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gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant

Given this isn't used, this can be removed entirely.
Lioncash 6 lat temu
rodzic
commit
f10ea944e0

+ 0 - 3
src/video_core/renderer_opengl/gl_shader_cache.cpp

@@ -34,9 +34,6 @@ using VideoCommon::Shader::ShaderIR;
 
 
 namespace {
 namespace {
 
 
-// One UBO is always reserved for emulation values on staged shaders
-constexpr u32 STAGE_RESERVED_UBOS = 1;
-
 constexpr u32 STAGE_MAIN_OFFSET = 10;
 constexpr u32 STAGE_MAIN_OFFSET = 10;
 constexpr u32 KERNEL_MAIN_OFFSET = 0;
 constexpr u32 KERNEL_MAIN_OFFSET = 0;