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@@ -34,9 +34,6 @@ using VideoCommon::Shader::ShaderIR;
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namespace {
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namespace {
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-// One UBO is always reserved for emulation values on staged shaders
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-constexpr u32 STAGE_RESERVED_UBOS = 1;
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-
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constexpr u32 STAGE_MAIN_OFFSET = 10;
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constexpr u32 STAGE_MAIN_OFFSET = 10;
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constexpr u32 KERNEL_MAIN_OFFSET = 0;
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constexpr u32 KERNEL_MAIN_OFFSET = 0;
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