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Merge pull request #6502 from ameerj/vendor-title

main: Add GPU Vendor name to running title bar
Morph 5 lat temu
rodzic
commit
ec68cba440

+ 2 - 0
src/video_core/renderer_base.h

@@ -42,6 +42,8 @@ public:
 
     [[nodiscard]] virtual RasterizerInterface* ReadRasterizer() = 0;
 
+    [[nodiscard]] virtual std::string GetDeviceVendor() const = 0;
+
     // Getter/setter functions:
     // ------------------------
 

+ 54 - 4
src/video_core/renderer_opengl/gl_device.cpp

@@ -202,13 +202,13 @@ Device::Device() {
         LOG_ERROR(Render_OpenGL, "OpenGL 4.6 is not available");
         throw std::runtime_error{"Insufficient version"};
     }
-    const std::string_view vendor = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
+    vendor_name = reinterpret_cast<const char*>(glGetString(GL_VENDOR));
     const std::string_view version = reinterpret_cast<const char*>(glGetString(GL_VERSION));
     const std::vector extensions = GetExtensions();
 
-    const bool is_nvidia = vendor == "NVIDIA Corporation";
-    const bool is_amd = vendor == "ATI Technologies Inc.";
-    const bool is_intel = vendor == "Intel";
+    const bool is_nvidia = vendor_name == "NVIDIA Corporation";
+    const bool is_amd = vendor_name == "ATI Technologies Inc.";
+    const bool is_intel = vendor_name == "Intel";
 
 #ifdef __unix__
     const bool is_linux = true;
@@ -275,6 +275,56 @@ Device::Device() {
     }
 }
 
+std::string Device::GetVendorName() const {
+    if (vendor_name == "NVIDIA Corporation") {
+        return "NVIDIA";
+    }
+    if (vendor_name == "ATI Technologies Inc.") {
+        return "AMD";
+    }
+    if (vendor_name == "Intel") {
+        // For Mesa, `Intel` is an overloaded vendor string that could mean crocus or iris.
+        // Simply return `INTEL` for those as well as the Windows driver.
+        return "INTEL";
+    }
+    if (vendor_name == "Intel Open Source Technology Center") {
+        return "I965";
+    }
+    if (vendor_name == "Mesa Project") {
+        return "I915";
+    }
+    if (vendor_name == "Mesa/X.org") {
+        // This vendor string is overloaded between llvmpipe, softpipe, and virgl, so just return
+        // MESA instead of one of those driver names.
+        return "MESA";
+    }
+    if (vendor_name == "AMD") {
+        return "RADEONSI";
+    }
+    if (vendor_name == "nouveau") {
+        return "NOUVEAU";
+    }
+    if (vendor_name == "X.Org") {
+        return "R600";
+    }
+    if (vendor_name == "Collabora Ltd") {
+        return "ZINK";
+    }
+    if (vendor_name == "Intel Corporation") {
+        return "OPENSWR";
+    }
+    if (vendor_name == "Microsoft Corporation") {
+        return "D3D12";
+    }
+    if (vendor_name == "NVIDIA") {
+        // Mesa's tegra driver reports `NVIDIA`. Only present in this list because the default
+        // strategy would have returned `NVIDIA` here for this driver, the same result as the
+        // proprietary driver.
+        return "TEGRA";
+    }
+    return vendor_name;
+}
+
 Device::Device(std::nullptr_t) {
     max_uniform_buffers.fill(std::numeric_limits<u32>::max());
     uniform_buffer_alignment = 4;

+ 3 - 0
src/video_core/renderer_opengl/gl_device.h

@@ -22,6 +22,8 @@ public:
     explicit Device();
     explicit Device(std::nullptr_t);
 
+    [[nodiscard]] std::string GetVendorName() const;
+
     u32 GetMaxUniformBuffers(Tegra::Engines::ShaderType shader_type) const noexcept {
         return max_uniform_buffers[static_cast<std::size_t>(shader_type)];
     }
@@ -130,6 +132,7 @@ private:
     static bool TestVariableAoffi();
     static bool TestPreciseBug();
 
+    std::string vendor_name;
     std::array<u32, Tegra::Engines::MaxShaderTypes> max_uniform_buffers{};
     std::array<BaseBindings, Tegra::Engines::MaxShaderTypes> base_bindings{};
     size_t uniform_buffer_alignment{};

+ 4 - 0
src/video_core/renderer_opengl/renderer_opengl.h

@@ -70,6 +70,10 @@ public:
         return &rasterizer;
     }
 
+    [[nodiscard]] std::string GetDeviceVendor() const override {
+        return device.GetVendorName();
+    }
+
 private:
     /// Initializes the OpenGL state and creates persistent objects.
     void InitOpenGLObjects();

+ 4 - 0
src/video_core/renderer_vulkan/renderer_vulkan.h

@@ -47,6 +47,10 @@ public:
         return &rasterizer;
     }
 
+    [[nodiscard]] std::string GetDeviceVendor() const override {
+        return device.GetDriverName();
+    }
+
 private:
     void Report() const;
 

+ 21 - 0
src/video_core/vulkan_common/vulkan_device.cpp

@@ -532,6 +532,27 @@ bool Device::IsFormatSupported(VkFormat wanted_format, VkFormatFeatureFlags want
     return (supported_usage & wanted_usage) == wanted_usage;
 }
 
+std::string Device::GetDriverName() const {
+    switch (driver_id) {
+    case VK_DRIVER_ID_AMD_PROPRIETARY:
+        return "AMD";
+    case VK_DRIVER_ID_AMD_OPEN_SOURCE:
+        return "AMDVLK";
+    case VK_DRIVER_ID_MESA_RADV:
+        return "RADV";
+    case VK_DRIVER_ID_NVIDIA_PROPRIETARY:
+        return "NVIDIA";
+    case VK_DRIVER_ID_INTEL_PROPRIETARY_WINDOWS:
+        return "INTEL";
+    case VK_DRIVER_ID_INTEL_OPEN_SOURCE_MESA:
+        return "ANV";
+    case VK_DRIVER_ID_MESA_LLVMPIPE:
+        return "LAVAPIPE";
+    default:
+        return vendor_name;
+    }
+}
+
 void Device::CheckSuitability(bool requires_swapchain) const {
     std::bitset<REQUIRED_EXTENSIONS.size()> available_extensions;
     bool has_swapchain = false;

+ 3 - 0
src/video_core/vulkan_common/vulkan_device.h

@@ -45,6 +45,9 @@ public:
     /// Reports a shader to Nsight Aftermath.
     void SaveShader(const std::vector<u32>& spirv) const;
 
+    /// Returns the name of the VkDriverId reported from Vulkan.
+    std::string GetDriverName() const;
+
     /// Returns the dispatch loader with direct function pointers of the device.
     const vk::DeviceDispatch& GetDispatchLoader() const {
         return dld;

+ 7 - 4
src/yuzu/main.cpp

@@ -104,6 +104,7 @@ static FileSys::VirtualFile VfsDirectoryCreateFileWrapper(const FileSys::Virtual
 #include "input_common/main.h"
 #include "util/overlay_dialog.h"
 #include "video_core/gpu.h"
+#include "video_core/renderer_base.h"
 #include "video_core/shader_notify.h"
 #include "yuzu/about_dialog.h"
 #include "yuzu/bootmanager.h"
@@ -1426,7 +1427,8 @@ void GMainWindow::BootGame(const QString& filename, std::size_t program_index, S
     const auto instruction_set_suffix = is_64bit ? " (64-bit)" : " (32-bit)";
     title_name += instruction_set_suffix;
     LOG_INFO(Frontend, "Booting game: {:016X} | {} | {}", title_id, title_name, title_version);
-    UpdateWindowTitle(title_name, title_version);
+    const auto gpu_vendor = system.GPU().Renderer().GetDeviceVendor();
+    UpdateWindowTitle(title_name, title_version, gpu_vendor);
 
     loading_screen->Prepare(system.GetAppLoader());
     loading_screen->show();
@@ -2855,8 +2857,8 @@ void GMainWindow::MigrateConfigFiles() {
     }
 }
 
-void GMainWindow::UpdateWindowTitle(const std::string& title_name,
-                                    const std::string& title_version) {
+void GMainWindow::UpdateWindowTitle(std::string_view title_name, std::string_view title_version,
+                                    std::string_view gpu_vendor) {
     const auto branch_name = std::string(Common::g_scm_branch);
     const auto description = std::string(Common::g_scm_desc);
     const auto build_id = std::string(Common::g_build_id);
@@ -2869,7 +2871,8 @@ void GMainWindow::UpdateWindowTitle(const std::string& title_name,
     if (title_name.empty()) {
         setWindowTitle(QString::fromStdString(window_title));
     } else {
-        const auto run_title = fmt::format("{} | {} | {}", window_title, title_name, title_version);
+        const auto run_title =
+            fmt::format("{} | {} | {} | {}", window_title, title_name, title_version, gpu_vendor);
         setWindowTitle(QString::fromStdString(run_title));
     }
 }

+ 2 - 2
src/yuzu/main.h

@@ -287,8 +287,8 @@ private:
     InstallResult InstallNSPXCI(const QString& filename);
     InstallResult InstallNCA(const QString& filename);
     void MigrateConfigFiles();
-    void UpdateWindowTitle(const std::string& title_name = {},
-                           const std::string& title_version = {});
+    void UpdateWindowTitle(std::string_view title_name = {}, std::string_view title_version = {},
+                           std::string_view gpu_vendor = {});
     void UpdateStatusBar();
     void UpdateStatusButtons();
     void UpdateUISettings();