Procházet zdrojové kódy

rescaling_pass: Fix rescaling Color2DArray ImageFetch offsets

ImageFetch offsets for 2D array coordinates have a different composite size than the coordinates. The rescaling pass was not taking this into account.

Fixes broken shaders when scaling is enabled in Astral Chain, and likely other titles.
ameerj před 4 roky
rodič
revize
f87f8d4610
1 změnil soubory, kde provedl 27 přidání a 2 odebrání
  1. 27 2
      src/shader_recompiler/ir_opt/rescaling_pass.cpp

+ 27 - 2
src/shader_recompiler/ir_opt/rescaling_pass.cpp

@@ -183,6 +183,31 @@ void ScaleIntegerComposite(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_s
     }
 }
 
+void ScaleIntegerOffsetComposite(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scaled,
+                                 size_t index) {
+    const IR::Value composite{inst.Arg(index)};
+    if (composite.IsEmpty()) {
+        return;
+    }
+    const auto info{inst.Flags<IR::TextureInstInfo>()};
+    const IR::U32 x{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(composite, 0)})};
+    const IR::U32 y{Scale(ir, is_scaled, IR::U32{ir.CompositeExtract(composite, 1)})};
+    switch (info.type) {
+    case TextureType::ColorArray2D:
+    case TextureType::Color2D:
+        inst.SetArg(index, ir.CompositeConstruct(x, y));
+        break;
+    case TextureType::Color1D:
+    case TextureType::ColorArray1D:
+    case TextureType::Color3D:
+    case TextureType::ColorCube:
+    case TextureType::ColorArrayCube:
+    case TextureType::Buffer:
+        // Nothing to patch here
+        break;
+    }
+}
+
 void SubScaleCoord(IR::IREmitter& ir, IR::Inst& inst, const IR::U1& is_scaled) {
     const auto info{inst.Flags<IR::TextureInstInfo>()};
     const IR::Value coord{inst.Arg(1)};
@@ -220,7 +245,7 @@ void SubScaleImageFetch(IR::Block& block, IR::Inst& inst) {
     const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))};
     SubScaleCoord(ir, inst, is_scaled);
     // Scale ImageFetch offset
-    ScaleIntegerComposite(ir, inst, is_scaled, 2);
+    ScaleIntegerOffsetComposite(ir, inst, is_scaled, 2);
 }
 
 void SubScaleImageRead(IR::Block& block, IR::Inst& inst) {
@@ -242,7 +267,7 @@ void PatchImageFetch(IR::Block& block, IR::Inst& inst) {
     const IR::U1 is_scaled{ir.IsTextureScaled(ir.Imm32(info.descriptor_index))};
     ScaleIntegerComposite(ir, inst, is_scaled, 1);
     // Scale ImageFetch offset
-    ScaleIntegerComposite(ir, inst, is_scaled, 2);
+    ScaleIntegerOffsetComposite(ir, inst, is_scaled, 2);
 }
 
 void PatchImageRead(IR::Block& block, IR::Inst& inst) {