|
|
@@ -21,7 +21,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
|
|
|
MicroProfileOnThreadCreate("GpuThread");
|
|
|
|
|
|
// Wait for first GPU command before acquiring the window context
|
|
|
- state.WaitForCommands();
|
|
|
+ while (state.queue.Empty());
|
|
|
|
|
|
// If emulation was stopped during disk shader loading, abort before trying to acquire context
|
|
|
if (!state.is_running) {
|
|
|
@@ -32,7 +32,6 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
|
|
|
|
|
|
CommandDataContainer next;
|
|
|
while (state.is_running) {
|
|
|
- state.WaitForCommands();
|
|
|
while (!state.queue.Empty()) {
|
|
|
state.queue.Pop(next);
|
|
|
if (const auto submit_list = std::get_if<SubmitListCommand>(&next.data)) {
|
|
|
@@ -49,8 +48,7 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
|
|
|
} else {
|
|
|
UNREACHABLE();
|
|
|
}
|
|
|
- state.signaled_fence = next.fence;
|
|
|
- state.TrySynchronize();
|
|
|
+ state.signaled_fence.store(next.fence);
|
|
|
}
|
|
|
}
|
|
|
}
|
|
|
@@ -100,22 +98,12 @@ void ThreadManager::FlushAndInvalidateRegion(CacheAddr addr, u64 size) {
|
|
|
u64 ThreadManager::PushCommand(CommandData&& command_data) {
|
|
|
const u64 fence{++state.last_fence};
|
|
|
state.queue.Push(CommandDataContainer(std::move(command_data), fence));
|
|
|
- state.SignalCommands();
|
|
|
return fence;
|
|
|
}
|
|
|
|
|
|
MICROPROFILE_DEFINE(GPU_wait, "GPU", "Wait for the GPU", MP_RGB(128, 128, 192));
|
|
|
void SynchState::WaitForSynchronization(u64 fence) {
|
|
|
- if (signaled_fence >= fence) {
|
|
|
- return;
|
|
|
- }
|
|
|
-
|
|
|
- // Wait for the GPU to be idle (all commands to be executed)
|
|
|
- {
|
|
|
- MICROPROFILE_SCOPE(GPU_wait);
|
|
|
- std::unique_lock lock{synchronization_mutex};
|
|
|
- synchronization_condition.wait(lock, [this, fence] { return signaled_fence >= fence; });
|
|
|
- }
|
|
|
+ while (signaled_fence.load() < fence);
|
|
|
}
|
|
|
|
|
|
} // namespace VideoCommon::GPUThread
|