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Merge pull request #312 from Subv/still_more_savedata_stuff

CFG: Implemented the GetConfigInfoBlk2 function.
bunnei %!s(int64=11) %!d(string=hai) anos
pai
achega
ec1ddc17e2

+ 6 - 4
src/core/CMakeLists.txt

@@ -37,8 +37,9 @@ set(SRCS
             hle/service/apt_u.cpp
             hle/service/boss_u.cpp
             hle/service/cecd_u.cpp
-            hle/service/cfg_i.cpp
-            hle/service/cfg_u.cpp
+            hle/service/cfg/cfg.cpp
+            hle/service/cfg/cfg_i.cpp
+            hle/service/cfg/cfg_u.cpp
             hle/service/csnd_snd.cpp
             hle/service/dsp_dsp.cpp
             hle/service/err_f.cpp
@@ -122,8 +123,9 @@ set(HEADERS
             hle/service/apt_u.h
             hle/service/boss_u.h
             hle/service/cecd_u.h
-            hle/service/cfg_i.h
-            hle/service/cfg_u.h
+            hle/service/cfg/cfg.h
+            hle/service/cfg/cfg_i.h
+            hle/service/cfg/cfg_u.h
             hle/service/csnd_snd.h
             hle/service/dsp_dsp.h
             hle/service/err_f.h

+ 5 - 0
src/core/file_sys/archive_backend.h

@@ -45,6 +45,11 @@ public:
     {
     }
 
+    Path(const char* path):
+        type(Char), string(path)
+    {
+    }
+
     Path(LowPathType type, u32 size, u32 pointer):
         type(type)
     {

+ 8 - 2
src/core/file_sys/archive_systemsavedata.cpp

@@ -16,8 +16,14 @@
 
 namespace FileSys {
 
-Archive_SystemSaveData::Archive_SystemSaveData(const std::string& mount_point)
-        : DiskArchive(mount_point) {
+static std::string GetSystemSaveDataPath(const std::string& mount_point, u64 save_id) {
+    u32 save_high = static_cast<u32>((save_id >> 32) & 0xFFFFFFFF);
+    u32 save_low = static_cast<u32>(save_id & 0xFFFFFFFF);
+    return Common::StringFromFormat("%s%08X/%08X/", mount_point.c_str(), save_low, save_high);
+}
+
+Archive_SystemSaveData::Archive_SystemSaveData(const std::string& mount_point, u64 save_id)
+        : DiskArchive(GetSystemSaveDataPath(mount_point, save_id)) {
     LOG_INFO(Service_FS, "Directory %s set as SystemSaveData.", this->mount_point.c_str());
 }
 

+ 1 - 1
src/core/file_sys/archive_systemsavedata.h

@@ -19,7 +19,7 @@ namespace FileSys {
 /// specifically nand:/data/<ID0>/sysdata/<SaveID-Low>/<SaveID-High>
 class Archive_SystemSaveData final : public DiskArchive {
 public:
-    Archive_SystemSaveData(const std::string& mount_point);
+    Archive_SystemSaveData(const std::string& mount_point, u64 save_id);
 
     /**
      * Initialize the archive.

+ 1 - 0
src/core/file_sys/disk_archive.h

@@ -5,6 +5,7 @@
 #pragma once
 
 #include "common/common_types.h"
+#include "common/file_util.h"
 
 #include "core/file_sys/archive_backend.h"
 #include "core/loader/loader.h"

+ 3 - 0
src/core/hle/hle.cpp

@@ -9,6 +9,7 @@
 #include "core/hle/kernel/thread.h"
 #include "core/hle/service/service.h"
 #include "core/hle/service/fs/archive.h"
+#include "core/hle/service/cfg/cfg.h"
 
 ////////////////////////////////////////////////////////////////////////////////////////////////////
 
@@ -58,6 +59,7 @@ void RegisterAllModules() {
 void Init() {
     Service::Init();
     Service::FS::ArchiveInit();
+    Service::CFG::CFGInit();
 
     RegisterAllModules();
 
@@ -65,6 +67,7 @@ void Init() {
 }
 
 void Shutdown() {
+    Service::CFG::CFGShutdown();
     Service::FS::ArchiveShutdown();
     Service::Shutdown();
 

+ 202 - 0
src/core/hle/service/cfg/cfg.cpp

@@ -0,0 +1,202 @@
+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#include <algorithm>
+#include "common/log.h"
+#include "common/make_unique.h"
+#include "core/file_sys/archive_systemsavedata.h"
+#include "core/hle/service/cfg/cfg.h"
+
+namespace Service {
+namespace CFG {
+
+const u64 CFG_SAVE_ID = 0x00010017;
+const u64 CONSOLE_UNIQUE_ID = 0xDEADC0DE;
+const ConsoleModelInfo CONSOLE_MODEL = { NINTENDO_3DS_XL, { 0, 0, 0 } };
+const u8 CONSOLE_LANGUAGE = LANGUAGE_EN;
+const char CONSOLE_USERNAME[0x14] = "CITRA";
+/// This will be initialized in CFGInit, and will be used when creating the block
+UsernameBlock CONSOLE_USERNAME_BLOCK;
+/// TODO(Subv): Find out what this actually is
+const u8 SOUND_OUTPUT_MODE = 2;
+const u8 UNITED_STATES_COUNTRY_ID = 49;
+/// TODO(Subv): Find what the other bytes are
+const ConsoleCountryInfo COUNTRY_INFO = { { 0, 0, 0 }, UNITED_STATES_COUNTRY_ID };
+
+/**
+ * TODO(Subv): Find out what this actually is, these values fix some NaN uniforms in some games,
+ * for example Nintendo Zone
+ * Thanks Normmatt for providing this information
+ */
+const std::array<float, 8> STEREO_CAMERA_SETTINGS = {
+    62.0f, 289.0f, 76.80000305175781f, 46.08000183105469f,
+    10.0f, 5.0f, 55.58000183105469f, 21.56999969482422f
+};
+
+static const u32 CONFIG_SAVEFILE_SIZE = 0x8000;
+static std::array<u8, CONFIG_SAVEFILE_SIZE> cfg_config_file_buffer;
+
+static std::unique_ptr<FileSys::Archive_SystemSaveData> cfg_system_save_data;
+
+ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output) {
+    // Read the header
+    SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
+
+    auto itr = std::find_if(std::begin(config->block_entries), std::end(config->block_entries),
+            [&](const SaveConfigBlockEntry& entry) {
+                return entry.block_id == block_id && entry.size == size && (entry.flags & flag);
+            });
+
+    if (itr == std::end(config->block_entries)) {
+        LOG_ERROR(Service_CFG, "Config block %u with size %u and flags %u not found", block_id, size, flag);
+        return ResultCode(-1); // TODO(Subv): Find the correct error code
+    }
+
+    // The data is located in the block header itself if the size is less than 4 bytes
+    if (itr->size <= 4)
+        memcpy(output, &itr->offset_or_data, itr->size);
+    else
+        memcpy(output, &cfg_config_file_buffer[itr->offset_or_data], itr->size);
+
+    return RESULT_SUCCESS;
+}
+
+ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data) {
+    SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
+    if (config->total_entries >= CONFIG_FILE_MAX_BLOCK_ENTRIES)
+        return ResultCode(-1); // TODO(Subv): Find the right error code
+
+    // Insert the block header with offset 0 for now
+    config->block_entries[config->total_entries] = { block_id, 0, size, flags };
+    if (size > 4) {
+        u32 offset = config->data_entries_offset;
+        // Perform a search to locate the next offset for the new data
+        // use the offset and size of the previous block to determine the new position
+        for (int i = config->total_entries - 1; i >= 0; --i) {
+            // Ignore the blocks that don't have a separate data offset
+            if (config->block_entries[i].size > 4) {
+                offset = config->block_entries[i].offset_or_data +
+                         config->block_entries[i].size;
+                break;
+            }
+        }
+
+        config->block_entries[config->total_entries].offset_or_data = offset;
+
+        // Write the data at the new offset
+        memcpy(&cfg_config_file_buffer[offset], data, size);
+    }
+    else {
+        // The offset_or_data field in the header contains the data itself if it's 4 bytes or less
+        memcpy(&config->block_entries[config->total_entries].offset_or_data, data, size);
+    }
+
+    ++config->total_entries;
+    return RESULT_SUCCESS;
+}
+
+ResultCode DeleteConfigNANDSaveFile() {
+    FileSys::Path path("config");
+    if (cfg_system_save_data->DeleteFile(path))
+        return RESULT_SUCCESS;
+    return ResultCode(-1); // TODO(Subv): Find the right error code
+}
+
+ResultCode UpdateConfigNANDSavegame() {
+    FileSys::Mode mode = {};
+    mode.write_flag = 1;
+    mode.create_flag = 1;
+    FileSys::Path path("config");
+    auto file = cfg_system_save_data->OpenFile(path, mode);
+    _assert_msg_(Service_CFG, file != nullptr, "could not open file");
+    file->Write(0, CONFIG_SAVEFILE_SIZE, 1, cfg_config_file_buffer.data());
+    return RESULT_SUCCESS;
+}
+
+ResultCode FormatConfig() {
+    ResultCode res = DeleteConfigNANDSaveFile();
+    if (!res.IsSuccess())
+        return res;
+    // Delete the old data
+    cfg_config_file_buffer.fill(0);
+    // Create the header
+    SaveFileConfig* config = reinterpret_cast<SaveFileConfig*>(cfg_config_file_buffer.data());
+    // This value is hardcoded, taken from 3dbrew, verified by hardware, it's always the same value
+    config->data_entries_offset = 0x455C;
+    // Insert the default blocks
+    res = CreateConfigInfoBlk(0x00050005, sizeof(STEREO_CAMERA_SETTINGS), 0xE,
+                              reinterpret_cast<const u8*>(STEREO_CAMERA_SETTINGS.data()));
+    if (!res.IsSuccess())
+        return res;
+    res = CreateConfigInfoBlk(0x00090001, sizeof(CONSOLE_UNIQUE_ID), 0xE,
+                              reinterpret_cast<const u8*>(&CONSOLE_UNIQUE_ID));
+    if (!res.IsSuccess())
+        return res;
+    res = CreateConfigInfoBlk(0x000F0004, sizeof(CONSOLE_MODEL), 0x8,
+                              reinterpret_cast<const u8*>(&CONSOLE_MODEL));
+    if (!res.IsSuccess())
+        return res;
+    res = CreateConfigInfoBlk(0x000A0002, sizeof(CONSOLE_LANGUAGE), 0xA, &CONSOLE_LANGUAGE);
+    if (!res.IsSuccess())
+        return res;
+    res = CreateConfigInfoBlk(0x00070001, sizeof(SOUND_OUTPUT_MODE), 0xE, &SOUND_OUTPUT_MODE);
+    if (!res.IsSuccess())
+        return res;
+    res = CreateConfigInfoBlk(0x000B0000, sizeof(COUNTRY_INFO), 0xE,
+                              reinterpret_cast<const u8*>(&COUNTRY_INFO));
+    if (!res.IsSuccess())
+        return res;
+    res = CreateConfigInfoBlk(0x000A0000, sizeof(CONSOLE_USERNAME_BLOCK), 0xE,
+                              reinterpret_cast<const u8*>(&CONSOLE_USERNAME_BLOCK));
+    if (!res.IsSuccess())
+        return res;
+    // Save the buffer to the file
+    res = UpdateConfigNANDSavegame();
+    if (!res.IsSuccess())
+        return res;
+    return RESULT_SUCCESS;
+}
+
+void CFGInit() {
+    // TODO(Subv): In the future we should use the FS service to query this archive, 
+    // currently it is not possible because you can only have one open archive of the same type at any time
+    std::string syssavedata_directory = FileUtil::GetUserPath(D_SYSSAVEDATA_IDX);
+    cfg_system_save_data = Common::make_unique<FileSys::Archive_SystemSaveData>(
+                           syssavedata_directory, CFG_SAVE_ID);
+    if (!cfg_system_save_data->Initialize()) {
+        LOG_CRITICAL(Service_CFG, "Could not initialize SystemSaveData archive for the CFG:U service");
+        return;
+    }
+
+    // TODO(Subv): All this code should be moved to cfg:i, 
+    // it's only here because we do not currently emulate the lower level code that uses that service
+    // Try to open the file in read-only mode to check its existence
+    FileSys::Mode mode = {};
+    mode.read_flag = 1;
+    FileSys::Path path("config");
+    auto file = cfg_system_save_data->OpenFile(path, mode);
+
+    // Load the config if it already exists
+    if (file != nullptr) {
+        file->Read(0, CONFIG_SAVEFILE_SIZE, cfg_config_file_buffer.data());
+        return;
+    }
+
+    // Initialize the Username block
+    // TODO(Subv): Initialize this directly in the variable when MSVC supports char16_t string literals
+    CONSOLE_USERNAME_BLOCK.ng_word = 0;
+    CONSOLE_USERNAME_BLOCK.zero = 0;
+    // Copy string to buffer and pad with zeros at the end
+    auto size = Common::UTF8ToUTF16(CONSOLE_USERNAME).copy(CONSOLE_USERNAME_BLOCK.username, 0x14);
+    std::fill(std::begin(CONSOLE_USERNAME_BLOCK.username) + size,
+              std::end(CONSOLE_USERNAME_BLOCK.username), 0);
+    FormatConfig();
+}
+
+void CFGShutdown() {
+
+}
+
+} // namespace CFG
+} // namespace Service

+ 144 - 0
src/core/hle/service/cfg/cfg.h

@@ -0,0 +1,144 @@
+// Copyright 2014 Citra Emulator Project
+// Licensed under GPLv2 or any later version
+// Refer to the license.txt file included.
+
+#pragma once
+
+#include <array>
+#include "core/hle/result.h"
+
+namespace Service {
+namespace CFG {
+
+enum SystemModel {
+    NINTENDO_3DS = 0,
+    NINTENDO_3DS_XL = 1,
+    NEW_NINTENDO_3DS = 2,
+    NINTENDO_2DS = 3,
+    NEW_NINTENDO_3DS_XL = 4
+};
+
+enum SystemLanguage {
+    LANGUAGE_JP = 0,
+    LANGUAGE_EN = 1,
+    LANGUAGE_FR = 2,
+    LANGUAGE_DE = 3,
+    LANGUAGE_IT = 4,
+    LANGUAGE_ES = 5,
+    LANGUAGE_ZH = 6,
+    LANGUAGE_KO = 7,
+    LANGUAGE_NL = 8,
+    LANGUAGE_PT = 9,
+    LANGUAGE_RU = 10
+};
+
+/// Block header in the config savedata file
+struct SaveConfigBlockEntry {
+    u32 block_id;       ///< The id of the current block
+    u32 offset_or_data; ///< This is the absolute offset to the block data if the size is greater than 4 bytes, otherwise it contains the data itself
+    u16 size;           ///< The size of the block
+    u16 flags;          ///< The flags of the block, possibly used for access control
+};
+
+/// The maximum number of block entries that can exist in the config file
+static const u32 CONFIG_FILE_MAX_BLOCK_ENTRIES = 1479;
+
+/**
+* The header of the config savedata file,
+* contains information about the blocks in the file
+*/
+struct SaveFileConfig {
+    u16 total_entries;                        ///< The total number of set entries in the config file
+    u16 data_entries_offset;                  ///< The offset where the data for the blocks start, this is hardcoded to 0x455C as per hardware
+    SaveConfigBlockEntry block_entries[CONFIG_FILE_MAX_BLOCK_ENTRIES]; ///< The block headers, the maximum possible value is 1479 as per hardware
+    u32 unknown;                              ///< This field is unknown, possibly padding, 0 has been observed in hardware
+};
+static_assert(sizeof(SaveFileConfig) == 0x455C, "The SaveFileConfig header must be exactly 0x455C bytes");
+
+struct UsernameBlock {
+    char16_t username[10]; ///< Exactly 20 bytes long, padded with zeros at the end if necessary
+    u32 zero;
+    u32 ng_word;
+};
+static_assert(sizeof(UsernameBlock) == 0x1C, "Size of UsernameBlock must be 0x1C");
+
+struct ConsoleModelInfo {
+    u8 model;       ///< The console model (3DS, 2DS, etc)
+    u8 unknown[3];  ///< Unknown data
+};
+static_assert(sizeof(ConsoleModelInfo) == 4, "ConsoleModelInfo must be exactly 4 bytes");
+
+struct ConsoleCountryInfo {
+    u8 unknown[3];   ///< Unknown data
+    u8 country_code; ///< The country code of the console
+};
+static_assert(sizeof(ConsoleCountryInfo) == 4, "ConsoleCountryInfo must be exactly 4 bytes");
+
+extern const u64 CFG_SAVE_ID;
+extern const u64 CONSOLE_UNIQUE_ID;
+extern const ConsoleModelInfo CONSOLE_MODEL;
+extern const u8 CONSOLE_LANGUAGE;
+extern const char CONSOLE_USERNAME[0x14];
+/// This will be initialized in the Interface constructor, and will be used when creating the block
+extern UsernameBlock CONSOLE_USERNAME_BLOCK;
+/// TODO(Subv): Find out what this actually is
+extern const u8 SOUND_OUTPUT_MODE;
+extern const u8 UNITED_STATES_COUNTRY_ID;
+/// TODO(Subv): Find what the other bytes are
+extern const ConsoleCountryInfo COUNTRY_INFO;
+extern const std::array<float, 8> STEREO_CAMERA_SETTINGS;
+
+static_assert(sizeof(STEREO_CAMERA_SETTINGS) == 0x20, "STEREO_CAMERA_SETTINGS must be exactly 0x20 bytes");
+static_assert(sizeof(CONSOLE_UNIQUE_ID) == 8, "CONSOLE_UNIQUE_ID must be exactly 8 bytes");
+static_assert(sizeof(CONSOLE_LANGUAGE) == 1, "CONSOLE_LANGUAGE must be exactly 1 byte");
+static_assert(sizeof(SOUND_OUTPUT_MODE) == 1, "SOUND_OUTPUT_MODE must be exactly 1 byte");
+
+/**
+ * Reads a block with the specified id and flag from the Config savegame buffer
+ * and writes the output to output.
+ * The input size must match exactly the size of the requested block
+ * @param block_id The id of the block we want to read
+ * @param size The size of the block we want to read
+ * @param flag The requested block must have this flag set
+ * @param output A pointer where we will write the read data
+ * @returns ResultCode indicating the result of the operation, 0 on success
+ */
+ResultCode GetConfigInfoBlock(u32 block_id, u32 size, u32 flag, u8* output);
+
+/**
+ * Creates a block with the specified id and writes the input data to the cfg savegame buffer in memory.
+ * The config savegame file in the filesystem is not updated.
+ * @param block_id The id of the block we want to create
+ * @param size The size of the block we want to create
+ * @param flag The flags of the new block
+ * @param data A pointer containing the data we will write to the new block
+ * @returns ResultCode indicating the result of the operation, 0 on success
+ */
+ResultCode CreateConfigInfoBlk(u32 block_id, u16 size, u16 flags, const u8* data);
+
+/**
+ * Deletes the config savegame file from the filesystem, the buffer in memory is not affected
+ * @returns ResultCode indicating the result of the operation, 0 on success
+ */
+ResultCode DeleteConfigNANDSaveFile();
+
+/**
+ * Writes the config savegame memory buffer to the config savegame file in the filesystem
+ * @returns ResultCode indicating the result of the operation, 0 on success
+ */
+ResultCode UpdateConfigNANDSavegame();
+
+/**
+ * Re-creates the config savegame file in memory and the filesystem with the default blocks
+ * @returns ResultCode indicating the result of the operation, 0 on success
+ */
+ResultCode FormatConfig();
+
+/// Initialize the config service
+void CFGInit();
+
+/// Shutdown the config service
+void CFGShutdown();
+
+} // namespace CFG
+} // namespace Service

+ 62 - 8
src/core/hle/service/cfg_i.cpp → src/core/hle/service/cfg/cfg_i.cpp

@@ -4,29 +4,83 @@
 
 #include "common/log.h"
 #include "core/hle/hle.h"
-#include "core/hle/service/cfg_i.h"
+#include "core/hle/service/cfg/cfg.h"
+#include "core/hle/service/cfg/cfg_i.h"
 
 ////////////////////////////////////////////////////////////////////////////////////////////////////
 // Namespace CFG_I
 
 namespace CFG_I {
+    
+/**
+ * CFG_I::GetConfigInfoBlk8 service function
+ * This function is called by two command headers,
+ * there appears to be no difference between them according to 3dbrew
+ *  Inputs:
+ *      0 : 0x04010082 / 0x08010082
+ *      1 : Size
+ *      2 : Block ID
+ *      3 : Descriptor for the output buffer
+ *      4 : Output buffer pointer
+ *  Outputs:
+ *      1 : Result of function, 0 on success, otherwise error code
+ */
+static void GetConfigInfoBlk8(Service::Interface* self) {
+    u32* cmd_buffer = Kernel::GetCommandBuffer();
+    u32 size = cmd_buffer[1];
+    u32 block_id = cmd_buffer[2];
+    u8* data_pointer = Memory::GetPointer(cmd_buffer[4]);
+
+    if (data_pointer == nullptr) {
+        cmd_buffer[1] = -1; // TODO(Subv): Find the right error code
+        return;
+    }
+
+    cmd_buffer[1] = Service::CFG::GetConfigInfoBlock(block_id, size, 0x8, data_pointer).raw;
+}
+
+/**
+ * CFG_I::UpdateConfigNANDSavegame service function
+ * This function is called by two command headers, 
+ * there appears to be no difference between them according to 3dbrew
+ *  Inputs:
+ *      0 : 0x04030000 / 0x08030000
+ *  Outputs:
+ *      1 : Result of function, 0 on success, otherwise error code
+ */
+static void UpdateConfigNANDSavegame(Service::Interface* self) {
+    u32* cmd_buffer = Kernel::GetCommandBuffer();
+    cmd_buffer[1] = Service::CFG::UpdateConfigNANDSavegame().raw;
+}
+
+/**
+ * CFG_I::FormatConfig service function
+ *  Inputs:
+ *      0 : 0x08060000
+ *  Outputs:
+ *      1 : Result of function, 0 on success, otherwise error code
+ */
+static void FormatConfig(Service::Interface* self) {
+    u32* cmd_buffer = Kernel::GetCommandBuffer();
+    cmd_buffer[1] = Service::CFG::FormatConfig().raw;
+}
 
 const Interface::FunctionInfo FunctionTable[] = {
-    {0x04010082, nullptr,               "GetConfigInfoBlk8"},
-    {0x04020082, nullptr,               "GetConfigInfoBlk4"},
-    {0x04030000, nullptr,               "UpdateConfigNANDSavegame"},
+    {0x04010082, GetConfigInfoBlk8,     "GetConfigInfoBlk8"},
+    {0x04020082, nullptr,               "SetConfigInfoBlk4"},
+    {0x04030000, UpdateConfigNANDSavegame, "UpdateConfigNANDSavegame"},
     {0x04040042, nullptr,               "GetLocalFriendCodeSeedData"},
     {0x04050000, nullptr,               "GetLocalFriendCodeSeed"},
     {0x04060000, nullptr,               "SecureInfoGetRegion"},
     {0x04070000, nullptr,               "SecureInfoGetByte101"},
     {0x04080042, nullptr,               "SecureInfoGetSerialNo"},
     {0x04090000, nullptr,               "UpdateConfigBlk00040003"},
-    {0x08010082, nullptr,               "GetConfigInfoBlk8"},
-    {0x08020082, nullptr,               "GetConfigInfoBlk4"},
-    {0x08030000, nullptr,               "UpdateConfigNANDSavegame"},
+    {0x08010082, GetConfigInfoBlk8,     "GetConfigInfoBlk8"},
+    {0x08020082, nullptr,               "SetConfigInfoBlk4"},
+    {0x08030000, UpdateConfigNANDSavegame, "UpdateConfigNANDSavegame"},
     {0x080400C2, nullptr,               "CreateConfigInfoBlk"},
     {0x08050000, nullptr,               "DeleteConfigNANDSavefile"},
-    {0x08060000, nullptr,               "FormatConfig"},
+    {0x08060000, FormatConfig,          "FormatConfig"},
     {0x08070000, nullptr,               "Unknown"},
     {0x08080000, nullptr,               "UpdateConfigBlk1"},
     {0x08090000, nullptr,               "UpdateConfigBlk2"},

+ 0 - 0
src/core/hle/service/cfg_i.h → src/core/hle/service/cfg/cfg_i.h


+ 74 - 4
src/core/hle/service/cfg_u.cpp → src/core/hle/service/cfg/cfg_u.cpp

@@ -2,9 +2,13 @@
 // Licensed under GPLv2 or any later version
 // Refer to the license.txt file included.
 
+#include "common/file_util.h"
 #include "common/log.h"
+#include "common/string_util.h"
+#include "core/file_sys/archive_systemsavedata.h"
 #include "core/hle/hle.h"
-#include "core/hle/service/cfg_u.h"
+#include "core/hle/service/cfg/cfg.h"
+#include "core/hle/service/cfg/cfg_u.h"
 
 ////////////////////////////////////////////////////////////////////////////////////////////////////
 // Namespace CFG_U
@@ -99,13 +103,79 @@ static void GetCountryCodeID(Service::Interface* self) {
     cmd_buffer[2] = country_code_id;
 }
 
+/**
+ * CFG_User::GetConfigInfoBlk2 service function
+ *  Inputs:
+ *      0 : 0x00010082
+ *      1 : Size
+ *      2 : Block ID
+ *      3 : Descriptor for the output buffer
+ *      4 : Output buffer pointer
+ *  Outputs:
+ *      1 : Result of function, 0 on success, otherwise error code
+ */
+static void GetConfigInfoBlk2(Service::Interface* self) {
+    u32* cmd_buffer = Kernel::GetCommandBuffer();
+    u32 size = cmd_buffer[1];
+    u32 block_id = cmd_buffer[2];
+    u8* data_pointer = Memory::GetPointer(cmd_buffer[4]);
+    
+    if (data_pointer == nullptr) {
+        cmd_buffer[1] = -1; // TODO(Subv): Find the right error code
+        return;
+    }
+
+    cmd_buffer[1] = Service::CFG::GetConfigInfoBlock(block_id, size, 0x2, data_pointer).raw;
+}
+
+/**
+ * CFG_User::GetSystemModel service function
+ *  Inputs:
+ *      0 : 0x00050000
+ *  Outputs:
+ *      1 : Result of function, 0 on success, otherwise error code
+ *      2 : Model of the console
+ */
+static void GetSystemModel(Service::Interface* self) {
+    u32* cmd_buffer = Kernel::GetCommandBuffer();
+    u32 data;
+
+    // TODO(Subv): Find out the correct error codes
+    cmd_buffer[1] = Service::CFG::GetConfigInfoBlock(0x000F0004, 4, 0x8,
+                                                     reinterpret_cast<u8*>(&data)).raw; 
+    cmd_buffer[2] = data & 0xFF;
+}
+
+/**
+ * CFG_User::GetModelNintendo2DS service function
+ *  Inputs:
+ *      0 : 0x00060000
+ *  Outputs:
+ *      1 : Result of function, 0 on success, otherwise error code
+ *      2 : 0 if the system is a Nintendo 2DS, 1 otherwise
+ */
+static void GetModelNintendo2DS(Service::Interface* self) {
+    u32* cmd_buffer = Kernel::GetCommandBuffer();
+    u32 data;
+
+    // TODO(Subv): Find out the correct error codes
+    cmd_buffer[1] = Service::CFG::GetConfigInfoBlock(0x000F0004, 4, 0x8,
+                                                     reinterpret_cast<u8*>(&data)).raw; 
+    
+    u8 model = data & 0xFF;
+    if (model == Service::CFG::NINTENDO_2DS)
+        cmd_buffer[2] = 0;
+    else
+        cmd_buffer[2] = 1;
+}
+
 const Interface::FunctionInfo FunctionTable[] = {
-    {0x00010082, nullptr,               "GetConfigInfoBlk2"},
+    {0x00010082, GetConfigInfoBlk2,     "GetConfigInfoBlk2"},
     {0x00020000, nullptr,               "SecureInfoGetRegion"},
     {0x00030000, nullptr,               "GenHashConsoleUnique"},
     {0x00040000, nullptr,               "GetRegionCanadaUSA"},
-    {0x00050000, nullptr,               "GetSystemModel"},
-    {0x00060000, nullptr,               "GetModelNintendo2DS"},
+    {0x00050000, GetSystemModel,        "GetSystemModel"},
+    {0x00060000, GetModelNintendo2DS,   "GetModelNintendo2DS"},
     {0x00070040, nullptr,               "unknown"},
     {0x00080080, nullptr,               "unknown"},
     {0x00090040, GetCountryCodeString,  "GetCountryCodeString"},

+ 0 - 0
src/core/hle/service/cfg_u.h → src/core/hle/service/cfg/cfg_u.h


+ 0 - 9
src/core/hle/service/fs/archive.cpp

@@ -428,15 +428,6 @@ void ArchiveInit() {
         CreateArchive(std::move(sdmc_archive), ArchiveIdCode::SDMC);
     else
         LOG_ERROR(Service_FS, "Can't instantiate SDMC archive with path %s", sdmc_directory.c_str());
-
-    std::string systemsavedata_directory = FileUtil::GetUserPath(D_SYSSAVEDATA_IDX);
-    auto systemsavedata_archive = Common::make_unique<FileSys::Archive_SDMC>(systemsavedata_directory);
-    if (systemsavedata_archive->Initialize()) {
-        CreateArchive(std::move(systemsavedata_archive), ArchiveIdCode::SystemSaveData);
-    } else {
-        LOG_ERROR(Service_FS, "Can't instantiate SystemSaveData archive with path %s",
-            systemsavedata_directory.c_str());
-    }
 }
 
 /// Shutdown archives

+ 2 - 2
src/core/hle/service/service.cpp

@@ -12,8 +12,8 @@
 #include "core/hle/service/apt_u.h"
 #include "core/hle/service/boss_u.h"
 #include "core/hle/service/cecd_u.h"
-#include "core/hle/service/cfg_i.h"
-#include "core/hle/service/cfg_u.h"
+#include "core/hle/service/cfg/cfg_i.h"
+#include "core/hle/service/cfg/cfg_u.h"
 #include "core/hle/service/csnd_snd.h"
 #include "core/hle/service/dsp_dsp.h"
 #include "core/hle/service/err_f.h"