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Merge pull request #2142 from lioncash/relocate

service/nvflinger: Relocate definitions of Layer and Display to the vi service
bunnei 7 лет назад
Родитель
Сommit
ef559f5741

+ 4 - 0
src/core/CMakeLists.txt

@@ -400,6 +400,10 @@ add_library(core STATIC
     hle/service/time/time.h
     hle/service/time/time.h
     hle/service/usb/usb.cpp
     hle/service/usb/usb.cpp
     hle/service/usb/usb.h
     hle/service/usb/usb.h
+    hle/service/vi/display/vi_display.cpp
+    hle/service/vi/display/vi_display.h
+    hle/service/vi/layer/vi_layer.cpp
+    hle/service/vi/layer/vi_layer.h
     hle/service/vi/vi.cpp
     hle/service/vi/vi.cpp
     hle/service/vi/vi.h
     hle/service/vi/vi.h
     hle/service/vi/vi_m.cpp
     hle/service/vi/vi_m.cpp

+ 19 - 25
src/core/hle/service/nvflinger/nvflinger.cpp

@@ -14,11 +14,12 @@
 #include "core/core_timing_util.h"
 #include "core/core_timing_util.h"
 #include "core/hle/kernel/kernel.h"
 #include "core/hle/kernel/kernel.h"
 #include "core/hle/kernel/readable_event.h"
 #include "core/hle/kernel/readable_event.h"
-#include "core/hle/kernel/writable_event.h"
 #include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
 #include "core/hle/service/nvdrv/devices/nvdisp_disp0.h"
 #include "core/hle/service/nvdrv/nvdrv.h"
 #include "core/hle/service/nvdrv/nvdrv.h"
 #include "core/hle/service/nvflinger/buffer_queue.h"
 #include "core/hle/service/nvflinger/buffer_queue.h"
 #include "core/hle/service/nvflinger/nvflinger.h"
 #include "core/hle/service/nvflinger/nvflinger.h"
+#include "core/hle/service/vi/display/vi_display.h"
+#include "core/hle/service/vi/layer/vi_layer.h"
 #include "core/perf_stats.h"
 #include "core/perf_stats.h"
 #include "video_core/renderer_base.h"
 #include "video_core/renderer_base.h"
 
 
@@ -27,7 +28,9 @@ namespace Service::NVFlinger {
 constexpr std::size_t SCREEN_REFRESH_RATE = 60;
 constexpr std::size_t SCREEN_REFRESH_RATE = 60;
 constexpr u64 frame_ticks = static_cast<u64>(Core::Timing::BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
 constexpr u64 frame_ticks = static_cast<u64>(Core::Timing::BASE_CLOCK_RATE / SCREEN_REFRESH_RATE);
 
 
-NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing) : core_timing{core_timing} {
+NVFlinger::NVFlinger(Core::Timing::CoreTiming& core_timing)
+    : displays{{0, "Default"}, {1, "External"}, {2, "Edid"}, {3, "Internal"}, {4, "Null"}},
+      core_timing{core_timing} {
     // Schedule the screen composition events
     // Schedule the screen composition events
     composition_event =
     composition_event =
         core_timing.RegisterEvent("ScreenComposition", [this](u64 userdata, int cycles_late) {
         core_timing.RegisterEvent("ScreenComposition", [this](u64 userdata, int cycles_late) {
@@ -53,7 +56,7 @@ std::optional<u64> NVFlinger::OpenDisplay(std::string_view name) {
     ASSERT(name == "Default");
     ASSERT(name == "Default");
 
 
     const auto itr = std::find_if(displays.begin(), displays.end(),
     const auto itr = std::find_if(displays.begin(), displays.end(),
-                                  [&](const Display& display) { return display.name == name; });
+                                  [&](const VI::Display& display) { return display.name == name; });
     if (itr == displays.end()) {
     if (itr == displays.end()) {
         return {};
         return {};
     }
     }
@@ -106,9 +109,10 @@ std::shared_ptr<BufferQueue> NVFlinger::FindBufferQueue(u32 id) const {
     return *itr;
     return *itr;
 }
 }
 
 
-Display* NVFlinger::FindDisplay(u64 display_id) {
-    const auto itr = std::find_if(displays.begin(), displays.end(),
-                                  [&](const Display& display) { return display.id == display_id; });
+VI::Display* NVFlinger::FindDisplay(u64 display_id) {
+    const auto itr =
+        std::find_if(displays.begin(), displays.end(),
+                     [&](const VI::Display& display) { return display.id == display_id; });
 
 
     if (itr == displays.end()) {
     if (itr == displays.end()) {
         return nullptr;
         return nullptr;
@@ -117,9 +121,10 @@ Display* NVFlinger::FindDisplay(u64 display_id) {
     return &*itr;
     return &*itr;
 }
 }
 
 
-const Display* NVFlinger::FindDisplay(u64 display_id) const {
-    const auto itr = std::find_if(displays.begin(), displays.end(),
-                                  [&](const Display& display) { return display.id == display_id; });
+const VI::Display* NVFlinger::FindDisplay(u64 display_id) const {
+    const auto itr =
+        std::find_if(displays.begin(), displays.end(),
+                     [&](const VI::Display& display) { return display.id == display_id; });
 
 
     if (itr == displays.end()) {
     if (itr == displays.end()) {
         return nullptr;
         return nullptr;
@@ -128,7 +133,7 @@ const Display* NVFlinger::FindDisplay(u64 display_id) const {
     return &*itr;
     return &*itr;
 }
 }
 
 
-Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
+VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
     auto* const display = FindDisplay(display_id);
     auto* const display = FindDisplay(display_id);
 
 
     if (display == nullptr) {
     if (display == nullptr) {
@@ -136,7 +141,7 @@ Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
     }
     }
 
 
     const auto itr = std::find_if(display->layers.begin(), display->layers.end(),
     const auto itr = std::find_if(display->layers.begin(), display->layers.end(),
-                                  [&](const Layer& layer) { return layer.id == layer_id; });
+                                  [&](const VI::Layer& layer) { return layer.id == layer_id; });
 
 
     if (itr == display->layers.end()) {
     if (itr == display->layers.end()) {
         return nullptr;
         return nullptr;
@@ -145,7 +150,7 @@ Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) {
     return &*itr;
     return &*itr;
 }
 }
 
 
-const Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
+const VI::Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
     const auto* const display = FindDisplay(display_id);
     const auto* const display = FindDisplay(display_id);
 
 
     if (display == nullptr) {
     if (display == nullptr) {
@@ -153,7 +158,7 @@ const Layer* NVFlinger::FindLayer(u64 display_id, u64 layer_id) const {
     }
     }
 
 
     const auto itr = std::find_if(display->layers.begin(), display->layers.end(),
     const auto itr = std::find_if(display->layers.begin(), display->layers.end(),
-                                  [&](const Layer& layer) { return layer.id == layer_id; });
+                                  [&](const VI::Layer& layer) { return layer.id == layer_id; });
 
 
     if (itr == display->layers.end()) {
     if (itr == display->layers.end()) {
         return nullptr;
         return nullptr;
@@ -174,7 +179,7 @@ void NVFlinger::Compose() {
         // TODO(Subv): Support more than 1 layer.
         // TODO(Subv): Support more than 1 layer.
         ASSERT_MSG(display.layers.size() == 1, "Max 1 layer per display is supported");
         ASSERT_MSG(display.layers.size() == 1, "Max 1 layer per display is supported");
 
 
-        Layer& layer = display.layers[0];
+        VI::Layer& layer = display.layers[0];
         auto& buffer_queue = layer.buffer_queue;
         auto& buffer_queue = layer.buffer_queue;
 
 
         // Search for a queued buffer and acquire it
         // Search for a queued buffer and acquire it
@@ -207,15 +212,4 @@ void NVFlinger::Compose() {
     }
     }
 }
 }
 
 
-Layer::Layer(u64 id, std::shared_ptr<BufferQueue> queue) : id(id), buffer_queue(std::move(queue)) {}
-Layer::~Layer() = default;
-
-Display::Display(u64 id, std::string name) : id(id), name(std::move(name)) {
-    auto& kernel = Core::System::GetInstance().Kernel();
-    vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
-                                                         fmt::format("Display VSync Event {}", id));
-}
-
-Display::~Display() = default;
-
 } // namespace Service::NVFlinger
 } // namespace Service::NVFlinger

+ 11 - 32
src/core/hle/service/nvflinger/nvflinger.h

@@ -4,7 +4,6 @@
 
 
 #pragma once
 #pragma once
 
 
-#include <array>
 #include <memory>
 #include <memory>
 #include <optional>
 #include <optional>
 #include <string>
 #include <string>
@@ -26,31 +25,17 @@ class WritableEvent;
 
 
 namespace Service::Nvidia {
 namespace Service::Nvidia {
 class Module;
 class Module;
-}
+} // namespace Service::Nvidia
+
+namespace Service::VI {
+struct Display;
+struct Layer;
+} // namespace Service::VI
 
 
 namespace Service::NVFlinger {
 namespace Service::NVFlinger {
 
 
 class BufferQueue;
 class BufferQueue;
 
 
-struct Layer {
-    Layer(u64 id, std::shared_ptr<BufferQueue> queue);
-    ~Layer();
-
-    u64 id;
-    std::shared_ptr<BufferQueue> buffer_queue;
-};
-
-struct Display {
-    Display(u64 id, std::string name);
-    ~Display();
-
-    u64 id;
-    std::string name;
-
-    std::vector<Layer> layers;
-    Kernel::EventPair vsync_event;
-};
-
 class NVFlinger final {
 class NVFlinger final {
 public:
 public:
     explicit NVFlinger(Core::Timing::CoreTiming& core_timing);
     explicit NVFlinger(Core::Timing::CoreTiming& core_timing);
@@ -88,26 +73,20 @@ public:
 
 
 private:
 private:
     /// Finds the display identified by the specified ID.
     /// Finds the display identified by the specified ID.
-    Display* FindDisplay(u64 display_id);
+    VI::Display* FindDisplay(u64 display_id);
 
 
     /// Finds the display identified by the specified ID.
     /// Finds the display identified by the specified ID.
-    const Display* FindDisplay(u64 display_id) const;
+    const VI::Display* FindDisplay(u64 display_id) const;
 
 
     /// Finds the layer identified by the specified ID in the desired display.
     /// Finds the layer identified by the specified ID in the desired display.
-    Layer* FindLayer(u64 display_id, u64 layer_id);
+    VI::Layer* FindLayer(u64 display_id, u64 layer_id);
 
 
     /// Finds the layer identified by the specified ID in the desired display.
     /// Finds the layer identified by the specified ID in the desired display.
-    const Layer* FindLayer(u64 display_id, u64 layer_id) const;
+    const VI::Layer* FindLayer(u64 display_id, u64 layer_id) const;
 
 
     std::shared_ptr<Nvidia::Module> nvdrv;
     std::shared_ptr<Nvidia::Module> nvdrv;
 
 
-    std::array<Display, 5> displays{{
-        {0, "Default"},
-        {1, "External"},
-        {2, "Edid"},
-        {3, "Internal"},
-        {4, "Null"},
-    }};
+    std::vector<VI::Display> displays;
     std::vector<std::shared_ptr<BufferQueue>> buffer_queues;
     std::vector<std::shared_ptr<BufferQueue>> buffer_queues;
 
 
     /// Id to use for the next layer that is created, this counter is shared among all displays.
     /// Id to use for the next layer that is created, this counter is shared among all displays.

+ 22 - 0
src/core/hle/service/vi/display/vi_display.cpp

@@ -0,0 +1,22 @@
+// Copyright 2019 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <fmt/format.h>
+
+#include "core/core.h"
+#include "core/hle/kernel/readable_event.h"
+#include "core/hle/service/vi/display/vi_display.h"
+#include "core/hle/service/vi/layer/vi_layer.h"
+
+namespace Service::VI {
+
+Display::Display(u64 id, std::string name) : id{id}, name{std::move(name)} {
+    auto& kernel = Core::System::GetInstance().Kernel();
+    vsync_event = Kernel::WritableEvent::CreateEventPair(kernel, Kernel::ResetType::Sticky,
+                                                         fmt::format("Display VSync Event {}", id));
+}
+
+Display::~Display() = default;
+
+} // namespace Service::VI

+ 28 - 0
src/core/hle/service/vi/display/vi_display.h

@@ -0,0 +1,28 @@
+// Copyright 2019 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <string>
+#include <vector>
+
+#include "common/common_types.h"
+#include "core/hle/kernel/writable_event.h"
+
+namespace Service::VI {
+
+struct Layer;
+
+struct Display {
+    Display(u64 id, std::string name);
+    ~Display();
+
+    u64 id;
+    std::string name;
+
+    std::vector<Layer> layers;
+    Kernel::EventPair vsync_event;
+};
+
+} // namespace Service::VI

+ 14 - 0
src/core/hle/service/vi/layer/vi_layer.cpp

@@ -0,0 +1,14 @@
+// Copyright 2019 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include "core/hle/service/vi/layer/vi_layer.h"
+
+namespace Service::VI {
+
+Layer::Layer(u64 id, std::shared_ptr<NVFlinger::BufferQueue> queue)
+    : id{id}, buffer_queue{std::move(queue)} {}
+
+Layer::~Layer() = default;
+
+} // namespace Service::VI

+ 25 - 0
src/core/hle/service/vi/layer/vi_layer.h

@@ -0,0 +1,25 @@
+// Copyright 2019 yuzu emulator team
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <memory>
+
+#include "common/common_types.h"
+
+namespace Service::NVFlinger {
+class BufferQueue;
+}
+
+namespace Service::VI {
+
+struct Layer {
+    Layer(u64 id, std::shared_ptr<NVFlinger::BufferQueue> queue);
+    ~Layer();
+
+    u64 id;
+    std::shared_ptr<NVFlinger::BufferQueue> buffer_queue;
+};
+
+} // namespace Service::VI