Explorar el Código

OpenGL: Add scaled resolution support to scissor

Yuri Kunde Schlesner hace 10 años
padre
commit
ecf6ecf325

+ 8 - 0
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -196,6 +196,14 @@ void RasterizerOpenGL::DrawTriangles() {
                (GLint)(rect.bottom + regs.viewport_corner.y * color_surface->res_scale_height),
                (GLint)(rect.bottom + regs.viewport_corner.y * color_surface->res_scale_height),
                (GLsizei)(viewport_width * color_surface->res_scale_width), (GLsizei)(viewport_height * color_surface->res_scale_height));
                (GLsizei)(viewport_width * color_surface->res_scale_width), (GLsizei)(viewport_height * color_surface->res_scale_height));
 
 
+    if (uniform_block_data.data.framebuffer_scale[0] != color_surface->res_scale_width ||
+        uniform_block_data.data.framebuffer_scale[1] != color_surface->res_scale_height) {
+
+        uniform_block_data.data.framebuffer_scale[0] = color_surface->res_scale_width;
+        uniform_block_data.data.framebuffer_scale[1] = color_surface->res_scale_height;
+        uniform_block_data.dirty = true;
+    }
+
     // Sync and bind the texture surfaces
     // Sync and bind the texture surfaces
     const auto pica_textures = regs.GetTextures();
     const auto pica_textures = regs.GetTextures();
     for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {
     for (unsigned texture_index = 0; texture_index < pica_textures.size(); ++texture_index) {

+ 2 - 1
src/video_core/renderer_opengl/gl_rasterizer.h

@@ -328,6 +328,7 @@ private:
     //       the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
     //       the end of a uniform block is included in UNIFORM_BLOCK_DATA_SIZE or not.
     //       Not following that rule will cause problems on some AMD drivers.
     //       Not following that rule will cause problems on some AMD drivers.
     struct UniformData {
     struct UniformData {
+        alignas(8) GLvec2 framebuffer_scale;
         GLint alphatest_ref;
         GLint alphatest_ref;
         GLfloat depth_scale;
         GLfloat depth_scale;
         GLfloat depth_offset;
         GLfloat depth_offset;
@@ -342,7 +343,7 @@ private:
         alignas(16) GLvec4 tev_combiner_buffer_color;
         alignas(16) GLvec4 tev_combiner_buffer_color;
     };
     };
 
 
-    static_assert(sizeof(UniformData) == 0x3B0, "The size of the UniformData structure has changed, update the structure in the shader");
+    static_assert(sizeof(UniformData) == 0x3C0, "The size of the UniformData structure has changed, update the structure in the shader");
     static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec");
     static_assert(sizeof(UniformData) < 16384, "UniformData structure must be less than 16kb as per the OpenGL spec");
 
 
     /// Sets the OpenGL shader in accordance with the current PICA register state
     /// Sets the OpenGL shader in accordance with the current PICA register state

+ 5 - 2
src/video_core/renderer_opengl/gl_shader_gen.cpp

@@ -554,6 +554,7 @@ struct LightSrc {
 };
 };
 
 
 layout (std140) uniform shader_data {
 layout (std140) uniform shader_data {
+    vec2 framebuffer_scale;
     int alphatest_ref;
     int alphatest_ref;
     float depth_scale;
     float depth_scale;
     float depth_offset;
     float depth_offset;
@@ -595,8 +596,10 @@ vec4 secondary_fragment_color = vec4(0.0);
         if (state.scissor_test_mode == Regs::ScissorMode::Include)
         if (state.scissor_test_mode == Regs::ScissorMode::Include)
             out += "!";
             out += "!";
         // x2,y2 have +1 added to cover the entire pixel area
         // x2,y2 have +1 added to cover the entire pixel area
-        out += "(gl_FragCoord.x >= scissor_x1 && gl_FragCoord.x < scissor_x2 + 1 && "
-                "gl_FragCoord.y >= scissor_y1 && gl_FragCoord.y < scissor_y2 + 1)) discard;\n";
+        out += "(gl_FragCoord.x >= scissor_x1 * framebuffer_scale.x && "
+                "gl_FragCoord.y >= scissor_y1 * framebuffer_scale.y && "
+                "gl_FragCoord.x < (scissor_x2 + 1) * framebuffer_scale.x && "
+                "gl_FragCoord.y < (scissor_y2 + 1) * framebuffer_scale.y)) discard;\n";
     }
     }
 
 
     out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";
     out += "float z_over_w = 1.0 - gl_FragCoord.z * 2.0;\n";

+ 1 - 0
src/video_core/renderer_opengl/pica_to_gl.h

@@ -17,6 +17,7 @@
 
 
 #include "video_core/pica.h"
 #include "video_core/pica.h"
 
 
+using GLvec2 = std::array<GLfloat, 2>;
 using GLvec3 = std::array<GLfloat, 3>;
 using GLvec3 = std::array<GLfloat, 3>;
 using GLvec4 = std::array<GLfloat, 4>;
 using GLvec4 = std::array<GLfloat, 4>;