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shader_recompiler: Adjust emit_context includes

ameerj 4 yıl önce
ebeveyn
işleme
f32b2bcd20
37 değiştirilmiş dosya ile 37 ekleme ve 37 silme
  1. 1 1
      src/shader_recompiler/backend/glasm/emit_glasm.cpp
  2. 1 1
      src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp
  3. 1 1
      src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp
  4. 1 1
      src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp
  5. 1 1
      src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp
  6. 1 1
      src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp
  7. 1 1
      src/shader_recompiler/backend/glasm/emit_glasm_image.cpp
  8. 1 1
      src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp
  9. 1 1
      src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp
  10. 1 1
      src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp
  11. 1 1
      src/shader_recompiler/backend/glasm/emit_glasm_select.cpp
  12. 1 1
      src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp
  13. 1 1
      src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp
  14. 1 1
      src/shader_recompiler/backend/glasm/glasm_emit_context.cpp
  15. 1 1
      src/shader_recompiler/backend/glasm/reg_alloc.cpp
  16. 1 1
      src/shader_recompiler/backend/glsl/emit_glsl.cpp
  17. 1 1
      src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp
  18. 1 1
      src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp
  19. 1 1
      src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp
  20. 1 1
      src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp
  21. 1 1
      src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp
  22. 1 1
      src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp
  23. 1 1
      src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp
  24. 1 1
      src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp
  25. 1 1
      src/shader_recompiler/backend/glsl/emit_glsl_image.cpp
  26. 1 1
      src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp
  27. 1 1
      src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp
  28. 1 1
      src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp
  29. 1 1
      src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp
  30. 1 1
      src/shader_recompiler/backend/glsl/emit_glsl_select.cpp
  31. 1 1
      src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp
  32. 1 1
      src/shader_recompiler/backend/glsl/emit_glsl_special.cpp
  33. 1 1
      src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp
  34. 1 1
      src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp
  35. 1 1
      src/shader_recompiler/backend/glsl/glsl_emit_context.cpp
  36. 1 1
      src/shader_recompiler/backend/spirv/emit_spirv.h
  37. 1 1
      src/shader_recompiler/backend/spirv/spirv_emit_context.cpp

+ 1 - 1
src/shader_recompiler/backend/glasm/emit_glasm.cpp

@@ -9,9 +9,9 @@
 #include "common/div_ceil.h"
 #include "common/settings.h"
 #include "shader_recompiler/backend/bindings.h"
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/ir_emitter.h"
 #include "shader_recompiler/frontend/ir/program.h"
 #include "shader_recompiler/profile.h"

+ 1 - 1
src/shader_recompiler/backend/glasm/emit_glasm_bitwise_conversion.cpp

@@ -2,8 +2,8 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLASM {

+ 1 - 1
src/shader_recompiler/backend/glasm/emit_glasm_composite.cpp

@@ -2,8 +2,8 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLASM {

+ 1 - 1
src/shader_recompiler/backend/glasm/emit_glasm_context_get_set.cpp

@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 #include "shader_recompiler/profile.h"
 #include "shader_recompiler/shader_info.h"

+ 1 - 1
src/shader_recompiler/backend/glasm/emit_glasm_convert.cpp

@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/modifiers.h"
 #include "shader_recompiler/frontend/ir/value.h"
 

+ 1 - 1
src/shader_recompiler/backend/glasm/emit_glasm_floating_point.cpp

@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/modifiers.h"
 #include "shader_recompiler/frontend/ir/value.h"
 

+ 1 - 1
src/shader_recompiler/backend/glasm/emit_glasm_image.cpp

@@ -4,8 +4,8 @@
 
 #include <utility>
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/modifiers.h"
 #include "shader_recompiler/frontend/ir/value.h"
 

+ 1 - 1
src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp

@@ -2,8 +2,8 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLASM {

+ 1 - 1
src/shader_recompiler/backend/glasm/emit_glasm_memory.cpp

@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/program.h"
 #include "shader_recompiler/frontend/ir/value.h"
 #include "shader_recompiler/runtime_info.h"

+ 1 - 1
src/shader_recompiler/backend/glasm/emit_glasm_not_implemented.cpp

@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/program.h"
 #include "shader_recompiler/frontend/ir/value.h"
 

+ 1 - 1
src/shader_recompiler/backend/glasm/emit_glasm_select.cpp

@@ -3,8 +3,8 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLASM {

+ 1 - 1
src/shader_recompiler/backend/glasm/emit_glasm_shared_memory.cpp

@@ -3,8 +3,8 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLASM {

+ 1 - 1
src/shader_recompiler/backend/glasm/emit_glasm_warp.cpp

@@ -2,8 +2,8 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm_instructions.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 #include "shader_recompiler/profile.h"
 

+ 1 - 1
src/shader_recompiler/backend/glasm/glasm_emit_context.cpp

@@ -5,8 +5,8 @@
 #include <string_view>
 
 #include "shader_recompiler/backend/bindings.h"
-#include "shader_recompiler/backend/glasm/emit_context.h"
 #include "shader_recompiler/backend/glasm/emit_glasm.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/frontend/ir/program.h"
 #include "shader_recompiler/profile.h"
 #include "shader_recompiler/runtime_info.h"

+ 1 - 1
src/shader_recompiler/backend/glasm/reg_alloc.cpp

@@ -6,7 +6,7 @@
 
 #include <fmt/format.h>
 
-#include "shader_recompiler/backend/glasm/emit_context.h"
+#include "shader_recompiler/backend/glasm/glasm_emit_context.h"
 #include "shader_recompiler/backend/glasm/reg_alloc.h"
 #include "shader_recompiler/exception.h"
 #include "shader_recompiler/frontend/ir/value.h"

+ 1 - 1
src/shader_recompiler/backend/glsl/emit_glsl.cpp

@@ -9,9 +9,9 @@
 
 #include "common/div_ceil.h"
 #include "common/settings.h"
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/ir_emitter.h"
 
 namespace Shader::Backend::GLSL {

+ 1 - 1
src/shader_recompiler/backend/glsl/emit_glsl_atomic.cpp

@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLSL {

+ 1 - 1
src/shader_recompiler/backend/glsl/emit_glsl_barriers.cpp

@@ -2,8 +2,8 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLSL {

+ 1 - 1
src/shader_recompiler/backend/glsl/emit_glsl_bitwise_conversion.cpp

@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLSL {

+ 1 - 1
src/shader_recompiler/backend/glsl/emit_glsl_composite.cpp

@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLSL {

+ 1 - 1
src/shader_recompiler/backend/glsl/emit_glsl_context_get_set.cpp

@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 #include "shader_recompiler/profile.h"
 #include "shader_recompiler/runtime_info.h"

+ 1 - 1
src/shader_recompiler/backend/glsl/emit_glsl_control_flow.cpp

@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/exception.h"
 
 namespace Shader::Backend::GLSL {

+ 1 - 1
src/shader_recompiler/backend/glsl/emit_glsl_convert.cpp

@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLSL {

+ 1 - 1
src/shader_recompiler/backend/glsl/emit_glsl_floating_point.cpp

@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/modifiers.h"
 #include "shader_recompiler/frontend/ir/value.h"
 

+ 1 - 1
src/shader_recompiler/backend/glsl/emit_glsl_image.cpp

@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/modifiers.h"
 #include "shader_recompiler/frontend/ir/value.h"
 #include "shader_recompiler/profile.h"

+ 1 - 1
src/shader_recompiler/backend/glsl/emit_glsl_integer.cpp

@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLSL {

+ 1 - 1
src/shader_recompiler/backend/glsl/emit_glsl_logical.cpp

@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLSL {

+ 1 - 1
src/shader_recompiler/backend/glsl/emit_glsl_memory.cpp

@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 #include "shader_recompiler/profile.h"
 

+ 1 - 1
src/shader_recompiler/backend/glsl/emit_glsl_not_implemented.cpp

@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 #ifdef _MSC_VER

+ 1 - 1
src/shader_recompiler/backend/glsl/emit_glsl_select.cpp

@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLSL {

+ 1 - 1
src/shader_recompiler/backend/glsl/emit_glsl_shared_memory.cpp

@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 
 namespace Shader::Backend::GLSL {

+ 1 - 1
src/shader_recompiler/backend/glsl/emit_glsl_special.cpp

@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/program.h"
 #include "shader_recompiler/frontend/ir/value.h"
 #include "shader_recompiler/profile.h"

+ 1 - 1
src/shader_recompiler/backend/glsl/emit_glsl_undefined.cpp

@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 
 namespace Shader::Backend::GLSL {
 

+ 1 - 1
src/shader_recompiler/backend/glsl/emit_glsl_warp.cpp

@@ -4,8 +4,8 @@
 
 #include <string_view>
 
-#include "shader_recompiler/backend/glsl/emit_context.h"
 #include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/value.h"
 #include "shader_recompiler/profile.h"
 

+ 1 - 1
src/shader_recompiler/backend/glsl/glsl_emit_context.cpp

@@ -3,7 +3,7 @@
 // Refer to the license.txt file included.
 
 #include "shader_recompiler/backend/bindings.h"
-#include "shader_recompiler/backend/glsl/emit_context.h"
+#include "shader_recompiler/backend/glsl/glsl_emit_context.h"
 #include "shader_recompiler/frontend/ir/program.h"
 #include "shader_recompiler/profile.h"
 #include "shader_recompiler/runtime_info.h"

+ 1 - 1
src/shader_recompiler/backend/spirv/emit_spirv.h

@@ -10,7 +10,7 @@
 
 #include "common/common_types.h"
 #include "shader_recompiler/backend/bindings.h"
-#include "shader_recompiler/backend/spirv/emit_context.h"
+#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
 #include "shader_recompiler/frontend/ir/program.h"
 #include "shader_recompiler/profile.h"
 

+ 1 - 1
src/shader_recompiler/backend/spirv/spirv_emit_context.cpp

@@ -13,8 +13,8 @@
 
 #include "common/common_types.h"
 #include "common/div_ceil.h"
-#include "shader_recompiler/backend/spirv/emit_context.h"
 #include "shader_recompiler/backend/spirv/emit_spirv.h"
+#include "shader_recompiler/backend/spirv/spirv_emit_context.h"
 
 namespace Shader::Backend::SPIRV {
 namespace {