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@@ -21,6 +21,27 @@
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// Main graphics debugger object - TODO: Here is probably not the best place for this
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// Main graphics debugger object - TODO: Here is probably not the best place for this
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GraphicsDebugger g_debugger;
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GraphicsDebugger g_debugger;
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+/// GSP thread interrupt queue header
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+struct GX_InterruptQueue {
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+ union {
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+ u32 hex;
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+
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+ // Index of last interrupt in the queue
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+ BitField<0,8,u32> index;
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+
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+ // Number of interrupts remaining to be processed by the userland code
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+ BitField<8,8,u32> number_interrupts;
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+
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+ // Error code - zero on success, otherwise an error has occurred
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+ BitField<16,8,u32> error_code;
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+ };
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+
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+ u32 unk0;
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+ u32 unk1;
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+
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+ GSP_GPU::GXInterruptId slot[0x34]; ///< Interrupt ID slots
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+};
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+
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/// GSP shared memory GX command buffer header
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/// GSP shared memory GX command buffer header
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union GX_CmdBufferHeader {
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union GX_CmdBufferHeader {
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u32 hex;
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u32 hex;
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@@ -45,20 +66,28 @@ namespace GSP_GPU {
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Handle g_event = 0;
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Handle g_event = 0;
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Handle g_shared_memory = 0;
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Handle g_shared_memory = 0;
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-u32 g_thread_id = 0;
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+u32 g_thread_id = 1;
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/// Gets a pointer to the start (header) of a command buffer in GSP shared memory
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/// Gets a pointer to the start (header) of a command buffer in GSP shared memory
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static inline u8* GX_GetCmdBufferPointer(u32 thread_id, u32 offset=0) {
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static inline u8* GX_GetCmdBufferPointer(u32 thread_id, u32 offset=0) {
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+ if (0 == g_shared_memory) return nullptr;
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+
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return Kernel::GetSharedMemoryPointer(g_shared_memory, 0x800 + (thread_id * 0x200) + offset);
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return Kernel::GetSharedMemoryPointer(g_shared_memory, 0x800 + (thread_id * 0x200) + offset);
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}
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}
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+/// Gets a pointer to the start (header) of a command buffer in GSP shared memory
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+static inline GX_InterruptQueue* GetInterruptQueue(u32 thread_id) {
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+ return (GX_InterruptQueue*)Kernel::GetSharedMemoryPointer(g_shared_memory, sizeof(GX_InterruptQueue) * thread_id);
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+}
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+
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/// Finishes execution of a GSP command
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/// Finishes execution of a GSP command
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void GX_FinishCommand(u32 thread_id) {
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void GX_FinishCommand(u32 thread_id) {
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GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(thread_id);
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GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(thread_id);
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g_debugger.GXCommandProcessed(GX_GetCmdBufferPointer(thread_id, 0x20 + (header->index * 0x20)));
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g_debugger.GXCommandProcessed(GX_GetCmdBufferPointer(thread_id, 0x20 + (header->index * 0x20)));
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- header->number_commands = header->number_commands - 1;
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+ header->number_commands = 0;
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+
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// TODO: Increment header->index?
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// TODO: Increment header->index?
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}
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}
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@@ -134,33 +163,55 @@ void RegisterInterruptRelayQueue(Service::Interface* self) {
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u32* cmd_buff = Service::GetCommandBuffer();
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u32* cmd_buff = Service::GetCommandBuffer();
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u32 flags = cmd_buff[1];
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u32 flags = cmd_buff[1];
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g_event = cmd_buff[3];
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g_event = cmd_buff[3];
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+ g_shared_memory = Kernel::CreateSharedMemory("GSPSharedMem");
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_assert_msg_(GSP, (g_event != 0), "handle is not valid!");
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_assert_msg_(GSP, (g_event != 0), "handle is not valid!");
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- Kernel::SetEventLocked(g_event, false);
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+ cmd_buff[2] = g_thread_id++; // ThreadID
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+ cmd_buff[4] = g_shared_memory; // GSP shared memory
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- // Hack - This function will permanently set the state of the GSP event such that GPU command
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- // synchronization barriers always passthrough. Correct solution would be to set this after the
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- // GPU as processed all queued up commands, but due to the emulator being single-threaded they
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- // will always be ready.
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- Kernel::SetPermanentLock(g_event, true);
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-
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- cmd_buff[0] = 0; // Result - no error
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- cmd_buff[2] = g_thread_id; // ThreadID
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- cmd_buff[4] = g_shared_memory; // GSP shared memory
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+ Kernel::SignalEvent(GSP_GPU::g_event); // TODO(bunnei): Is this correct?
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}
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}
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+/**
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+ * Signals that the specified interrupt type has occurred to userland code
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+ * @param interrupt_id ID of interrupt that is being signalled
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+ */
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+void SignalInterrupt(GXInterruptId interrupt_id) {
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+ if (0 == GSP_GPU::g_event) {
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+ WARN_LOG(GSP, "cannot synchronize until GSP event has been created!");
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+ return;
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+ }
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+ if (0 == g_shared_memory) {
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+ WARN_LOG(GSP, "cannot synchronize until GSP shared memory has been created!");
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+ return;
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+ }
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+ for (int thread_id = 0; thread_id < 0x4; ++thread_id) {
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+ GX_InterruptQueue* interrupt_queue = GetInterruptQueue(thread_id);
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+ interrupt_queue->number_interrupts = interrupt_queue->number_interrupts + 1;
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+
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+ u8 next = interrupt_queue->index;
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+ next += interrupt_queue->number_interrupts;
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+ next = next % 0x34;
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+
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+ interrupt_queue->slot[next] = interrupt_id;
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+ interrupt_queue->error_code = 0x0; // No error
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+ }
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+ Kernel::SignalEvent(GSP_GPU::g_event);
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+}
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-/// This triggers handling of the GX command written to the command buffer in shared memory.
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-void TriggerCmdReqQueue(Service::Interface* self) {
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+/// Executes the next GSP command
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+void ExecuteCommand(int thread_id, int command_index) {
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// Utility function to convert register ID to address
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// Utility function to convert register ID to address
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auto WriteGPURegister = [](u32 id, u32 data) {
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auto WriteGPURegister = [](u32 id, u32 data) {
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GPU::Write<u32>(0x1EF00000 + 4 * id, data);
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GPU::Write<u32>(0x1EF00000 + 4 * id, data);
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};
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};
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- GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(g_thread_id);
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- auto& command = *(const GXCommand*)GX_GetCmdBufferPointer(g_thread_id, 0x20 + (header->index * 0x20));
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+ GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(thread_id);
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+ auto& command = *(const GXCommand*)GX_GetCmdBufferPointer(thread_id, (command_index + 1) * 0x20);
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+
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+ NOTICE_LOG(GSP, "decoding command 0x%08X", (int)command.id.Value());
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switch (command.id) {
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switch (command.id) {
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@@ -186,6 +237,7 @@ void TriggerCmdReqQueue(Service::Interface* self) {
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g_debugger.CommandListCalled(params.address,
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g_debugger.CommandListCalled(params.address,
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(u32*)Memory::GetPointer(params.address),
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(u32*)Memory::GetPointer(params.address),
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params.size);
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params.size);
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+ SignalInterrupt(GXInterruptId::P3D);
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break;
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break;
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}
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}
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@@ -208,6 +260,16 @@ void TriggerCmdReqQueue(Service::Interface* self) {
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// TODO: Check if texture copies are implemented correctly..
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// TODO: Check if texture copies are implemented correctly..
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case GXCommandId::SET_DISPLAY_TRANSFER:
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case GXCommandId::SET_DISPLAY_TRANSFER:
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+ // TODO(bunnei): Signalling all of these interrupts here is totally wrong, but it seems to
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+ // work well enough for running demos. Need to figure out how these all work and trigger
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+ // them correctly.
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+ SignalInterrupt(GXInterruptId::PSC0);
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+ SignalInterrupt(GXInterruptId::PSC1);
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+ SignalInterrupt(GXInterruptId::PPF);
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+ SignalInterrupt(GXInterruptId::P3D);
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+ SignalInterrupt(GXInterruptId::DMA);
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+ break;
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+
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case GXCommandId::SET_TEXTURE_COPY:
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case GXCommandId::SET_TEXTURE_COPY:
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{
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{
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auto& params = command.image_copy;
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auto& params = command.image_copy;
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@@ -233,8 +295,21 @@ void TriggerCmdReqQueue(Service::Interface* self) {
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default:
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default:
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ERROR_LOG(GSP, "unknown command 0x%08X", (int)command.id.Value());
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ERROR_LOG(GSP, "unknown command 0x%08X", (int)command.id.Value());
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}
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}
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+}
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- GX_FinishCommand(g_thread_id);
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+/// This triggers handling of the GX command written to the command buffer in shared memory.
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+void TriggerCmdReqQueue(Service::Interface* self) {
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+ // Iterate through each thread's command queue...
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+ for (int thread_id = 0; thread_id < 0x4; ++thread_id) {
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+ GX_CmdBufferHeader* header = (GX_CmdBufferHeader*)GX_GetCmdBufferPointer(thread_id);
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+
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+ // Iterate through each command...
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+ for (int command_index = 0; command_index < header->number_commands; ++command_index) {
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+ ExecuteCommand(thread_id, command_index);
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+ }
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+
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+ GX_FinishCommand(thread_id);
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+ }
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}
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}
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const Interface::FunctionInfo FunctionTable[] = {
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const Interface::FunctionInfo FunctionTable[] = {
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@@ -275,7 +350,7 @@ const Interface::FunctionInfo FunctionTable[] = {
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Interface::Interface() {
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Interface::Interface() {
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Register(FunctionTable, ARRAY_SIZE(FunctionTable));
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Register(FunctionTable, ARRAY_SIZE(FunctionTable));
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- g_shared_memory = Kernel::CreateSharedMemory("GSPSharedMem");
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+ g_shared_memory = 0;
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}
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}
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Interface::~Interface() {
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Interface::~Interface() {
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