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@@ -27,135 +27,299 @@ namespace Core {
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/*static*/ System System::s_instance;
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-System::System() = default;
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+namespace {
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+FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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+ const std::string& path) {
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+ // To account for split 00+01+etc files.
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+ std::string dir_name;
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+ std::string filename;
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+ Common::SplitPath(path, &dir_name, &filename, nullptr);
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+ if (filename == "00") {
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+ const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
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+ std::vector<FileSys::VirtualFile> concat;
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+ for (u8 i = 0; i < 0x10; ++i) {
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+ auto next = dir->GetFile(fmt::format("{:02X}", i));
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+ if (next != nullptr)
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+ concat.push_back(std::move(next));
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+ else {
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+ next = dir->GetFile(fmt::format("{:02x}", i));
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+ if (next != nullptr)
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+ concat.push_back(std::move(next));
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+ else
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+ break;
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+ }
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+ }
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-System::~System() = default;
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+ if (concat.empty())
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+ return nullptr;
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+
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+ return FileSys::ConcatenateFiles(concat, dir->GetName());
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+ }
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+
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+ return vfs->OpenFile(path, FileSys::Mode::Read);
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+}
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/// Runs a CPU core while the system is powered on
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-static void RunCpuCore(std::shared_ptr<Cpu> cpu_state) {
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+void RunCpuCore(std::shared_ptr<Cpu> cpu_state) {
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while (Core::System::GetInstance().IsPoweredOn()) {
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cpu_state->RunLoop(true);
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}
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}
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+} // Anonymous namespace
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-Cpu& System::CurrentCpuCore() {
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- // If multicore is enabled, use host thread to figure out the current CPU core
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- if (Settings::values.use_multi_core) {
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- const auto& search = thread_to_cpu.find(std::this_thread::get_id());
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- ASSERT(search != thread_to_cpu.end());
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- ASSERT(search->second);
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- return *search->second;
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+struct System::Impl {
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+ Cpu& CurrentCpuCore() {
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+ if (Settings::values.use_multi_core) {
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+ const auto& search = thread_to_cpu.find(std::this_thread::get_id());
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+ ASSERT(search != thread_to_cpu.end());
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+ ASSERT(search->second);
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+ return *search->second;
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+ }
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+
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+ // Otherwise, use single-threaded mode active_core variable
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+ return *cpu_cores[active_core];
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}
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- // Otherwise, use single-threaded mode active_core variable
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- return *cpu_cores[active_core];
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-}
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+ ResultStatus RunLoop(bool tight_loop) {
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+ status = ResultStatus::Success;
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-System::ResultStatus System::RunLoop(bool tight_loop) {
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- status = ResultStatus::Success;
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+ // Update thread_to_cpu in case Core 0 is run from a different host thread
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+ thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
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- // Update thread_to_cpu in case Core 0 is run from a different host thread
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- thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
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+ if (GDBStub::IsServerEnabled()) {
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+ GDBStub::HandlePacket();
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- if (GDBStub::IsServerEnabled()) {
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- GDBStub::HandlePacket();
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+ // If the loop is halted and we want to step, use a tiny (1) number of instructions to
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+ // execute. Otherwise, get out of the loop function.
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+ if (GDBStub::GetCpuHaltFlag()) {
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+ if (GDBStub::GetCpuStepFlag()) {
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+ tight_loop = false;
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+ } else {
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+ return ResultStatus::Success;
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+ }
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+ }
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+ }
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- // If the loop is halted and we want to step, use a tiny (1) number of instructions to
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- // execute. Otherwise, get out of the loop function.
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- if (GDBStub::GetCpuHaltFlag()) {
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- if (GDBStub::GetCpuStepFlag()) {
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- tight_loop = false;
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- } else {
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- return ResultStatus::Success;
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+ for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
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+ cpu_cores[active_core]->RunLoop(tight_loop);
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+ if (Settings::values.use_multi_core) {
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+ // Cores 1-3 are run on other threads in this mode
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+ break;
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}
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}
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+
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+ if (GDBStub::IsServerEnabled()) {
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+ GDBStub::SetCpuStepFlag(false);
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+ }
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+
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+ return status;
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}
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- for (active_core = 0; active_core < NUM_CPU_CORES; ++active_core) {
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- cpu_cores[active_core]->RunLoop(tight_loop);
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+ ResultStatus Init(Frontend::EmuWindow& emu_window) {
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+ LOG_DEBUG(HW_Memory, "initialized OK");
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+
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+ CoreTiming::Init();
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+ kernel.Initialize();
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+
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+ // Create a default fs if one doesn't already exist.
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+ if (virtual_filesystem == nullptr)
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+ virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
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+
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+ current_process = Kernel::Process::Create(kernel, "main");
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+
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+ cpu_barrier = std::make_shared<CpuBarrier>();
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+ cpu_exclusive_monitor = Cpu::MakeExclusiveMonitor(cpu_cores.size());
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+ for (size_t index = 0; index < cpu_cores.size(); ++index) {
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+ cpu_cores[index] = std::make_shared<Cpu>(cpu_exclusive_monitor, cpu_barrier, index);
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+ }
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+
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+ telemetry_session = std::make_unique<Core::TelemetrySession>();
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+ service_manager = std::make_shared<Service::SM::ServiceManager>();
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+
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+ Service::Init(service_manager, virtual_filesystem);
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+ GDBStub::Init();
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+
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+ renderer = VideoCore::CreateRenderer(emu_window);
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+ if (!renderer->Init()) {
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+ return ResultStatus::ErrorVideoCore;
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+ }
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+
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+ gpu_core = std::make_unique<Tegra::GPU>(renderer->Rasterizer());
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+
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+ // Create threads for CPU cores 1-3, and build thread_to_cpu map
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+ // CPU core 0 is run on the main thread
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+ thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
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if (Settings::values.use_multi_core) {
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- // Cores 1-3 are run on other threads in this mode
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- break;
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+ for (size_t index = 0; index < cpu_core_threads.size(); ++index) {
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+ cpu_core_threads[index] =
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+ std::make_unique<std::thread>(RunCpuCore, cpu_cores[index + 1]);
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+ thread_to_cpu[cpu_core_threads[index]->get_id()] = cpu_cores[index + 1];
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+ }
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}
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- }
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- if (GDBStub::IsServerEnabled()) {
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- GDBStub::SetCpuStepFlag(false);
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+ LOG_DEBUG(Core, "Initialized OK");
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+
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+ // Reset counters and set time origin to current frame
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+ GetAndResetPerfStats();
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+ perf_stats.BeginSystemFrame();
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+
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+ return ResultStatus::Success;
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}
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- return status;
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-}
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+ ResultStatus Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
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+ app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
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-System::ResultStatus System::SingleStep() {
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- return RunLoop(false);
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-}
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+ if (!app_loader) {
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+ LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
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+ return ResultStatus::ErrorGetLoader;
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+ }
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+ std::pair<boost::optional<u32>, Loader::ResultStatus> system_mode =
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+ app_loader->LoadKernelSystemMode();
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-static FileSys::VirtualFile GetGameFileFromPath(const FileSys::VirtualFilesystem& vfs,
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- const std::string& path) {
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- // To account for split 00+01+etc files.
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- std::string dir_name;
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- std::string filename;
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- Common::SplitPath(path, &dir_name, &filename, nullptr);
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- if (filename == "00") {
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- const auto dir = vfs->OpenDirectory(dir_name, FileSys::Mode::Read);
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- std::vector<FileSys::VirtualFile> concat;
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- for (u8 i = 0; i < 0x10; ++i) {
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- auto next = dir->GetFile(fmt::format("{:02X}", i));
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- if (next != nullptr)
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- concat.push_back(std::move(next));
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- else {
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- next = dir->GetFile(fmt::format("{:02x}", i));
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- if (next != nullptr)
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- concat.push_back(std::move(next));
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- else
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- break;
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- }
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+ if (system_mode.second != Loader::ResultStatus::Success) {
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+ LOG_CRITICAL(Core, "Failed to determine system mode (Error {})!",
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+ static_cast<int>(system_mode.second));
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+
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+ return ResultStatus::ErrorSystemMode;
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}
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- if (concat.empty())
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- return nullptr;
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+ ResultStatus init_result{Init(emu_window)};
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+ if (init_result != ResultStatus::Success) {
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+ LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
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+ static_cast<int>(init_result));
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+ Shutdown();
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+ return init_result;
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+ }
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- return FileSys::ConcatenateFiles(concat, dir->GetName());
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+ const Loader::ResultStatus load_result{app_loader->Load(current_process)};
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+ if (load_result != Loader::ResultStatus::Success) {
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+ LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
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+ Shutdown();
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+
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+ return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
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+ static_cast<u32>(load_result));
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+ }
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+ status = ResultStatus::Success;
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+ return status;
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}
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- return vfs->OpenFile(path, FileSys::Mode::Read);
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-}
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+ void Shutdown() {
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+ // Log last frame performance stats
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+ auto perf_results = GetAndResetPerfStats();
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+ Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
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+ perf_results.emulation_speed * 100.0);
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+ Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
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+ perf_results.game_fps);
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+ Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
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+ perf_results.frametime * 1000.0);
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+
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+ // Shutdown emulation session
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+ renderer.reset();
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+ GDBStub::Shutdown();
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+ Service::Shutdown();
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+ service_manager.reset();
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+ telemetry_session.reset();
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+ gpu_core.reset();
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+
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+ // Close all CPU/threading state
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+ cpu_barrier->NotifyEnd();
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+ if (Settings::values.use_multi_core) {
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+ for (auto& thread : cpu_core_threads) {
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+ thread->join();
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+ thread.reset();
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+ }
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+ }
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+ thread_to_cpu.clear();
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+ for (auto& cpu_core : cpu_cores) {
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+ cpu_core.reset();
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+ }
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+ cpu_barrier.reset();
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-System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
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- app_loader = Loader::GetLoader(GetGameFileFromPath(virtual_filesystem, filepath));
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+ // Shutdown kernel and core timing
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+ kernel.Shutdown();
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+ CoreTiming::Shutdown();
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+
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+ // Close app loader
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+ app_loader.reset();
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- if (!app_loader) {
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- LOG_CRITICAL(Core, "Failed to obtain loader for {}!", filepath);
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- return ResultStatus::ErrorGetLoader;
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+ LOG_DEBUG(Core, "Shutdown OK");
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}
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- std::pair<boost::optional<u32>, Loader::ResultStatus> system_mode =
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- app_loader->LoadKernelSystemMode();
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- if (system_mode.second != Loader::ResultStatus::Success) {
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- LOG_CRITICAL(Core, "Failed to determine system mode (Error {})!",
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- static_cast<int>(system_mode.second));
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+ Loader::ResultStatus GetGameName(std::string& out) const {
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+ if (app_loader == nullptr)
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+ return Loader::ResultStatus::ErrorNotInitialized;
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+ return app_loader->ReadTitle(out);
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+ }
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- return ResultStatus::ErrorSystemMode;
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+ void SetStatus(ResultStatus new_status, const char* details = nullptr) {
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+ status = new_status;
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+ if (details) {
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+ status_details = details;
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+ }
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}
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- ResultStatus init_result{Init(emu_window)};
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- if (init_result != ResultStatus::Success) {
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- LOG_CRITICAL(Core, "Failed to initialize system (Error {})!",
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- static_cast<int>(init_result));
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- System::Shutdown();
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- return init_result;
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+ PerfStats::Results GetAndResetPerfStats() {
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+ return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
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}
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- const Loader::ResultStatus load_result{app_loader->Load(current_process)};
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- if (load_result != Loader::ResultStatus::Success) {
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- LOG_CRITICAL(Core, "Failed to load ROM (Error {})!", static_cast<int>(load_result));
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- System::Shutdown();
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+ Kernel::KernelCore kernel;
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+ /// RealVfsFilesystem instance
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+ FileSys::VirtualFilesystem virtual_filesystem;
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+ /// AppLoader used to load the current executing application
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+ std::unique_ptr<Loader::AppLoader> app_loader;
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+ std::unique_ptr<VideoCore::RendererBase> renderer;
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+ std::unique_ptr<Tegra::GPU> gpu_core;
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+ std::shared_ptr<Tegra::DebugContext> debug_context;
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+ Kernel::SharedPtr<Kernel::Process> current_process;
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+ std::shared_ptr<ExclusiveMonitor> cpu_exclusive_monitor;
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+ std::shared_ptr<CpuBarrier> cpu_barrier;
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+ std::array<std::shared_ptr<Cpu>, NUM_CPU_CORES> cpu_cores;
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+ std::array<std::unique_ptr<std::thread>, NUM_CPU_CORES - 1> cpu_core_threads;
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+ size_t active_core{}; ///< Active core, only used in single thread mode
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+
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+ /// Service manager
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+ std::shared_ptr<Service::SM::ServiceManager> service_manager;
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+
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+ /// Telemetry session for this emulation session
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+ std::unique_ptr<Core::TelemetrySession> telemetry_session;
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+
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+ ResultStatus status = ResultStatus::Success;
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+ std::string status_details = "";
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+
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+ /// Map of guest threads to CPU cores
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+ std::map<std::thread::id, std::shared_ptr<Cpu>> thread_to_cpu;
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+
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+ Core::PerfStats perf_stats;
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+ Core::FrameLimiter frame_limiter;
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+};
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+
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+System::System() : impl{std::make_unique<Impl>()} {}
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+System::~System() = default;
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+
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+Cpu& System::CurrentCpuCore() {
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+ return impl->CurrentCpuCore();
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+}
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+
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+System::ResultStatus System::RunLoop(bool tight_loop) {
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+ return impl->RunLoop(tight_loop);
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+}
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+
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+System::ResultStatus System::SingleStep() {
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+ return RunLoop(false);
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+}
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- return static_cast<ResultStatus>(static_cast<u32>(ResultStatus::ErrorLoader) +
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- static_cast<u32>(load_result));
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+void System::InvalidateCpuInstructionCaches() {
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+ for (auto& cpu : impl->cpu_cores) {
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+ cpu->ArmInterface().ClearInstructionCache();
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}
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- status = ResultStatus::Success;
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- return status;
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+}
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+
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+System::ResultStatus System::Load(Frontend::EmuWindow& emu_window, const std::string& filepath) {
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+ return impl->Load(emu_window, filepath);
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+}
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+
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+bool System::IsPoweredOn() const {
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+ return impl->cpu_barrier && impl->cpu_barrier->IsAlive();
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}
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void System::PrepareReschedule() {
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@@ -163,131 +327,134 @@ void System::PrepareReschedule() {
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}
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PerfStats::Results System::GetAndResetPerfStats() {
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- return perf_stats.GetAndResetStats(CoreTiming::GetGlobalTimeUs());
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+ return impl->GetAndResetPerfStats();
|
|
|
}
|
|
|
|
|
|
-const std::shared_ptr<Kernel::Scheduler>& System::Scheduler(size_t core_index) {
|
|
|
- ASSERT(core_index < NUM_CPU_CORES);
|
|
|
- return cpu_cores[core_index]->Scheduler();
|
|
|
+Core::TelemetrySession& System::TelemetrySession() const {
|
|
|
+ return *impl->telemetry_session;
|
|
|
}
|
|
|
|
|
|
-Kernel::KernelCore& System::Kernel() {
|
|
|
- return kernel;
|
|
|
+ARM_Interface& System::CurrentArmInterface() {
|
|
|
+ return CurrentCpuCore().ArmInterface();
|
|
|
}
|
|
|
|
|
|
-const Kernel::KernelCore& System::Kernel() const {
|
|
|
- return kernel;
|
|
|
+size_t System::CurrentCoreIndex() {
|
|
|
+ return CurrentCpuCore().CoreIndex();
|
|
|
+}
|
|
|
+
|
|
|
+Kernel::Scheduler& System::CurrentScheduler() {
|
|
|
+ return *CurrentCpuCore().Scheduler();
|
|
|
+}
|
|
|
+
|
|
|
+const std::shared_ptr<Kernel::Scheduler>& System::Scheduler(size_t core_index) {
|
|
|
+ ASSERT(core_index < NUM_CPU_CORES);
|
|
|
+ return impl->cpu_cores[core_index]->Scheduler();
|
|
|
+}
|
|
|
+
|
|
|
+Kernel::SharedPtr<Kernel::Process>& System::CurrentProcess() {
|
|
|
+ return impl->current_process;
|
|
|
}
|
|
|
|
|
|
ARM_Interface& System::ArmInterface(size_t core_index) {
|
|
|
ASSERT(core_index < NUM_CPU_CORES);
|
|
|
- return cpu_cores[core_index]->ArmInterface();
|
|
|
+ return impl->cpu_cores[core_index]->ArmInterface();
|
|
|
}
|
|
|
|
|
|
Cpu& System::CpuCore(size_t core_index) {
|
|
|
ASSERT(core_index < NUM_CPU_CORES);
|
|
|
- return *cpu_cores[core_index];
|
|
|
+ return *impl->cpu_cores[core_index];
|
|
|
}
|
|
|
|
|
|
-System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
|
|
|
- LOG_DEBUG(HW_Memory, "initialized OK");
|
|
|
+ExclusiveMonitor& System::Monitor() {
|
|
|
+ return *impl->cpu_exclusive_monitor;
|
|
|
+}
|
|
|
|
|
|
- CoreTiming::Init();
|
|
|
- kernel.Initialize();
|
|
|
+Tegra::GPU& System::GPU() {
|
|
|
+ return *impl->gpu_core;
|
|
|
+}
|
|
|
|
|
|
- // Create a default fs if one doesn't already exist.
|
|
|
- if (virtual_filesystem == nullptr)
|
|
|
- virtual_filesystem = std::make_shared<FileSys::RealVfsFilesystem>();
|
|
|
+const Tegra::GPU& System::GPU() const {
|
|
|
+ return *impl->gpu_core;
|
|
|
+}
|
|
|
|
|
|
- current_process = Kernel::Process::Create(kernel, "main");
|
|
|
+VideoCore::RendererBase& System::Renderer() {
|
|
|
+ return *impl->renderer;
|
|
|
+}
|
|
|
|
|
|
- cpu_barrier = std::make_shared<CpuBarrier>();
|
|
|
- cpu_exclusive_monitor = Cpu::MakeExclusiveMonitor(cpu_cores.size());
|
|
|
- for (size_t index = 0; index < cpu_cores.size(); ++index) {
|
|
|
- cpu_cores[index] = std::make_shared<Cpu>(cpu_exclusive_monitor, cpu_barrier, index);
|
|
|
- }
|
|
|
+const VideoCore::RendererBase& System::Renderer() const {
|
|
|
+ return *impl->renderer;
|
|
|
+}
|
|
|
|
|
|
- telemetry_session = std::make_unique<Core::TelemetrySession>();
|
|
|
- service_manager = std::make_shared<Service::SM::ServiceManager>();
|
|
|
+Kernel::KernelCore& System::Kernel() {
|
|
|
+ return impl->kernel;
|
|
|
+}
|
|
|
|
|
|
- Service::Init(service_manager, virtual_filesystem);
|
|
|
- GDBStub::Init();
|
|
|
+const Kernel::KernelCore& System::Kernel() const {
|
|
|
+ return impl->kernel;
|
|
|
+}
|
|
|
|
|
|
- renderer = VideoCore::CreateRenderer(emu_window);
|
|
|
- if (!renderer->Init()) {
|
|
|
- return ResultStatus::ErrorVideoCore;
|
|
|
- }
|
|
|
+Core::PerfStats& System::GetPerfStats() {
|
|
|
+ return impl->perf_stats;
|
|
|
+}
|
|
|
|
|
|
- gpu_core = std::make_unique<Tegra::GPU>(renderer->Rasterizer());
|
|
|
+const Core::PerfStats& System::GetPerfStats() const {
|
|
|
+ return impl->perf_stats;
|
|
|
+}
|
|
|
|
|
|
- // Create threads for CPU cores 1-3, and build thread_to_cpu map
|
|
|
- // CPU core 0 is run on the main thread
|
|
|
- thread_to_cpu[std::this_thread::get_id()] = cpu_cores[0];
|
|
|
- if (Settings::values.use_multi_core) {
|
|
|
- for (size_t index = 0; index < cpu_core_threads.size(); ++index) {
|
|
|
- cpu_core_threads[index] =
|
|
|
- std::make_unique<std::thread>(RunCpuCore, cpu_cores[index + 1]);
|
|
|
- thread_to_cpu[cpu_core_threads[index]->get_id()] = cpu_cores[index + 1];
|
|
|
- }
|
|
|
- }
|
|
|
+Core::FrameLimiter& System::FrameLimiter() {
|
|
|
+ return impl->frame_limiter;
|
|
|
+}
|
|
|
|
|
|
- LOG_DEBUG(Core, "Initialized OK");
|
|
|
+const Core::FrameLimiter& System::FrameLimiter() const {
|
|
|
+ return impl->frame_limiter;
|
|
|
+}
|
|
|
|
|
|
- // Reset counters and set time origin to current frame
|
|
|
- GetAndResetPerfStats();
|
|
|
- perf_stats.BeginSystemFrame();
|
|
|
+Loader::ResultStatus System::GetGameName(std::string& out) const {
|
|
|
+ return impl->GetGameName(out);
|
|
|
+}
|
|
|
|
|
|
- return ResultStatus::Success;
|
|
|
+void System::SetStatus(ResultStatus new_status, const char* details) {
|
|
|
+ impl->SetStatus(new_status, details);
|
|
|
}
|
|
|
|
|
|
-void System::Shutdown() {
|
|
|
- // Log last frame performance stats
|
|
|
- auto perf_results = GetAndResetPerfStats();
|
|
|
- Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_EmulationSpeed",
|
|
|
- perf_results.emulation_speed * 100.0);
|
|
|
- Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Framerate",
|
|
|
- perf_results.game_fps);
|
|
|
- Telemetry().AddField(Telemetry::FieldType::Performance, "Shutdown_Frametime",
|
|
|
- perf_results.frametime * 1000.0);
|
|
|
-
|
|
|
- // Shutdown emulation session
|
|
|
- renderer.reset();
|
|
|
- GDBStub::Shutdown();
|
|
|
- Service::Shutdown();
|
|
|
- service_manager.reset();
|
|
|
- telemetry_session.reset();
|
|
|
- gpu_core.reset();
|
|
|
-
|
|
|
- // Close all CPU/threading state
|
|
|
- cpu_barrier->NotifyEnd();
|
|
|
- if (Settings::values.use_multi_core) {
|
|
|
- for (auto& thread : cpu_core_threads) {
|
|
|
- thread->join();
|
|
|
- thread.reset();
|
|
|
- }
|
|
|
- }
|
|
|
- thread_to_cpu.clear();
|
|
|
- for (auto& cpu_core : cpu_cores) {
|
|
|
- cpu_core.reset();
|
|
|
- }
|
|
|
- cpu_barrier.reset();
|
|
|
+const std::string& System::GetStatusDetails() const {
|
|
|
+ return impl->status_details;
|
|
|
+}
|
|
|
|
|
|
- // Shutdown kernel and core timing
|
|
|
- kernel.Shutdown();
|
|
|
- CoreTiming::Shutdown();
|
|
|
+Loader::AppLoader& System::GetAppLoader() const {
|
|
|
+ return *impl->app_loader;
|
|
|
+}
|
|
|
|
|
|
- // Close app loader
|
|
|
- app_loader.reset();
|
|
|
+void System::SetGPUDebugContext(std::shared_ptr<Tegra::DebugContext> context) {
|
|
|
+ impl->debug_context = std::move(context);
|
|
|
+}
|
|
|
|
|
|
- LOG_DEBUG(Core, "Shutdown OK");
|
|
|
+std::shared_ptr<Tegra::DebugContext> System::GetGPUDebugContext() const {
|
|
|
+ return impl->debug_context;
|
|
|
+}
|
|
|
+
|
|
|
+void System::SetFilesystem(FileSys::VirtualFilesystem vfs) {
|
|
|
+ impl->virtual_filesystem = std::move(vfs);
|
|
|
+}
|
|
|
+
|
|
|
+FileSys::VirtualFilesystem System::GetFilesystem() const {
|
|
|
+ return impl->virtual_filesystem;
|
|
|
+}
|
|
|
+
|
|
|
+System::ResultStatus System::Init(Frontend::EmuWindow& emu_window) {
|
|
|
+ return impl->Init(emu_window);
|
|
|
+}
|
|
|
+
|
|
|
+void System::Shutdown() {
|
|
|
+ impl->Shutdown();
|
|
|
}
|
|
|
|
|
|
Service::SM::ServiceManager& System::ServiceManager() {
|
|
|
- return *service_manager;
|
|
|
+ return *impl->service_manager;
|
|
|
}
|
|
|
|
|
|
const Service::SM::ServiceManager& System::ServiceManager() const {
|
|
|
- return *service_manager;
|
|
|
+ return *impl->service_manager;
|
|
|
}
|
|
|
|
|
|
} // namespace Core
|