Quellcode durchsuchen

video_core: Rename "const buffer locker" to "registry"

ReinUsesLisp vor 6 Jahren
Ursprung
Commit
e8efd5a901

+ 2 - 2
CMakeModules/GenerateSCMRev.cmake

@@ -89,8 +89,6 @@ set(HASH_FILES
     "${VIDEO_CORE}/shader/ast.h"
     "${VIDEO_CORE}/shader/compiler_settings.cpp"
     "${VIDEO_CORE}/shader/compiler_settings.h"
-    "${VIDEO_CORE}/shader/const_buffer_locker.cpp"
-    "${VIDEO_CORE}/shader/const_buffer_locker.h"
     "${VIDEO_CORE}/shader/control_flow.cpp"
     "${VIDEO_CORE}/shader/control_flow.h"
     "${VIDEO_CORE}/shader/decode.cpp"
@@ -99,6 +97,8 @@ set(HASH_FILES
     "${VIDEO_CORE}/shader/node.h"
     "${VIDEO_CORE}/shader/node_helper.cpp"
     "${VIDEO_CORE}/shader/node_helper.h"
+    "${VIDEO_CORE}/shader/registry.cpp"
+    "${VIDEO_CORE}/shader/registry.h"
     "${VIDEO_CORE}/shader/shader_ir.cpp"
     "${VIDEO_CORE}/shader/shader_ir.h"
     "${VIDEO_CORE}/shader/track.cpp"

+ 2 - 2
src/common/CMakeLists.txt

@@ -70,8 +70,6 @@ add_custom_command(OUTPUT scm_rev.cpp
       "${VIDEO_CORE}/shader/ast.h"
       "${VIDEO_CORE}/shader/compiler_settings.cpp"
       "${VIDEO_CORE}/shader/compiler_settings.h"
-      "${VIDEO_CORE}/shader/const_buffer_locker.cpp"
-      "${VIDEO_CORE}/shader/const_buffer_locker.h"
       "${VIDEO_CORE}/shader/control_flow.cpp"
       "${VIDEO_CORE}/shader/control_flow.h"
       "${VIDEO_CORE}/shader/decode.cpp"
@@ -80,6 +78,8 @@ add_custom_command(OUTPUT scm_rev.cpp
       "${VIDEO_CORE}/shader/node.h"
       "${VIDEO_CORE}/shader/node_helper.cpp"
       "${VIDEO_CORE}/shader/node_helper.h"
+      "${VIDEO_CORE}/shader/registry.cpp"
+      "${VIDEO_CORE}/shader/registry.h"
       "${VIDEO_CORE}/shader/shader_ir.cpp"
       "${VIDEO_CORE}/shader/shader_ir.h"
       "${VIDEO_CORE}/shader/track.cpp"

+ 2 - 2
src/video_core/CMakeLists.txt

@@ -116,8 +116,6 @@ add_library(video_core STATIC
     shader/ast.h
     shader/compiler_settings.cpp
     shader/compiler_settings.h
-    shader/const_buffer_locker.cpp
-    shader/const_buffer_locker.h
     shader/control_flow.cpp
     shader/control_flow.h
     shader/decode.cpp
@@ -126,6 +124,8 @@ add_library(video_core STATIC
     shader/node_helper.cpp
     shader/node_helper.h
     shader/node.h
+    shader/registry.cpp
+    shader/registry.h
     shader/shader_ir.cpp
     shader/shader_ir.h
     shader/track.cpp

+ 33 - 32
src/video_core/renderer_opengl/gl_shader_cache.cpp

@@ -28,13 +28,14 @@
 #include "video_core/renderer_opengl/gl_shader_disk_cache.h"
 #include "video_core/renderer_opengl/gl_state_tracker.h"
 #include "video_core/renderer_opengl/utils.h"
+#include "video_core/shader/registry.h"
 #include "video_core/shader/shader_ir.h"
 
 namespace OpenGL {
 
 using Tegra::Engines::ShaderType;
-using VideoCommon::Shader::ConstBufferLocker;
 using VideoCommon::Shader::ProgramCode;
+using VideoCommon::Shader::Registry;
 using VideoCommon::Shader::ShaderIR;
 
 namespace {
@@ -163,22 +164,22 @@ std::string MakeShaderID(u64 unique_identifier, ShaderType shader_type) {
     return fmt::format("{}{:016X}", GetShaderTypeName(shader_type), unique_identifier);
 }
 
-std::shared_ptr<ConstBufferLocker> MakeLocker(const ShaderDiskCacheEntry& entry) {
+std::shared_ptr<Registry> MakeRegistry(const ShaderDiskCacheEntry& entry) {
     const VideoCore::GuestDriverProfile guest_profile{entry.texture_handler_size};
-    auto locker = std::make_shared<ConstBufferLocker>(entry.type, guest_profile);
-    locker->SetBoundBuffer(entry.bound_buffer);
+    auto registry = std::make_shared<Registry>(entry.type, guest_profile);
+    registry->SetBoundBuffer(entry.bound_buffer);
     for (const auto& [address, value] : entry.keys) {
         const auto [buffer, offset] = address;
-        locker->InsertKey(buffer, offset, value);
+        registry->InsertKey(buffer, offset, value);
     }
     for (const auto& [offset, sampler] : entry.bound_samplers) {
-        locker->InsertBoundSampler(offset, sampler);
+        registry->InsertBoundSampler(offset, sampler);
     }
     for (const auto& [key, sampler] : entry.bindless_samplers) {
         const auto [buffer, offset] = key;
-        locker->InsertBindlessSampler(buffer, offset, sampler);
+        registry->InsertBindlessSampler(buffer, offset, sampler);
     }
-    return locker;
+    return registry;
 }
 
 std::shared_ptr<OGLProgram> BuildShader(const Device& device, ShaderType shader_type,
@@ -211,15 +212,15 @@ std::unordered_set<GLenum> GetSupportedFormats() {
 } // Anonymous namespace
 
 CachedShader::CachedShader(const u8* host_ptr, VAddr cpu_addr, std::size_t size_in_bytes,
-                           std::shared_ptr<VideoCommon::Shader::ConstBufferLocker> locker,
+                           std::shared_ptr<VideoCommon::Shader::Registry> registry,
                            ShaderEntries entries, std::shared_ptr<OGLProgram> program)
-    : RasterizerCacheObject{host_ptr}, locker{std::move(locker)}, entries{std::move(entries)},
+    : RasterizerCacheObject{host_ptr}, registry{std::move(registry)}, entries{std::move(entries)},
       cpu_addr{cpu_addr}, size_in_bytes{size_in_bytes}, program{std::move(program)} {}
 
 CachedShader::~CachedShader() = default;
 
 GLuint CachedShader::GetHandle() const {
-    if (!locker->IsConsistent()) {
+    if (!registry->IsConsistent()) {
         std::abort();
     }
     return program->handle;
@@ -231,8 +232,8 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
     const auto shader_type = GetShaderType(program_type);
     const std::size_t size_in_bytes = code.size() * sizeof(u64);
 
-    auto locker = std::make_shared<ConstBufferLocker>(shader_type, params.system.GPU().Maxwell3D());
-    const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, *locker);
+    auto registry = std::make_shared<Registry>(shader_type, params.system.GPU().Maxwell3D());
+    const ShaderIR ir(code, STAGE_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
     // TODO(Rodrigo): Handle VertexA shaders
     // std::optional<ShaderIR> ir_b;
     // if (!code_b.empty()) {
@@ -245,46 +246,46 @@ Shader CachedShader::CreateStageFromMemory(const ShaderParameters& params,
     entry.code = std::move(code);
     entry.code_b = std::move(code_b);
     entry.unique_identifier = params.unique_identifier;
-    entry.bound_buffer = locker->GetBoundBuffer();
-    entry.keys = locker->GetKeys();
-    entry.bound_samplers = locker->GetBoundSamplers();
-    entry.bindless_samplers = locker->GetBindlessSamplers();
+    entry.bound_buffer = registry->GetBoundBuffer();
+    entry.keys = registry->GetKeys();
+    entry.bound_samplers = registry->GetBoundSamplers();
+    entry.bindless_samplers = registry->GetBindlessSamplers();
     params.disk_cache.SaveEntry(std::move(entry));
 
     return std::shared_ptr<CachedShader>(new CachedShader(params.host_ptr, params.cpu_addr,
-                                                          size_in_bytes, std::move(locker),
+                                                          size_in_bytes, std::move(registry),
                                                           MakeEntries(ir), std::move(program)));
 }
 
 Shader CachedShader::CreateKernelFromMemory(const ShaderParameters& params, ProgramCode code) {
     const std::size_t size_in_bytes = code.size() * sizeof(u64);
 
-    auto locker = std::make_shared<ConstBufferLocker>(Tegra::Engines::ShaderType::Compute,
-                                                      params.system.GPU().KeplerCompute());
-    const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *locker);
+    auto registry =
+        std::make_shared<Registry>(ShaderType::Compute, params.system.GPU().KeplerCompute());
+    const ShaderIR ir(code, KERNEL_MAIN_OFFSET, COMPILER_SETTINGS, *registry);
     auto program = BuildShader(params.device, ShaderType::Compute, params.unique_identifier, ir);
 
     ShaderDiskCacheEntry entry;
     entry.type = ShaderType::Compute;
     entry.code = std::move(code);
     entry.unique_identifier = params.unique_identifier;
-    entry.bound_buffer = locker->GetBoundBuffer();
-    entry.keys = locker->GetKeys();
-    entry.bound_samplers = locker->GetBoundSamplers();
-    entry.bindless_samplers = locker->GetBindlessSamplers();
+    entry.bound_buffer = registry->GetBoundBuffer();
+    entry.keys = registry->GetKeys();
+    entry.bound_samplers = registry->GetBoundSamplers();
+    entry.bindless_samplers = registry->GetBindlessSamplers();
     params.disk_cache.SaveEntry(std::move(entry));
 
     return std::shared_ptr<CachedShader>(new CachedShader(params.host_ptr, params.cpu_addr,
-                                                          size_in_bytes, std::move(locker),
+                                                          size_in_bytes, std::move(registry),
                                                           MakeEntries(ir), std::move(program)));
 }
 
 Shader CachedShader::CreateFromCache(const ShaderParameters& params,
                                      const PrecompiledShader& precompiled_shader,
                                      std::size_t size_in_bytes) {
-    return std::shared_ptr<CachedShader>(
-        new CachedShader(params.host_ptr, params.cpu_addr, size_in_bytes, precompiled_shader.locker,
-                         precompiled_shader.entries, precompiled_shader.program));
+    return std::shared_ptr<CachedShader>(new CachedShader(
+        params.host_ptr, params.cpu_addr, size_in_bytes, precompiled_shader.registry,
+        precompiled_shader.entries, precompiled_shader.program));
 }
 
 ShaderCacheOpenGL::ShaderCacheOpenGL(RasterizerOpenGL& rasterizer, Core::System& system,
@@ -336,8 +337,8 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
 
             const bool is_compute = entry.type == ShaderType::Compute;
             const u32 main_offset = is_compute ? KERNEL_MAIN_OFFSET : STAGE_MAIN_OFFSET;
-            auto locker = MakeLocker(entry);
-            const ShaderIR ir(entry.code, main_offset, COMPILER_SETTINGS, *locker);
+            auto registry = MakeRegistry(entry);
+            const ShaderIR ir(entry.code, main_offset, COMPILER_SETTINGS, *registry);
 
             std::shared_ptr<OGLProgram> program;
             if (precompiled_entry) {
@@ -354,7 +355,7 @@ void ShaderCacheOpenGL::LoadDiskCache(const std::atomic_bool& stop_loading,
 
             PrecompiledShader shader;
             shader.program = std::move(program);
-            shader.locker = std::move(locker);
+            shader.registry = std::move(registry);
             shader.entries = MakeEntries(ir);
 
             std::scoped_lock lock{mutex};

+ 4 - 4
src/video_core/renderer_opengl/gl_shader_cache.h

@@ -22,7 +22,7 @@
 #include "video_core/renderer_opengl/gl_resource_manager.h"
 #include "video_core/renderer_opengl/gl_shader_decompiler.h"
 #include "video_core/renderer_opengl/gl_shader_disk_cache.h"
-#include "video_core/shader/const_buffer_locker.h"
+#include "video_core/shader/registry.h"
 #include "video_core/shader/shader_ir.h"
 
 namespace Core {
@@ -45,7 +45,7 @@ using Maxwell = Tegra::Engines::Maxwell3D::Regs;
 
 struct PrecompiledShader {
     std::shared_ptr<OGLProgram> program;
-    std::shared_ptr<VideoCommon::Shader::ConstBufferLocker> locker;
+    std::shared_ptr<VideoCommon::Shader::Registry> registry;
     ShaderEntries entries;
 };
 
@@ -91,10 +91,10 @@ public:
 
 private:
     explicit CachedShader(const u8* host_ptr, VAddr cpu_addr, std::size_t size_in_bytes,
-                          std::shared_ptr<VideoCommon::Shader::ConstBufferLocker> locker,
+                          std::shared_ptr<VideoCommon::Shader::Registry> registry,
                           ShaderEntries entries, std::shared_ptr<OGLProgram> program);
 
-    std::shared_ptr<VideoCommon::Shader::ConstBufferLocker> locker;
+    std::shared_ptr<VideoCommon::Shader::Registry> registry;
     ShaderEntries entries;
     VAddr cpu_addr = 0;
     std::size_t size_in_bytes = 0;

+ 1 - 1
src/video_core/renderer_opengl/gl_shader_disk_cache.h

@@ -19,7 +19,7 @@
 #include "common/common_types.h"
 #include "core/file_sys/vfs_vector.h"
 #include "video_core/engines/shader_type.h"
-#include "video_core/shader/const_buffer_locker.h"
+#include "video_core/shader/registry.h"
 
 namespace Core {
 class System;

+ 2 - 2
src/video_core/renderer_vulkan/vk_pipeline_cache.cpp

@@ -161,8 +161,8 @@ CachedShader::CachedShader(Core::System& system, Tegra::Engines::ShaderType stag
                            GPUVAddr gpu_addr, VAddr cpu_addr, u8* host_ptr,
                            ProgramCode program_code, u32 main_offset)
     : RasterizerCacheObject{host_ptr}, gpu_addr{gpu_addr}, cpu_addr{cpu_addr},
-      program_code{std::move(program_code)}, locker{stage, GetEngine(system, stage)},
-      shader_ir{this->program_code, main_offset, compiler_settings, locker},
+      program_code{std::move(program_code)}, registry{stage, GetEngine(system, stage)},
+      shader_ir{this->program_code, main_offset, compiler_settings, registry},
       entries{GenerateShaderEntries(shader_ir)} {}
 
 CachedShader::~CachedShader() = default;

+ 2 - 2
src/video_core/renderer_vulkan/vk_pipeline_cache.h

@@ -25,7 +25,7 @@
 #include "video_core/renderer_vulkan/vk_renderpass_cache.h"
 #include "video_core/renderer_vulkan/vk_resource_manager.h"
 #include "video_core/renderer_vulkan/vk_shader_decompiler.h"
-#include "video_core/shader/const_buffer_locker.h"
+#include "video_core/shader/registry.h"
 #include "video_core/shader/shader_ir.h"
 #include "video_core/surface.h"
 
@@ -147,7 +147,7 @@ private:
     GPUVAddr gpu_addr{};
     VAddr cpu_addr{};
     ProgramCode program_code;
-    VideoCommon::Shader::ConstBufferLocker locker;
+    VideoCommon::Shader::Registry registry;
     VideoCommon::Shader::ShaderIR shader_ir;
     ShaderEntries entries;
 };

+ 7 - 6
src/video_core/shader/control_flow.cpp

@@ -13,6 +13,7 @@
 #include "common/common_types.h"
 #include "video_core/shader/ast.h"
 #include "video_core/shader/control_flow.h"
+#include "video_core/shader/registry.h"
 #include "video_core/shader/shader_ir.h"
 
 namespace VideoCommon::Shader {
@@ -64,11 +65,11 @@ struct BlockInfo {
 };
 
 struct CFGRebuildState {
-    explicit CFGRebuildState(const ProgramCode& program_code, u32 start, ConstBufferLocker& locker)
-        : program_code{program_code}, locker{locker}, start{start} {}
+    explicit CFGRebuildState(const ProgramCode& program_code, u32 start, Registry& registry)
+        : program_code{program_code}, registry{registry}, start{start} {}
 
     const ProgramCode& program_code;
-    ConstBufferLocker& locker;
+    Registry& registry;
     u32 start{};
     std::vector<BlockInfo> block_info;
     std::list<u32> inspect_queries;
@@ -438,7 +439,7 @@ std::pair<ParseResult, ParseInfo> ParseCode(CFGRebuildState& state, u32 address)
             const s32 pc_target = offset + result.relative_position;
             std::vector<CaseBranch> branches;
             for (u32 i = 0; i < result.entries; i++) {
-                auto key = state.locker.ObtainKey(result.buffer, result.offset + i * 4);
+                auto key = state.registry.ObtainKey(result.buffer, result.offset + i * 4);
                 if (!key) {
                     return {ParseResult::AbnormalFlow, parse_info};
                 }
@@ -656,14 +657,14 @@ void DecompileShader(CFGRebuildState& state) {
 
 std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 start_address,
                                                 const CompilerSettings& settings,
-                                                ConstBufferLocker& locker) {
+                                                Registry& registry) {
     auto result_out = std::make_unique<ShaderCharacteristics>();
     if (settings.depth == CompileDepth::BruteForce) {
         result_out->settings.depth = CompileDepth::BruteForce;
         return result_out;
     }
 
-    CFGRebuildState state{program_code, start_address, locker};
+    CFGRebuildState state{program_code, start_address, registry};
     // Inspect Code and generate blocks
     state.labels.clear();
     state.labels.emplace(start_address);

+ 2 - 1
src/video_core/shader/control_flow.h

@@ -12,6 +12,7 @@
 #include "video_core/engines/shader_bytecode.h"
 #include "video_core/shader/ast.h"
 #include "video_core/shader/compiler_settings.h"
+#include "video_core/shader/registry.h"
 #include "video_core/shader/shader_ir.h"
 
 namespace VideoCommon::Shader {
@@ -111,6 +112,6 @@ struct ShaderCharacteristics {
 
 std::unique_ptr<ShaderCharacteristics> ScanFlow(const ProgramCode& program_code, u32 start_address,
                                                 const CompilerSettings& settings,
-                                                ConstBufferLocker& locker);
+                                                Registry& registry);
 
 } // namespace VideoCommon::Shader

+ 2 - 2
src/video_core/shader/decode.cpp

@@ -141,7 +141,7 @@ void ShaderIR::Decode() {
     std::memcpy(&header, program_code.data(), sizeof(Tegra::Shader::Header));
 
     decompiled = false;
-    auto info = ScanFlow(program_code, main_offset, settings, locker);
+    auto info = ScanFlow(program_code, main_offset, settings, registry);
     auto& shader_info = *info;
     coverage_begin = shader_info.start;
     coverage_end = shader_info.end;
@@ -356,7 +356,7 @@ u32 ShaderIR::DecodeInstr(NodeBlock& bb, u32 pc) {
 
 void ShaderIR::PostDecode() {
     // Deduce texture handler size if needed
-    auto gpu_driver = locker.AccessGuestDriverProfile();
+    auto gpu_driver = registry.AccessGuestDriverProfile();
     DeduceTextureHandlerSize(gpu_driver, used_samplers);
     // Deduce Indexed Samplers
     if (!uses_indexed_samplers) {

+ 3 - 2
src/video_core/shader/decode/texture.cpp

@@ -12,6 +12,7 @@
 #include "common/logging/log.h"
 #include "video_core/engines/shader_bytecode.h"
 #include "video_core/shader/node_helper.h"
+#include "video_core/shader/registry.h"
 #include "video_core/shader/shader_ir.h"
 
 namespace VideoCommon::Shader {
@@ -359,8 +360,8 @@ ShaderIR::SamplerInfo ShaderIR::GetSamplerInfo(std::optional<SamplerInfo> sample
     if (sampler_info) {
         return *sampler_info;
     }
-    const auto sampler =
-        buffer ? locker.ObtainBindlessSampler(*buffer, offset) : locker.ObtainBoundSampler(offset);
+    const auto sampler = buffer ? registry.ObtainBindlessSampler(*buffer, offset)
+                                : registry.ObtainBoundSampler(offset);
     if (!sampler) {
         LOG_WARNING(HW_GPU, "Unknown sampler info");
         return SamplerInfo{TextureType::Texture2D, false, false, false};

+ 17 - 17
src/video_core/shader/const_buffer_locker.cpp → src/video_core/shader/registry.cpp

@@ -8,23 +8,23 @@
 #include "common/common_types.h"
 #include "video_core/engines/maxwell_3d.h"
 #include "video_core/engines/shader_type.h"
-#include "video_core/shader/const_buffer_locker.h"
+#include "video_core/shader/registry.h"
 
 namespace VideoCommon::Shader {
 
 using Tegra::Engines::SamplerDescriptor;
 
-ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
-                                     VideoCore::GuestDriverProfile stored_guest_driver_profile)
+Registry::Registry(Tegra::Engines::ShaderType shader_stage,
+                   VideoCore::GuestDriverProfile stored_guest_driver_profile)
     : stage{shader_stage}, stored_guest_driver_profile{stored_guest_driver_profile} {}
 
-ConstBufferLocker::ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
-                                     Tegra::Engines::ConstBufferEngineInterface& engine)
+Registry::Registry(Tegra::Engines::ShaderType shader_stage,
+                   Tegra::Engines::ConstBufferEngineInterface& engine)
     : stage{shader_stage}, engine{&engine} {}
 
-ConstBufferLocker::~ConstBufferLocker() = default;
+Registry::~Registry() = default;
 
-std::optional<u32> ConstBufferLocker::ObtainKey(u32 buffer, u32 offset) {
+std::optional<u32> Registry::ObtainKey(u32 buffer, u32 offset) {
     const std::pair<u32, u32> key = {buffer, offset};
     const auto iter = keys.find(key);
     if (iter != keys.end()) {
@@ -38,7 +38,7 @@ std::optional<u32> ConstBufferLocker::ObtainKey(u32 buffer, u32 offset) {
     return value;
 }
 
-std::optional<SamplerDescriptor> ConstBufferLocker::ObtainBoundSampler(u32 offset) {
+std::optional<SamplerDescriptor> Registry::ObtainBoundSampler(u32 offset) {
     const u32 key = offset;
     const auto iter = bound_samplers.find(key);
     if (iter != bound_samplers.end()) {
@@ -52,8 +52,8 @@ std::optional<SamplerDescriptor> ConstBufferLocker::ObtainBoundSampler(u32 offse
     return value;
 }
 
-std::optional<Tegra::Engines::SamplerDescriptor> ConstBufferLocker::ObtainBindlessSampler(
-    u32 buffer, u32 offset) {
+std::optional<Tegra::Engines::SamplerDescriptor> Registry::ObtainBindlessSampler(u32 buffer,
+                                                                                 u32 offset) {
     const std::pair key = {buffer, offset};
     const auto iter = bindless_samplers.find(key);
     if (iter != bindless_samplers.end()) {
@@ -67,7 +67,7 @@ std::optional<Tegra::Engines::SamplerDescriptor> ConstBufferLocker::ObtainBindle
     return value;
 }
 
-std::optional<u32> ConstBufferLocker::ObtainBoundBuffer() {
+std::optional<u32> Registry::ObtainBoundBuffer() {
     if (bound_buffer_saved) {
         return bound_buffer;
     }
@@ -79,24 +79,24 @@ std::optional<u32> ConstBufferLocker::ObtainBoundBuffer() {
     return bound_buffer;
 }
 
-void ConstBufferLocker::InsertKey(u32 buffer, u32 offset, u32 value) {
+void Registry::InsertKey(u32 buffer, u32 offset, u32 value) {
     keys.insert_or_assign({buffer, offset}, value);
 }
 
-void ConstBufferLocker::InsertBoundSampler(u32 offset, SamplerDescriptor sampler) {
+void Registry::InsertBoundSampler(u32 offset, SamplerDescriptor sampler) {
     bound_samplers.insert_or_assign(offset, sampler);
 }
 
-void ConstBufferLocker::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDescriptor sampler) {
+void Registry::InsertBindlessSampler(u32 buffer, u32 offset, SamplerDescriptor sampler) {
     bindless_samplers.insert_or_assign({buffer, offset}, sampler);
 }
 
-void ConstBufferLocker::SetBoundBuffer(u32 buffer) {
+void Registry::SetBoundBuffer(u32 buffer) {
     bound_buffer_saved = true;
     bound_buffer = buffer;
 }
 
-bool ConstBufferLocker::IsConsistent() const {
+bool Registry::IsConsistent() const {
     if (!engine) {
         return true;
     }
@@ -119,7 +119,7 @@ bool ConstBufferLocker::IsConsistent() const {
                        });
 }
 
-bool ConstBufferLocker::HasEqualKeys(const ConstBufferLocker& rhs) const {
+bool Registry::HasEqualKeys(const Registry& rhs) const {
     return std::tie(keys, bound_samplers, bindless_samplers) ==
            std::tie(rhs.keys, rhs.bound_samplers, rhs.bindless_samplers);
 }

+ 15 - 15
src/video_core/shader/const_buffer_locker.h → src/video_core/shader/registry.h

@@ -20,21 +20,21 @@ using BindlessSamplerMap =
     std::unordered_map<std::pair<u32, u32>, Tegra::Engines::SamplerDescriptor, Common::PairHash>;
 
 /**
- * The ConstBufferLocker is a class use to interface the 3D and compute engines with the shader
- * compiler. with it, the shader can obtain required data from GPU state and store it for disk
- * shader compilation.
+ * The Registry is a class use to interface the 3D and compute engines with the shader compiler.
+ * With it, the shader can obtain required data from GPU state and store it for disk shader
+ * compilation.
  */
-class ConstBufferLocker {
+class Registry {
 public:
-    explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
-                               VideoCore::GuestDriverProfile stored_guest_driver_profile);
+    explicit Registry(Tegra::Engines::ShaderType shader_stage,
+                      VideoCore::GuestDriverProfile stored_guest_driver_profile);
 
-    explicit ConstBufferLocker(Tegra::Engines::ShaderType shader_stage,
-                               Tegra::Engines::ConstBufferEngineInterface& engine);
+    explicit Registry(Tegra::Engines::ShaderType shader_stage,
+                      Tegra::Engines::ConstBufferEngineInterface& engine);
 
-    ~ConstBufferLocker();
+    ~Registry();
 
-    /// Retrieves a key from the locker, if it's registered, it will give the registered value, if
+    /// Retrieves a key from the registry, if it's registered, it will give the registered value, if
     /// not it will obtain it from maxwell3d and register it.
     std::optional<u32> ObtainKey(u32 buffer, u32 offset);
 
@@ -53,15 +53,15 @@ public:
     /// Inserts a bindless sampler key.
     void InsertBindlessSampler(u32 buffer, u32 offset, Tegra::Engines::SamplerDescriptor sampler);
 
-    /// Set the bound buffer for this locker.
+    /// Set the bound buffer for this registry.
     void SetBoundBuffer(u32 buffer);
 
-    /// Checks keys and samplers against engine's current const buffers. Returns true if they are
-    /// the same value, false otherwise;
+    /// Checks keys and samplers against engine's current const buffers.
+    /// Returns true if they are the same value, false otherwise.
     bool IsConsistent() const;
 
-    /// Returns true if the keys are equal to the other ones in the locker.
-    bool HasEqualKeys(const ConstBufferLocker& rhs) const;
+    /// Returns true if the keys are equal to the other ones in the registry.
+    bool HasEqualKeys(const Registry& rhs) const;
 
     /// Gives an getter to the const buffer keys in the database.
     const KeyMap& GetKeys() const {

+ 3 - 2
src/video_core/shader/shader_ir.cpp

@@ -11,6 +11,7 @@
 #include "common/logging/log.h"
 #include "video_core/engines/shader_bytecode.h"
 #include "video_core/shader/node_helper.h"
+#include "video_core/shader/registry.h"
 #include "video_core/shader/shader_ir.h"
 
 namespace VideoCommon::Shader {
@@ -24,8 +25,8 @@ using Tegra::Shader::PredOperation;
 using Tegra::Shader::Register;
 
 ShaderIR::ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
-                   ConstBufferLocker& locker)
-    : program_code{program_code}, main_offset{main_offset}, settings{settings}, locker{locker} {
+                   Registry& registry)
+    : program_code{program_code}, main_offset{main_offset}, settings{settings}, registry{registry} {
     Decode();
     PostDecode();
 }

+ 3 - 3
src/video_core/shader/shader_ir.h

@@ -18,8 +18,8 @@
 #include "video_core/engines/shader_header.h"
 #include "video_core/shader/ast.h"
 #include "video_core/shader/compiler_settings.h"
-#include "video_core/shader/const_buffer_locker.h"
 #include "video_core/shader/node.h"
+#include "video_core/shader/registry.h"
 
 namespace VideoCommon::Shader {
 
@@ -69,7 +69,7 @@ struct GlobalMemoryUsage {
 class ShaderIR final {
 public:
     explicit ShaderIR(const ProgramCode& program_code, u32 main_offset, CompilerSettings settings,
-                      ConstBufferLocker& locker);
+                      Registry& registry);
     ~ShaderIR();
 
     const std::map<u32, NodeBlock>& GetBasicBlocks() const {
@@ -414,7 +414,7 @@ private:
     const ProgramCode& program_code;
     const u32 main_offset;
     const CompilerSettings settings;
-    ConstBufferLocker& locker;
+    Registry& registry;
 
     bool decompiled{};
     bool disable_flow_stack{};

+ 2 - 2
src/video_core/shader/track.cpp

@@ -81,7 +81,7 @@ std::tuple<Node, TrackSampler> ShaderIR::TrackBindlessSampler(Node tracked, cons
                 MakeTrackSampler<BindlessSamplerNode>(cbuf->GetIndex(), immediate->GetValue());
             return {tracked, track};
         } else if (const auto operation = std::get_if<OperationNode>(&*offset)) {
-            auto bound_buffer = locker.ObtainBoundBuffer();
+            const auto bound_buffer = registry.ObtainBoundBuffer();
             if (!bound_buffer) {
                 return {};
             }
@@ -94,7 +94,7 @@ std::tuple<Node, TrackSampler> ShaderIR::TrackBindlessSampler(Node tracked, cons
             }
             auto [gpr, base_offset] = *pair;
             const auto offset_inm = std::get_if<ImmediateNode>(&*base_offset);
-            const auto& gpu_driver = locker.AccessGuestDriverProfile();
+            const auto& gpu_driver = registry.AccessGuestDriverProfile();
             const u32 bindless_cv = NewCustomVariable();
             const Node op =
                 Operation(OperationCode::UDiv, gpr, Immediate(gpu_driver.GetTextureHandlerSize()));