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@@ -306,8 +306,6 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper
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out += variable_name + "[0] + " + variable_name + "[1] - vec3(0.5)";
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break;
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case Operation::Lerp:
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- // TODO(bunnei): Verify if HW actually does this per-component, otherwise we can just use
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- // builtin lerp
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out += variable_name + "[0] * " + variable_name + "[2] + " + variable_name +
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"[1] * (vec3(1.0) - " + variable_name + "[2])";
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break;
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@@ -322,6 +320,7 @@ static void AppendColorCombiner(std::string& out, TevStageConfig::Operation oper
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variable_name + "[2]";
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break;
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case Operation::Dot3_RGB:
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+ case Operation::Dot3_RGBA:
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out += "vec3(dot(" + variable_name + "[0] - vec3(0.5), " + variable_name +
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"[1] - vec3(0.5)) * 4.0)";
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break;
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@@ -421,17 +420,25 @@ static void WriteTevStage(std::string& out, const PicaShaderConfig& config, unsi
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AppendColorCombiner(out, stage.color_op, "color_results_" + index_name);
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out += ";\n";
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- out += "float alpha_results_" + index_name + "[3] = float[3](";
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- AppendAlphaModifier(out, config, stage.alpha_modifier1, stage.alpha_source1, index_name);
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- out += ", ";
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- AppendAlphaModifier(out, config, stage.alpha_modifier2, stage.alpha_source2, index_name);
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- out += ", ";
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- AppendAlphaModifier(out, config, stage.alpha_modifier3, stage.alpha_source3, index_name);
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- out += ");\n";
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-
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- out += "float alpha_output_" + index_name + " = ";
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- AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name);
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- out += ";\n";
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+ if (stage.color_op == TevStageConfig::Operation::Dot3_RGBA) {
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+ // result of Dot3_RGBA operation is also placed to the alpha component
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+ out += "float alpha_output_" + index_name + " = color_output_" + index_name + "[0];\n";
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+ } else {
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+ out += "float alpha_results_" + index_name + "[3] = float[3](";
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+ AppendAlphaModifier(out, config, stage.alpha_modifier1, stage.alpha_source1,
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+ index_name);
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+ out += ", ";
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+ AppendAlphaModifier(out, config, stage.alpha_modifier2, stage.alpha_source2,
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+ index_name);
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+ out += ", ";
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+ AppendAlphaModifier(out, config, stage.alpha_modifier3, stage.alpha_source3,
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+ index_name);
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+ out += ");\n";
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+
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+ out += "float alpha_output_" + index_name + " = ";
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+ AppendAlphaCombiner(out, stage.alpha_op, "alpha_results_" + index_name);
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+ out += ";\n";
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+ }
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out += "last_tex_env_out = vec4("
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"clamp(color_output_" +
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