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@@ -19,6 +19,7 @@
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#include "common/logging/log.h"
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#include "common/logging/log.h"
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#include "common/vector_math.h"
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#include "common/vector_math.h"
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#include "video_core/regs_framebuffer.h"
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#include "video_core/regs_framebuffer.h"
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+#include "video_core/regs_lighting.h"
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#include "video_core/regs_rasterizer.h"
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#include "video_core/regs_rasterizer.h"
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#include "video_core/regs_texturing.h"
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#include "video_core/regs_texturing.h"
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@@ -53,281 +54,7 @@ struct Regs {
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RasterizerRegs rasterizer;
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RasterizerRegs rasterizer;
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TexturingRegs texturing;
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TexturingRegs texturing;
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FramebufferRegs framebuffer;
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FramebufferRegs framebuffer;
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-
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- enum class LightingSampler {
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- Distribution0 = 0,
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- Distribution1 = 1,
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- Fresnel = 3,
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- ReflectBlue = 4,
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- ReflectGreen = 5,
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- ReflectRed = 6,
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- SpotlightAttenuation = 8,
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- DistanceAttenuation = 16,
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- };
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-
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- /**
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- * Pica fragment lighting supports using different LUTs for each lighting component:
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- * Reflectance R, G, and B channels, distribution function for specular components 0 and 1,
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- * fresnel factor, and spotlight attenuation. Furthermore, which LUTs are used for each channel
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- * (or whether a channel is enabled at all) is specified by various pre-defined lighting
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- * configurations. With configurations that require more LUTs, more cycles are required on HW to
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- * perform lighting computations.
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- */
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- enum class LightingConfig {
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- Config0 = 0, ///< Reflect Red, Distribution 0, Spotlight
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- Config1 = 1, ///< Reflect Red, Fresnel, Spotlight
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- Config2 = 2, ///< Reflect Red, Distribution 0/1
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- Config3 = 3, ///< Distribution 0/1, Fresnel
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- Config4 = 4, ///< Reflect Red/Green/Blue, Distribution 0/1, Spotlight
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- Config5 = 5, ///< Reflect Red/Green/Blue, Distribution 0, Fresnel, Spotlight
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- Config6 = 6, ///< Reflect Red, Distribution 0/1, Fresnel, Spotlight
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- Config7 = 8, ///< Reflect Red/Green/Blue, Distribution 0/1, Fresnel, Spotlight
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- ///< NOTE: '8' is intentional, '7' does not appear to be a valid configuration
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- };
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-
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- /// Selects which lighting components are affected by fresnel
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- enum class LightingFresnelSelector {
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- None = 0, ///< Fresnel is disabled
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- PrimaryAlpha = 1, ///< Primary (diffuse) lighting alpha is affected by fresnel
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- SecondaryAlpha = 2, ///< Secondary (specular) lighting alpha is affected by fresnel
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- Both =
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- PrimaryAlpha |
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- SecondaryAlpha, ///< Both primary and secondary lighting alphas are affected by fresnel
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- };
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-
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- /// Factor used to scale the output of a lighting LUT
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- enum class LightingScale {
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- Scale1 = 0, ///< Scale is 1x
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- Scale2 = 1, ///< Scale is 2x
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- Scale4 = 2, ///< Scale is 4x
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- Scale8 = 3, ///< Scale is 8x
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- Scale1_4 = 6, ///< Scale is 0.25x
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- Scale1_2 = 7, ///< Scale is 0.5x
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- };
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-
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- enum class LightingLutInput {
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- NH = 0, // Cosine of the angle between the normal and half-angle vectors
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- VH = 1, // Cosine of the angle between the view and half-angle vectors
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- NV = 2, // Cosine of the angle between the normal and the view vector
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- LN = 3, // Cosine of the angle between the light and the normal vectors
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- };
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-
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- enum class LightingBumpMode : u32 {
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- None = 0,
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- NormalMap = 1,
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- TangentMap = 2,
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- };
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-
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- union LightColor {
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- BitField<0, 10, u32> b;
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- BitField<10, 10, u32> g;
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- BitField<20, 10, u32> r;
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-
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- Math::Vec3f ToVec3f() const {
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- // These fields are 10 bits wide, however 255 corresponds to 1.0f for each color
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- // component
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- return Math::MakeVec((f32)r / 255.f, (f32)g / 255.f, (f32)b / 255.f);
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- }
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- };
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-
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- /// Returns true if the specified lighting sampler is supported by the current Pica lighting
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- /// configuration
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- static bool IsLightingSamplerSupported(LightingConfig config, LightingSampler sampler) {
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- switch (sampler) {
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- case LightingSampler::Distribution0:
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- return (config != LightingConfig::Config1);
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-
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- case LightingSampler::Distribution1:
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- return (config != LightingConfig::Config0) && (config != LightingConfig::Config1) &&
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- (config != LightingConfig::Config5);
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-
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- case LightingSampler::Fresnel:
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- return (config != LightingConfig::Config0) && (config != LightingConfig::Config2) &&
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- (config != LightingConfig::Config4);
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-
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- case LightingSampler::ReflectRed:
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- return (config != LightingConfig::Config3);
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-
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- case LightingSampler::ReflectGreen:
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- case LightingSampler::ReflectBlue:
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- return (config == LightingConfig::Config4) || (config == LightingConfig::Config5) ||
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- (config == LightingConfig::Config7);
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- default:
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- UNREACHABLE_MSG("Regs::IsLightingSamplerSupported: Reached "
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- "unreachable section, sampler should be one "
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- "of Distribution0, Distribution1, Fresnel, "
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- "ReflectRed, ReflectGreen or ReflectBlue, instead "
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- "got %i",
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- static_cast<int>(config));
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- }
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- }
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-
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- struct {
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- struct LightSrc {
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- LightColor specular_0; // material.specular_0 * light.specular_0
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- LightColor specular_1; // material.specular_1 * light.specular_1
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- LightColor diffuse; // material.diffuse * light.diffuse
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- LightColor ambient; // material.ambient * light.ambient
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-
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- // Encoded as 16-bit floating point
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- union {
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- BitField<0, 16, u32> x;
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- BitField<16, 16, u32> y;
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- };
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- union {
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- BitField<0, 16, u32> z;
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- };
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-
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- INSERT_PADDING_WORDS(0x3);
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-
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- union {
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- BitField<0, 1, u32> directional;
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- BitField<1, 1, u32> two_sided_diffuse; // When disabled, clamp dot-product to 0
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- } config;
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-
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- BitField<0, 20, u32> dist_atten_bias;
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- BitField<0, 20, u32> dist_atten_scale;
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-
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- INSERT_PADDING_WORDS(0x4);
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- };
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- static_assert(sizeof(LightSrc) == 0x10 * sizeof(u32),
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- "LightSrc structure must be 0x10 words");
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-
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- LightSrc light[8];
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- LightColor global_ambient; // Emission + (material.ambient * lighting.ambient)
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- INSERT_PADDING_WORDS(0x1);
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- BitField<0, 3, u32> max_light_index; // Number of enabled lights - 1
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-
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- union {
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- BitField<2, 2, LightingFresnelSelector> fresnel_selector;
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- BitField<4, 4, LightingConfig> config;
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- BitField<22, 2, u32> bump_selector; // 0: Texture 0, 1: Texture 1, 2: Texture 2
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- BitField<27, 1, u32> clamp_highlights;
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- BitField<28, 2, LightingBumpMode> bump_mode;
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- BitField<30, 1, u32> disable_bump_renorm;
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- } config0;
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-
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- union {
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- BitField<16, 1, u32> disable_lut_d0;
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- BitField<17, 1, u32> disable_lut_d1;
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- BitField<19, 1, u32> disable_lut_fr;
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- BitField<20, 1, u32> disable_lut_rr;
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- BitField<21, 1, u32> disable_lut_rg;
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- BitField<22, 1, u32> disable_lut_rb;
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-
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- // Each bit specifies whether distance attenuation should be applied for the
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- // corresponding light
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-
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- BitField<24, 1, u32> disable_dist_atten_light_0;
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- BitField<25, 1, u32> disable_dist_atten_light_1;
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- BitField<26, 1, u32> disable_dist_atten_light_2;
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- BitField<27, 1, u32> disable_dist_atten_light_3;
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- BitField<28, 1, u32> disable_dist_atten_light_4;
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- BitField<29, 1, u32> disable_dist_atten_light_5;
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- BitField<30, 1, u32> disable_dist_atten_light_6;
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- BitField<31, 1, u32> disable_dist_atten_light_7;
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- } config1;
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-
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- bool IsDistAttenDisabled(unsigned index) const {
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- const unsigned disable[] = {
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- config1.disable_dist_atten_light_0, config1.disable_dist_atten_light_1,
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- config1.disable_dist_atten_light_2, config1.disable_dist_atten_light_3,
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- config1.disable_dist_atten_light_4, config1.disable_dist_atten_light_5,
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- config1.disable_dist_atten_light_6, config1.disable_dist_atten_light_7};
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- return disable[index] != 0;
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- }
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-
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- union {
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- BitField<0, 8, u32> index; ///< Index at which to set data in the LUT
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- BitField<8, 5, u32> type; ///< Type of LUT for which to set data
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- } lut_config;
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-
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- BitField<0, 1, u32> disable;
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- INSERT_PADDING_WORDS(0x1);
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-
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- // When data is written to any of these registers, it gets written to the lookup table of
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- // the selected type at the selected index, specified above in the `lut_config` register.
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- // With each write, `lut_config.index` is incremented. It does not matter which of these
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- // registers is written to, the behavior will be the same.
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- u32 lut_data[8];
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-
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- // These are used to specify if absolute (abs) value should be used for each LUT index. When
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- // abs mode is disabled, LUT indexes are in the range of (-1.0, 1.0). Otherwise, they are in
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- // the range of (0.0, 1.0).
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- union {
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- BitField<1, 1, u32> disable_d0;
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- BitField<5, 1, u32> disable_d1;
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- BitField<9, 1, u32> disable_sp;
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- BitField<13, 1, u32> disable_fr;
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- BitField<17, 1, u32> disable_rb;
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- BitField<21, 1, u32> disable_rg;
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- BitField<25, 1, u32> disable_rr;
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- } abs_lut_input;
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-
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- union {
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- BitField<0, 3, LightingLutInput> d0;
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- BitField<4, 3, LightingLutInput> d1;
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- BitField<8, 3, LightingLutInput> sp;
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- BitField<12, 3, LightingLutInput> fr;
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- BitField<16, 3, LightingLutInput> rb;
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- BitField<20, 3, LightingLutInput> rg;
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- BitField<24, 3, LightingLutInput> rr;
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- } lut_input;
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-
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- union {
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- BitField<0, 3, LightingScale> d0;
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- BitField<4, 3, LightingScale> d1;
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- BitField<8, 3, LightingScale> sp;
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- BitField<12, 3, LightingScale> fr;
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- BitField<16, 3, LightingScale> rb;
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- BitField<20, 3, LightingScale> rg;
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- BitField<24, 3, LightingScale> rr;
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-
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- static float GetScale(LightingScale scale) {
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- switch (scale) {
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- case LightingScale::Scale1:
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- return 1.0f;
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- case LightingScale::Scale2:
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- return 2.0f;
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- case LightingScale::Scale4:
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- return 4.0f;
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- case LightingScale::Scale8:
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- return 8.0f;
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- case LightingScale::Scale1_4:
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- return 0.25f;
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- case LightingScale::Scale1_2:
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- return 0.5f;
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- }
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- return 0.0f;
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- }
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- } lut_scale;
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-
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- INSERT_PADDING_WORDS(0x6);
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-
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- union {
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- // There are 8 light enable "slots", corresponding to the total number of lights
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- // supported by Pica. For N enabled lights (specified by register 0x1c2, or 'src_num'
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- // above), the first N slots below will be set to integers within the range of 0-7,
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- // corresponding to the actual light that is enabled for each slot.
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-
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- BitField<0, 3, u32> slot_0;
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- BitField<4, 3, u32> slot_1;
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- BitField<8, 3, u32> slot_2;
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- BitField<12, 3, u32> slot_3;
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- BitField<16, 3, u32> slot_4;
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- BitField<20, 3, u32> slot_5;
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- BitField<24, 3, u32> slot_6;
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- BitField<28, 3, u32> slot_7;
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-
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- unsigned GetNum(unsigned index) const {
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- const unsigned enable_slots[] = {slot_0, slot_1, slot_2, slot_3,
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- slot_4, slot_5, slot_6, slot_7};
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- return enable_slots[index];
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- }
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- } light_enable;
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- } lighting;
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-
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- INSERT_PADDING_WORDS(0x26);
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+ LightingRegs lighting;
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enum class VertexAttributeFormat : u64 {
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enum class VertexAttributeFormat : u64 {
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BYTE = 0,
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BYTE = 0,
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@@ -702,6 +429,7 @@ ASSERT_REG_POSITION(framebuffer.output_merger, 0x100);
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ASSERT_REG_POSITION(framebuffer.framebuffer, 0x110);
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ASSERT_REG_POSITION(framebuffer.framebuffer, 0x110);
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ASSERT_REG_POSITION(lighting, 0x140);
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ASSERT_REG_POSITION(lighting, 0x140);
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+
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ASSERT_REG_POSITION(vertex_attributes, 0x200);
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ASSERT_REG_POSITION(vertex_attributes, 0x200);
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ASSERT_REG_POSITION(index_array, 0x227);
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ASSERT_REG_POSITION(index_array, 0x227);
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ASSERT_REG_POSITION(num_vertices, 0x228);
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ASSERT_REG_POSITION(num_vertices, 0x228);
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