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@@ -1,21 +1,13 @@
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// SPDX-FileCopyrightText: Copyright 2018 yuzu Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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-#include <algorithm>
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-#include <atomic>
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#include <span>
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+#include <vector>
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-#include "audio_core/audio_core.h"
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-#include "audio_core/audio_event.h"
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-#include "audio_core/audio_manager.h"
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+#include "audio_core/common/common.h"
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#include "audio_core/sink/cubeb_sink.h"
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#include "audio_core/sink/sink_stream.h"
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-#include "common/assert.h"
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-#include "common/fixed_point.h"
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#include "common/logging/log.h"
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-#include "common/reader_writer_queue.h"
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-#include "common/ring_buffer.h"
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-#include "common/settings.h"
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#include "core/core.h"
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#ifdef _WIN32
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@@ -42,10 +34,10 @@ public:
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* @param system_ - Core system.
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* @param event - Event used only for audio renderer, signalled on buffer consume.
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*/
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- CubebSinkStream(cubeb* ctx_, const u32 device_channels_, const u32 system_channels_,
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+ CubebSinkStream(cubeb* ctx_, u32 device_channels_, u32 system_channels_,
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cubeb_devid output_device, cubeb_devid input_device, const std::string& name_,
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- const StreamType type_, Core::System& system_)
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- : ctx{ctx_}, type{type_}, system{system_} {
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+ StreamType type_, Core::System& system_)
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+ : SinkStream(system_, type_), ctx{ctx_} {
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#ifdef _WIN32
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CoInitializeEx(nullptr, COINIT_MULTITHREADED);
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#endif
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@@ -79,12 +71,10 @@ public:
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minimum_latency = std::max(minimum_latency, 256u);
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- playing_buffer.consumed = true;
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-
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- LOG_DEBUG(Service_Audio,
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- "Opening cubeb stream {} type {} with: rate {} channels {} (system channels {}) "
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- "latency {}",
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- name, type, params.rate, params.channels, system_channels, minimum_latency);
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+ LOG_INFO(Service_Audio,
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+ "Opening cubeb stream {} type {} with: rate {} channels {} (system channels {}) "
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+ "latency {}",
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+ name, type, params.rate, params.channels, system_channels, minimum_latency);
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auto init_error{0};
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if (type == StreamType::In) {
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@@ -111,6 +101,8 @@ public:
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~CubebSinkStream() override {
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LOG_DEBUG(Service_Audio, "Destructing cubeb stream {}", name);
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+ Unstall();
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+
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if (!ctx) {
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return;
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}
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@@ -136,7 +128,7 @@ public:
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* @param resume - Set to true if this is resuming the stream a previously-active stream.
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* Default false.
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*/
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- void Start(const bool resume = false) override {
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+ void Start(bool resume = false) override {
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if (!ctx) {
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return;
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}
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@@ -158,6 +150,7 @@ public:
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* Stop the sink stream.
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*/
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void Stop() override {
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+ Unstall();
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if (!ctx) {
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return;
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}
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@@ -170,194 +163,7 @@ public:
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paused = true;
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}
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- /**
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- * Append a new buffer and its samples to a waiting queue to play.
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- *
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- * @param buffer - Audio buffer information to be queued.
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- * @param samples - The s16 samples to be queue for playback.
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- */
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- void AppendBuffer(::AudioCore::Sink::SinkBuffer& buffer, std::vector<s16>& samples) override {
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- if (type == StreamType::In) {
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- queue.enqueue(buffer);
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- queued_buffers++;
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- } else {
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- constexpr s32 min{std::numeric_limits<s16>::min()};
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- constexpr s32 max{std::numeric_limits<s16>::max()};
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-
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- auto yuzu_volume{Settings::Volume()};
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- if (yuzu_volume > 1.0f) {
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- yuzu_volume = 0.6f + 20 * std::log10(yuzu_volume);
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- }
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- auto volume{system_volume * device_volume * yuzu_volume};
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-
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- if (system_channels == 6 && device_channels == 2) {
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- // We're given 6 channels, but our device only outputs 2, so downmix.
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- constexpr std::array<f32, 4> down_mix_coeff{1.0f, 0.707f, 0.251f, 0.707f};
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-
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- for (u32 read_index = 0, write_index = 0; read_index < samples.size();
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- read_index += system_channels, write_index += device_channels) {
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- const auto left_sample{
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- ((Common::FixedPoint<49, 15>(
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- samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
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- down_mix_coeff[0] +
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- samples[read_index + static_cast<u32>(Channels::Center)] *
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- down_mix_coeff[1] +
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- samples[read_index + static_cast<u32>(Channels::LFE)] *
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- down_mix_coeff[2] +
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- samples[read_index + static_cast<u32>(Channels::BackLeft)] *
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- down_mix_coeff[3]) *
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- volume)
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- .to_int()};
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-
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- const auto right_sample{
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- ((Common::FixedPoint<49, 15>(
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- samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
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- down_mix_coeff[0] +
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- samples[read_index + static_cast<u32>(Channels::Center)] *
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- down_mix_coeff[1] +
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- samples[read_index + static_cast<u32>(Channels::LFE)] *
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- down_mix_coeff[2] +
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- samples[read_index + static_cast<u32>(Channels::BackRight)] *
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- down_mix_coeff[3]) *
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- volume)
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- .to_int()};
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-
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- samples[write_index + static_cast<u32>(Channels::FrontLeft)] =
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- static_cast<s16>(std::clamp(left_sample, min, max));
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- samples[write_index + static_cast<u32>(Channels::FrontRight)] =
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- static_cast<s16>(std::clamp(right_sample, min, max));
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- }
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-
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- samples.resize(samples.size() / system_channels * device_channels);
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-
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- } else if (system_channels == 2 && device_channels == 6) {
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- // We need moar samples! Not all games will provide 6 channel audio.
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- // TODO: Implement some upmixing here. Currently just passthrough, with other
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- // channels left as silence.
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- std::vector<s16> new_samples(samples.size() / system_channels * device_channels, 0);
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-
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- for (u32 read_index = 0, write_index = 0; read_index < samples.size();
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- read_index += system_channels, write_index += device_channels) {
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- const auto left_sample{static_cast<s16>(std::clamp(
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- static_cast<s32>(
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- static_cast<f32>(
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- samples[read_index + static_cast<u32>(Channels::FrontLeft)]) *
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- volume),
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- min, max))};
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-
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- new_samples[write_index + static_cast<u32>(Channels::FrontLeft)] = left_sample;
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-
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- const auto right_sample{static_cast<s16>(std::clamp(
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- static_cast<s32>(
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- static_cast<f32>(
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- samples[read_index + static_cast<u32>(Channels::FrontRight)]) *
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- volume),
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- min, max))};
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-
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- new_samples[write_index + static_cast<u32>(Channels::FrontRight)] =
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- right_sample;
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- }
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- samples = std::move(new_samples);
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-
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- } else if (volume != 1.0f) {
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- for (u32 i = 0; i < samples.size(); i++) {
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- samples[i] = static_cast<s16>(std::clamp(
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- static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
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- }
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- }
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-
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- samples_buffer.Push(samples);
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- queue.enqueue(buffer);
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- queued_buffers++;
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- }
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- }
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-
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- /**
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- * Release a buffer. Audio In only, will fill a buffer with recorded samples.
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- *
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- * @param num_samples - Maximum number of samples to receive.
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- * @return Vector of recorded samples. May have fewer than num_samples.
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- */
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- std::vector<s16> ReleaseBuffer(const u64 num_samples) override {
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- static constexpr s32 min = std::numeric_limits<s16>::min();
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- static constexpr s32 max = std::numeric_limits<s16>::max();
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-
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- auto samples{samples_buffer.Pop(num_samples)};
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-
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- // TODO: Up-mix to 6 channels if the game expects it.
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- // For audio input this is unlikely to ever be the case though.
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-
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- // Incoming mic volume seems to always be very quiet, so multiply by an additional 8 here.
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- // TODO: Play with this and find something that works better.
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- auto volume{system_volume * device_volume * 8};
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- for (u32 i = 0; i < samples.size(); i++) {
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- samples[i] = static_cast<s16>(
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- std::clamp(static_cast<s32>(static_cast<f32>(samples[i]) * volume), min, max));
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- }
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-
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- if (samples.size() < num_samples) {
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- samples.resize(num_samples, 0);
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- }
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- return samples;
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- }
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-
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- /**
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- * Check if a certain buffer has been consumed (fully played).
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- *
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- * @param tag - Unique tag of a buffer to check for.
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- * @return True if the buffer has been played, otherwise false.
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- */
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- bool IsBufferConsumed(const u64 tag) override {
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- if (released_buffer.tag == 0) {
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- if (!released_buffers.try_dequeue(released_buffer)) {
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- return false;
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- }
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- }
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-
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- if (released_buffer.tag == tag) {
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- released_buffer.tag = 0;
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- return true;
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- }
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- return false;
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- }
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-
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- /**
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- * Empty out the buffer queue.
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- */
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- void ClearQueue() override {
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- samples_buffer.Pop();
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- while (queue.pop()) {
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- }
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- while (released_buffers.pop()) {
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- }
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- queued_buffers = 0;
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- released_buffer = {};
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- playing_buffer = {};
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- playing_buffer.consumed = true;
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- }
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-
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private:
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- /**
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- * Signal events back to the audio system that a buffer was played/can be filled.
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- *
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- * @param buffer - Consumed audio buffer to be released.
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- */
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- void SignalEvent(const ::AudioCore::Sink::SinkBuffer& buffer) {
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- auto& manager{system.AudioCore().GetAudioManager()};
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- switch (type) {
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- case StreamType::Out:
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- released_buffers.enqueue(buffer);
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- manager.SetEvent(Event::Type::AudioOutManager, true);
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- break;
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- case StreamType::In:
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- released_buffers.enqueue(buffer);
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- manager.SetEvent(Event::Type::AudioInManager, true);
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- break;
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- case StreamType::Render:
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- break;
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- }
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- }
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-
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/**
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* Main callback from Cubeb. Either expects samples from us (audio render/audio out), or will
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* provide samples to be copied (audio in).
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@@ -378,106 +184,15 @@ private:
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const std::size_t num_channels = impl->GetDeviceChannels();
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const std::size_t frame_size = num_channels;
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- const std::size_t frame_size_bytes = frame_size * sizeof(s16);
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const std::size_t num_frames{static_cast<size_t>(num_frames_)};
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- size_t frames_written{0};
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- [[maybe_unused]] bool underrun{false};
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if (impl->type == StreamType::In) {
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- // INPUT
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std::span<const s16> input_buffer{reinterpret_cast<const s16*>(in_buff),
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num_frames * frame_size};
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-
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- while (frames_written < num_frames) {
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- auto& playing_buffer{impl->playing_buffer};
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-
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- // If the playing buffer has been consumed or has no frames, we need a new one
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- if (playing_buffer.consumed || playing_buffer.frames == 0) {
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- if (!impl->queue.try_dequeue(impl->playing_buffer)) {
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- // If no buffer was available we've underrun, just push the samples and
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- // continue.
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- underrun = true;
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- impl->samples_buffer.Push(&input_buffer[frames_written * frame_size],
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- (num_frames - frames_written) * frame_size);
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- frames_written = num_frames;
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- continue;
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- } else {
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- // Successfully got a new buffer, mark the old one as consumed and signal.
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- impl->queued_buffers--;
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- impl->SignalEvent(impl->playing_buffer);
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- }
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- }
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-
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- // Get the minimum frames available between the currently playing buffer, and the
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- // amount we have left to fill
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- size_t frames_available{
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- std::min(playing_buffer.frames - playing_buffer.frames_played,
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- num_frames - frames_written)};
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-
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- impl->samples_buffer.Push(&input_buffer[frames_written * frame_size],
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- frames_available * frame_size);
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-
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- frames_written += frames_available;
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- playing_buffer.frames_played += frames_available;
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-
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- // If that's all the frames in the current buffer, add its samples and mark it as
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- // consumed
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- if (playing_buffer.frames_played >= playing_buffer.frames) {
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- impl->AddPlayedSampleCount(playing_buffer.frames_played * num_channels);
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- impl->playing_buffer.consumed = true;
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- }
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- }
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-
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- std::memcpy(&impl->last_frame[0], &input_buffer[(frames_written - 1) * frame_size],
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- frame_size_bytes);
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+ impl->ProcessAudioIn(input_buffer, num_frames);
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} else {
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- // OUTPUT
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std::span<s16> output_buffer{reinterpret_cast<s16*>(out_buff), num_frames * frame_size};
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-
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- while (frames_written < num_frames) {
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- auto& playing_buffer{impl->playing_buffer};
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-
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- // If the playing buffer has been consumed or has no frames, we need a new one
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- if (playing_buffer.consumed || playing_buffer.frames == 0) {
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- if (!impl->queue.try_dequeue(impl->playing_buffer)) {
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- // If no buffer was available we've underrun, fill the remaining buffer with
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- // the last written frame and continue.
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- underrun = true;
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- for (size_t i = frames_written; i < num_frames; i++) {
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- std::memcpy(&output_buffer[i * frame_size], &impl->last_frame[0],
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- frame_size_bytes);
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- }
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- frames_written = num_frames;
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- continue;
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- } else {
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- // Successfully got a new buffer, mark the old one as consumed and signal.
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- impl->queued_buffers--;
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- impl->SignalEvent(impl->playing_buffer);
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- }
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- }
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-
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- // Get the minimum frames available between the currently playing buffer, and the
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- // amount we have left to fill
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- size_t frames_available{
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- std::min(playing_buffer.frames - playing_buffer.frames_played,
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- num_frames - frames_written)};
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-
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- impl->samples_buffer.Pop(&output_buffer[frames_written * frame_size],
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- frames_available * frame_size);
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-
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- frames_written += frames_available;
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- playing_buffer.frames_played += frames_available;
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-
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- // If that's all the frames in the current buffer, add its samples and mark it as
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- // consumed
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- if (playing_buffer.frames_played >= playing_buffer.frames) {
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- impl->AddPlayedSampleCount(playing_buffer.frames_played * num_channels);
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- impl->playing_buffer.consumed = true;
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- }
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- }
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-
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- std::memcpy(&impl->last_frame[0], &output_buffer[(frames_written - 1) * frame_size],
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- frame_size_bytes);
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+ impl->ProcessAudioOutAndRender(output_buffer, num_frames);
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}
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return num_frames_;
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@@ -490,32 +205,12 @@ private:
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* @param user_data - Custom data pointer passed along, points to a CubebSinkStream.
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* @param state - New state of the device.
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*/
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- static void StateCallback([[maybe_unused]] cubeb_stream* stream,
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- [[maybe_unused]] void* user_data,
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- [[maybe_unused]] cubeb_state state) {}
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+ static void StateCallback(cubeb_stream*, void*, cubeb_state) {}
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/// Main Cubeb context
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cubeb* ctx{};
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/// Cubeb stream backend
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cubeb_stream* stream_backend{};
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- /// Name of this stream
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- std::string name{};
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- /// Type of this stream
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- StreamType type;
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- /// Core system
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- Core::System& system;
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- /// Ring buffer of the samples waiting to be played or consumed
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- Common::RingBuffer<s16, 0x10000> samples_buffer;
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- /// Audio buffers queued and waiting to play
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- Common::ReaderWriterQueue<::AudioCore::Sink::SinkBuffer> queue;
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- /// The currently-playing audio buffer
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- ::AudioCore::Sink::SinkBuffer playing_buffer{};
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- /// Audio buffers which have been played and are in queue to be released by the audio system
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- Common::ReaderWriterQueue<::AudioCore::Sink::SinkBuffer> released_buffers{};
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- /// Currently released buffer waiting to be taken by the audio system
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- ::AudioCore::Sink::SinkBuffer released_buffer{};
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- /// The last played (or received) frame of audio, used when the callback underruns
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- std::array<s16, MaxChannels> last_frame{};
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};
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CubebSink::CubebSink(std::string_view target_device_name) {
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@@ -569,15 +264,15 @@ CubebSink::~CubebSink() {
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#endif
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}
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-SinkStream* CubebSink::AcquireSinkStream(Core::System& system, const u32 system_channels,
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- const std::string& name, const StreamType type) {
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+SinkStream* CubebSink::AcquireSinkStream(Core::System& system, u32 system_channels,
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+ const std::string& name, StreamType type) {
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SinkStreamPtr& stream = sink_streams.emplace_back(std::make_unique<CubebSinkStream>(
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ctx, device_channels, system_channels, output_device, input_device, name, type, system));
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return stream.get();
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}
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-void CubebSink::CloseStream(const SinkStream* stream) {
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+void CubebSink::CloseStream(SinkStream* stream) {
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for (size_t i = 0; i < sink_streams.size(); i++) {
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if (sink_streams[i].get() == stream) {
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sink_streams[i].reset();
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@@ -611,19 +306,19 @@ f32 CubebSink::GetDeviceVolume() const {
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return sink_streams[0]->GetDeviceVolume();
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}
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-void CubebSink::SetDeviceVolume(const f32 volume) {
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+void CubebSink::SetDeviceVolume(f32 volume) {
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for (auto& stream : sink_streams) {
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stream->SetDeviceVolume(volume);
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}
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}
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-void CubebSink::SetSystemVolume(const f32 volume) {
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+void CubebSink::SetSystemVolume(f32 volume) {
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for (auto& stream : sink_streams) {
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stream->SetSystemVolume(volume);
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}
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}
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-std::vector<std::string> ListCubebSinkDevices(const bool capture) {
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+std::vector<std::string> ListCubebSinkDevices(bool capture) {
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std::vector<std::string> device_list;
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cubeb* ctx;
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