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texture_cache/surface_base: Fix layered break down

Layered break downs was passing "layer" as a "depth" parameter. This
commit addresses that.
ReinUsesLisp 6 лет назад
Родитель
Сommit
f55f6ff9bb
1 измененных файлов с 1 добавлено и 1 удалено
  1. 1 1
      src/video_core/texture_cache/surface_base.cpp

+ 1 - 1
src/video_core/texture_cache/surface_base.cpp

@@ -135,7 +135,7 @@ std::vector<CopyParams> SurfaceBaseImpl::BreakDownLayered(const SurfaceParams& i
         for (u32 level = 0; level < mipmaps; level++) {
             const u32 width = SurfaceParams::IntersectWidth(params, in_params, level, level);
             const u32 height = SurfaceParams::IntersectHeight(params, in_params, level, level);
-            result.emplace_back(width, height, layer, level);
+            result.emplace_back(0, 0, layer, 0, 0, layer, level, level, width, height, 1);
         }
     }
     return result;