::DispatchCompute(GPUVAddr code_addr) {
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+ buffer_cache.Acquire();
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+
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auto kernel = shader_cache.GetComputeKernel(code_addr);
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SetupComputeTextures(kernel);
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SetupComputeImages(kernel);
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