瀏覽代碼

gl_rasterizer: Fix StartAddress handling with indexed draw calls.

We uploaded the wrong data before. So the offset on the host GPU pointer may work for the first vertices, the last ones run out bounds.
Let's just offset the upload instead.
Markus Wick 8 年之前
父節點
當前提交
f465e4aaf2
共有 1 個文件被更改,包括 7 次插入6 次删除
  1. 7 6
      src/video_core/renderer_opengl/gl_rasterizer.cpp

+ 7 - 6
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -484,8 +484,13 @@ void RasterizerOpenGL::DrawArrays() {
     GLintptr index_buffer_offset = 0;
     if (is_indexed) {
         MICROPROFILE_SCOPE(OpenGL_Index);
-        index_buffer_offset =
-            buffer_cache.UploadMemory(regs.index_array.StartAddress(), index_buffer_size);
+
+        // Adjust the index buffer offset so it points to the first desired index.
+        auto index_start = regs.index_array.StartAddress();
+        index_start += static_cast<size_t>(regs.index_array.first) *
+                       static_cast<size_t>(regs.index_array.FormatSizeInBytes());
+
+        index_buffer_offset = buffer_cache.UploadMemory(index_start, index_buffer_size);
     }
 
     SetupShaders();
@@ -499,10 +504,6 @@ void RasterizerOpenGL::DrawArrays() {
     if (is_indexed) {
         const GLint base_vertex{static_cast<GLint>(regs.vb_element_base)};
 
-        // Adjust the index buffer offset so it points to the first desired index.
-        index_buffer_offset += static_cast<GLintptr>(regs.index_array.first) *
-                               static_cast<GLintptr>(regs.index_array.FormatSizeInBytes());
-
         if (gpu.state.current_instance > 0) {
             glDrawElementsInstancedBaseVertexBaseInstance(
                 primitive_mode, regs.index_array.count,