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Async GPU: Only do reactive flushing on Extreme Level.

Fernando Sahmkow 6 years ago
parent
commit
f4ab223ef0
1 changed files with 1 additions and 1 deletions
  1. 1 1
      src/video_core/gpu_thread.cpp

+ 1 - 1
src/video_core/gpu_thread.cpp

@@ -84,7 +84,7 @@ void ThreadManager::SwapBuffers(const Tegra::FramebufferConfig* framebuffer) {
 }
 }
 
 
 void ThreadManager::FlushRegion(VAddr addr, u64 size) {
 void ThreadManager::FlushRegion(VAddr addr, u64 size) {
-    if (!Settings::IsGPULevelHigh()) {
+    if (!Settings::IsGPULevelExtreme()) {
         return;
         return;
     }
     }
     if (system.Renderer().Rasterizer().MustFlushRegion(addr, size)) {
     if (system.Renderer().Rasterizer().MustFlushRegion(addr, size)) {