Просмотр исходного кода

Memory: Always flush whole pages from surface cache

This prevents individual writes touching a cached page, but which don't
overlap the surface, from constantly hitting the surface cache lookup.
Yuri Kunde Schlesner 9 лет назад
Родитель
Сommit
f2b9be9bd3
1 измененных файлов с 10 добавлено и 0 удалено
  1. 10 0
      src/core/memory.cpp

+ 10 - 0
src/core/memory.cpp

@@ -357,14 +357,24 @@ void RasterizerMarkRegionCached(PAddr start, u32 size, int count_delta) {
     }
 }
 
+static void RoundToPages(PAddr& start, u32& size) {
+    PAddr start_rounded_down = start & ~PAGE_MASK;
+    PAddr end_rounded_up = ((start + size) + PAGE_MASK) & ~PAGE_MASK;
+
+    start = start_rounded_down;
+    size = end_rounded_up - start_rounded_down;
+}
+
 void RasterizerFlushRegion(PAddr start, u32 size) {
     if (VideoCore::g_renderer != nullptr) {
+        RoundToPages(start, size);
         VideoCore::g_renderer->Rasterizer()->FlushRegion(start, size);
     }
 }
 
 void RasterizerFlushAndInvalidateRegion(PAddr start, u32 size) {
     if (VideoCore::g_renderer != nullptr) {
+        RoundToPages(start, size);
         VideoCore::g_renderer->Rasterizer()->FlushAndInvalidateRegion(start, size);
     }
 }