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+// Copyright 2019 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#include "common/assert.h"
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+#include "common/logging/log.h"
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+#include "video_core/renderer_vulkan/declarations.h"
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+#include "video_core/renderer_vulkan/vk_device.h"
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+#include "video_core/renderer_vulkan/vk_resource_manager.h"
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+#include "video_core/renderer_vulkan/vk_scheduler.h"
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+
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+namespace Vulkan {
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+
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+VKScheduler::VKScheduler(const VKDevice& device, VKResourceManager& resource_manager)
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+ : device{device}, resource_manager{resource_manager} {
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+ next_fence = &resource_manager.CommitFence();
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+ AllocateNewContext();
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+}
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+
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+VKScheduler::~VKScheduler() = default;
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+
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+VKExecutionContext VKScheduler::GetExecutionContext() const {
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+ return VKExecutionContext(current_fence, current_cmdbuf);
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+}
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+
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+VKExecutionContext VKScheduler::Flush(vk::Semaphore semaphore) {
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+ SubmitExecution(semaphore);
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+ current_fence->Release();
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+ AllocateNewContext();
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+ return GetExecutionContext();
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+}
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+
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+VKExecutionContext VKScheduler::Finish(vk::Semaphore semaphore) {
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+ SubmitExecution(semaphore);
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+ current_fence->Wait();
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+ current_fence->Release();
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+ AllocateNewContext();
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+ return GetExecutionContext();
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+}
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+
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+void VKScheduler::SubmitExecution(vk::Semaphore semaphore) {
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+ const auto& dld = device.GetDispatchLoader();
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+ current_cmdbuf.end(dld);
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+
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+ const auto queue = device.GetGraphicsQueue();
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+ const vk::SubmitInfo submit_info(0, nullptr, nullptr, 1, ¤t_cmdbuf, semaphore ? 1u : 0u,
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+ &semaphore);
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+ queue.submit({submit_info}, *current_fence, dld);
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+}
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+
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+void VKScheduler::AllocateNewContext() {
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+ current_fence = next_fence;
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+ current_cmdbuf = resource_manager.CommitCommandBuffer(*current_fence);
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+ next_fence = &resource_manager.CommitFence();
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+
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+ const auto& dld = device.GetDispatchLoader();
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+ current_cmdbuf.begin({vk::CommandBufferUsageFlagBits::eOneTimeSubmit}, dld);
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+}
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+
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+} // namespace Vulkan
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