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gl_shader_disk_cache: Use unordered containers

ReinUsesLisp 7 ani în urmă
părinte
comite
e6a2245304

+ 3 - 3
src/video_core/renderer_opengl/gl_shader_cache.cpp

@@ -431,11 +431,11 @@ CachedProgram ShaderCacheOpenGL::GeneratePrecompiledProgram(
     return shader;
 }
 
-std::map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShaders(
+std::unordered_map<u64, UnspecializedShader> ShaderCacheOpenGL::GenerateUnspecializedShaders(
     const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
     const std::vector<ShaderDiskCacheRaw>& raws,
-    const std::map<u64, ShaderDiskCacheDecompiled>& decompiled) {
-    std::map<u64, UnspecializedShader> unspecialized;
+    const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled) {
+    std::unordered_map<u64, UnspecializedShader> unspecialized;
 
     if (callback)
         callback(VideoCore::LoadCallbackStage::Decompile, 0, raws.size());

+ 10 - 10
src/video_core/renderer_opengl/gl_shader_cache.h

@@ -5,10 +5,10 @@
 #pragma once
 
 #include <array>
-#include <map>
 #include <memory>
 #include <set>
 #include <tuple>
+#include <unordered_map>
 
 #include <glad/glad.h>
 
@@ -34,8 +34,8 @@ struct UnspecializedShader;
 using Shader = std::shared_ptr<CachedShader>;
 using CachedProgram = std::shared_ptr<OGLProgram>;
 using Maxwell = Tegra::Engines::Maxwell3D::Regs;
-using PrecompiledPrograms = std::map<ShaderDiskCacheUsage, CachedProgram>;
-using PrecompiledShaders = std::map<u64, GLShader::ProgramResult>;
+using PrecompiledPrograms = std::unordered_map<ShaderDiskCacheUsage, CachedProgram>;
+using PrecompiledShaders = std::unordered_map<u64, GLShader::ProgramResult>;
 
 class CachedShader final : public RasterizerCacheObject {
 public:
@@ -102,12 +102,12 @@ private:
 
     std::string code;
 
-    std::map<BaseBindings, CachedProgram> programs;
-    std::map<BaseBindings, GeometryPrograms> geometry_programs;
+    std::unordered_map<BaseBindings, CachedProgram> programs;
+    std::unordered_map<BaseBindings, GeometryPrograms> geometry_programs;
 
-    std::map<u32, GLuint> cbuf_resource_cache;
-    std::map<u32, GLuint> gmem_resource_cache;
-    std::map<u32, GLint> uniform_cache;
+    std::unordered_map<u32, GLuint> cbuf_resource_cache;
+    std::unordered_map<u32, GLuint> gmem_resource_cache;
+    std::unordered_map<u32, GLint> uniform_cache;
 };
 
 class ShaderCacheOpenGL final : public RasterizerCache<Shader> {
@@ -122,10 +122,10 @@ public:
     Shader GetStageProgram(Maxwell::ShaderProgram program);
 
 private:
-    std::map<u64, UnspecializedShader> GenerateUnspecializedShaders(
+    std::unordered_map<u64, UnspecializedShader> GenerateUnspecializedShaders(
         const std::atomic_bool& stop_loading, const VideoCore::DiskResourceLoadCallback& callback,
         const std::vector<ShaderDiskCacheRaw>& raws,
-        const std::map<u64, ShaderDiskCacheDecompiled>& decompiled);
+        const std::unordered_map<u64, ShaderDiskCacheDecompiled>& decompiled);
 
     CachedProgram GeneratePrecompiledProgram(const ShaderDiskCacheDump& dump,
                                              const std::set<GLenum>& supported_formats);

+ 6 - 6
src/video_core/renderer_opengl/gl_shader_disk_cache.cpp

@@ -211,8 +211,8 @@ ShaderDiskCacheOpenGL::LoadTransferable() {
     return {{raws, usages}};
 }
 
-std::pair<std::map<u64, ShaderDiskCacheDecompiled>,
-          std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
+std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
+          std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
 ShaderDiskCacheOpenGL::LoadPrecompiled() {
     if (!IsUsable())
         return {};
@@ -236,8 +236,8 @@ ShaderDiskCacheOpenGL::LoadPrecompiled() {
     return *result;
 }
 
-std::optional<std::pair<std::map<u64, ShaderDiskCacheDecompiled>,
-                        std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
+std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
+                        std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
 ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
     ShaderCacheVersionHash file_hash{};
     if (file.ReadArray(file_hash.data(), file_hash.size()) != file_hash.size()) {
@@ -248,8 +248,8 @@ ShaderDiskCacheOpenGL::LoadPrecompiledFile(FileUtil::IOFile& file) {
         return {};
     }
 
-    std::map<u64, ShaderDiskCacheDecompiled> decompiled;
-    std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
+    std::unordered_map<u64, ShaderDiskCacheDecompiled> decompiled;
+    std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump> dumps;
     while (file.Tell() < file.GetSize()) {
         PrecompiledEntryKind kind{};
         if (file.ReadBytes(&kind, sizeof(u32)) != sizeof(u32)) {

+ 45 - 37
src/video_core/renderer_opengl/gl_shader_disk_cache.h

@@ -5,9 +5,10 @@
 #pragma once
 
 #include <optional>
-#include <set>
 #include <string>
 #include <tuple>
+#include <unordered_map>
+#include <unordered_set>
 #include <utility>
 #include <vector>
 
@@ -37,23 +38,54 @@ struct BaseBindings {
     u32 gmem{};
     u32 sampler{};
 
-    bool operator<(const BaseBindings& rhs) const {
-        return Tie() < rhs.Tie();
-    }
-
     bool operator==(const BaseBindings& rhs) const {
-        return Tie() == rhs.Tie();
+        return std::tie(cbuf, gmem, sampler) == std::tie(rhs.cbuf, rhs.gmem, rhs.sampler);
     }
 
     bool operator!=(const BaseBindings& rhs) const {
         return !operator==(rhs);
     }
+};
+
+/// Describes how a shader is used
+struct ShaderDiskCacheUsage {
+    u64 unique_identifier{};
+    BaseBindings bindings;
+    GLenum primitive{};
+
+    bool operator==(const ShaderDiskCacheUsage& rhs) const {
+        return std::tie(unique_identifier, bindings, primitive) ==
+               std::tie(rhs.unique_identifier, rhs.bindings, rhs.primitive);
+    }
+
+    bool operator!=(const ShaderDiskCacheUsage& rhs) const {
+        return !operator==(rhs);
+    }
+};
+
+} // namespace OpenGL
+
+namespace std {
+
+template <>
+struct hash<OpenGL::BaseBindings> {
+    std::size_t operator()(const OpenGL::BaseBindings& bindings) const {
+        return bindings.cbuf | bindings.gmem << 8 | bindings.sampler << 16;
+    }
+};
 
-    std::tuple<u32, u32, u32> Tie() const {
-        return std::tie(cbuf, gmem, sampler);
+template <>
+struct hash<OpenGL::ShaderDiskCacheUsage> {
+    std::size_t operator()(const OpenGL::ShaderDiskCacheUsage& usage) const {
+        return static_cast<std::size_t>(usage.unique_identifier) ^
+               std::hash<OpenGL::BaseBindings>()(usage.bindings) ^ usage.primitive << 16;
     }
 };
 
+} // namespace std
+
+namespace OpenGL {
+
 /// Describes a shader how it's used by the guest GPU
 class ShaderDiskCacheRaw {
 public:
@@ -114,30 +146,6 @@ private:
     ProgramCode program_code_b;
 };
 
-/// Describes how a shader is used
-struct ShaderDiskCacheUsage {
-    bool operator<(const ShaderDiskCacheUsage& rhs) const {
-        return Tie() < rhs.Tie();
-    }
-
-    bool operator==(const ShaderDiskCacheUsage& rhs) const {
-        return Tie() == rhs.Tie();
-    }
-
-    bool operator!=(const ShaderDiskCacheUsage& rhs) const {
-        return !operator==(rhs);
-    }
-
-    u64 unique_identifier{};
-    BaseBindings bindings;
-    GLenum primitive{};
-
-private:
-    std::tuple<u64, BaseBindings, GLenum> Tie() const {
-        return std::tie(unique_identifier, bindings, primitive);
-    }
-};
-
 /// Contains decompiled data from a shader
 struct ShaderDiskCacheDecompiled {
     std::string code;
@@ -159,8 +167,8 @@ public:
     LoadTransferable();
 
     /// Loads current game's precompiled cache. Invalidates on failure.
-    std::pair<std::map<u64, ShaderDiskCacheDecompiled>,
-              std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
+    std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
+              std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>
     LoadPrecompiled();
 
     /// Removes the transferable (and precompiled) cache file.
@@ -184,8 +192,8 @@ public:
 
 private:
     /// Loads the transferable cache. Returns empty on failure.
-    std::optional<std::pair<std::map<u64, ShaderDiskCacheDecompiled>,
-                            std::map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
+    std::optional<std::pair<std::unordered_map<u64, ShaderDiskCacheDecompiled>,
+                            std::unordered_map<ShaderDiskCacheUsage, ShaderDiskCacheDump>>>
     LoadPrecompiledFile(FileUtil::IOFile& file);
 
     /// Loads a decompiled cache entry from the passed file. Returns empty on failure.
@@ -229,7 +237,7 @@ private:
     // Copre system
     Core::System& system;
     // Stored transferable shaders
-    std::map<u64, std::set<ShaderDiskCacheUsage>> transferable;
+    std::map<u64, std::unordered_set<ShaderDiskCacheUsage>> transferable;
     // The cache has been loaded at boot
     bool tried_to_load{};
 };