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Fix out of bounds array access when loading a component >= 12

Dwayne Slater 10 лет назад
Родитель
Сommit
ed8072b48b
1 измененных файлов с 4 добавлено и 1 удалено
  1. 4 1
      src/video_core/command_processor.cpp

+ 4 - 1
src/video_core/command_processor.cpp

@@ -157,8 +157,11 @@ static void WritePicaReg(u32 id, u32 value, u32 mask) {
 
                 // TODO: What happens if a loader overwrites a previous one's data?
                 for (unsigned component = 0; component < loader_config.component_count; ++component) {
-                    if (component >= 12)
+                    if (component >= 12) {
                         LOG_ERROR(HW_GPU, "Overflow in the vertex attribute loader %u trying to load component %u", loader, component);
+                        continue;
+                    }
+
                     u32 attribute_index = loader_config.GetComponent(component);
                     if (attribute_index < 12) {
                         vertex_attribute_sources[attribute_index] = load_address;