|
|
@@ -413,7 +413,7 @@ private:
|
|
|
UniformData data;
|
|
|
bool lut_dirty[6];
|
|
|
bool dirty;
|
|
|
- } uniform_block_data;
|
|
|
+ } uniform_block_data = {};
|
|
|
|
|
|
std::array<SamplerInfo, 3> texture_samplers;
|
|
|
OGLVertexArray vertex_array;
|
|
|
@@ -422,5 +422,5 @@ private:
|
|
|
OGLFramebuffer framebuffer;
|
|
|
|
|
|
std::array<OGLTexture, 6> lighting_luts;
|
|
|
- std::array<std::array<GLvec4, 256>, 6> lighting_lut_data;
|
|
|
+ std::array<std::array<GLvec4, 256>, 6> lighting_lut_data{};
|
|
|
};
|