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gl_shader_decompiler: Roll back to GLSL core 430

RenderDoc won't build shaders if we use GLSL compatibility.
ReinUsesLisp 6 lat temu
rodzic
commit
e612242977

+ 1 - 1
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -478,7 +478,7 @@ private:
     void DecompileAST();
 
     void DeclareHeader() {
-        code.AddLine("#version 450 compatibility");
+        code.AddLine("#version 430 core");
         code.AddLine("#extension GL_ARB_separate_shader_objects : enable");
         if (device.HasShaderBallot()) {
             code.AddLine("#extension GL_ARB_shader_ballot : require");