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shader_jit_x64_compiler: esi and edi should be persistent (#2500)

Merry 9 年之前
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f7e96dc068
共有 1 個文件被更改,包括 2 次插入0 次删除
  1. 2 0
      src/video_core/shader/shader_jit_x64_compiler.cpp

+ 2 - 0
src/video_core/shader/shader_jit_x64_compiler.cpp

@@ -144,6 +144,8 @@ static const BitSet32 persistent_regs = BuildRegSet({
     ADDROFFS_REG_0, ADDROFFS_REG_1, LOOPCOUNT_REG, COND0, COND1,
     // Constants
     ONE, NEGBIT,
+    // Loop variables
+    LOOPCOUNT, LOOPINC,
 });
 
 /// Raw constant for the source register selector that indicates no swizzling is performed