core, video_core: Fix two crashes when failing to create the emulated GPU instance
@@ -326,7 +326,9 @@ struct System::Impl {
is_powered_on = false;
exit_lock = false;
- gpu_core->NotifyShutdown();
+ if (gpu_core != nullptr) {
+ gpu_core->NotifyShutdown();
+ }
services.reset();
service_manager.reset();
@@ -42,11 +42,20 @@ public:
context.MakeCurrent();
}
~Scoped() {
- context.DoneCurrent();
+ if (active) {
+ context.DoneCurrent();
+
+ /// In the event that context was destroyed before the Scoped is destroyed, this provides a
+ /// mechanism to prevent calling a destroyed object's method during the deconstructor
+ void Cancel() {
+ active = false;
private:
GraphicsContext& context;
+ bool active{true};
};
/// Calls MakeCurrent on the context and calls DoneCurrent when the scope for the returned value
@@ -50,6 +50,7 @@ std::unique_ptr<Tegra::GPU> CreateGPU(Core::Frontend::EmuWindow& emu_window, Cor
gpu->BindRenderer(std::move(renderer));
return gpu;
} catch (const std::runtime_error& exception) {
+ scope.Cancel();
LOG_ERROR(HW_GPU, "Failed to initialize GPU: {}", exception.what());
return nullptr;