فهرست منبع

gl_rasterizer: Define enum types for each vertex texcoord attribute.

bunnei 10 سال پیش
والد
کامیت
e7b1f2ae0a

+ 6 - 6
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -61,12 +61,12 @@ void RasterizerOpenGL::InitObjects() {
     glVertexAttribPointer(GLShader::ATTRIBUTE_COLOR, 4, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, color));
     glEnableVertexAttribArray(GLShader::ATTRIBUTE_COLOR);
 
-    glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORDS + 0, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0));
-    glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORDS + 1, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1));
-    glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORDS + 2, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2));
-    glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORDS + 0);
-    glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORDS + 1);
-    glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORDS + 2);
+    glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD0, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord0));
+    glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD1, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord1));
+    glVertexAttribPointer(GLShader::ATTRIBUTE_TEXCOORD2, 2, GL_FLOAT, GL_FALSE, sizeof(HardwareVertex), (GLvoid*)offsetof(HardwareVertex, tex_coord2));
+    glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD0);
+    glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD1);
+    glEnableVertexAttribArray(GLShader::ATTRIBUTE_TEXCOORD2);
 
     SetShader();
 

+ 3 - 3
src/video_core/renderer_opengl/gl_shader_util.cpp

@@ -68,9 +68,9 @@ GLuint LoadProgram(const char* vertex_shader, const char* fragment_shader) {
 
     glBindAttribLocation(program_id, Attributes::ATTRIBUTE_POSITION, "vert_position");
     glBindAttribLocation(program_id, Attributes::ATTRIBUTE_COLOR, "vert_color");
-    glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 0, "vert_texcoord0");
-    glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 1, "vert_texcoord1");
-    glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORDS + 2, "vert_texcoord2");
+    glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORD0, "vert_texcoord0");
+    glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORD1, "vert_texcoord1");
+    glBindAttribLocation(program_id, Attributes::ATTRIBUTE_TEXCOORD2, "vert_texcoord2");
 
     glLinkProgram(program_id);
 

+ 5 - 3
src/video_core/renderer_opengl/gl_shader_util.h

@@ -9,9 +9,11 @@
 namespace GLShader {
 
 enum Attributes {
-    ATTRIBUTE_POSITION  = 0,
-    ATTRIBUTE_COLOR     = 1,
-    ATTRIBUTE_TEXCOORDS = 2,
+    ATTRIBUTE_POSITION,
+    ATTRIBUTE_COLOR,
+    ATTRIBUTE_TEXCOORD0,
+    ATTRIBUTE_TEXCOORD1,
+    ATTRIBUTE_TEXCOORD2,
 };
 
 /**