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@@ -1,42 +0,0 @@
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-// Copyright 2013 Dolphin Emulator Project / 2014 Citra Emulator Project
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-// Licensed under GPLv2 or any later version
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-// Refer to the license.txt file included.
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-
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-#pragma once
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-
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-#include <map>
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-
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-#include "common/common_types.h"
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-
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-// This simple class creates a wrapper around a C/C++ function that saves all fp state
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-// before entering it, and restores it upon exit. This is required to be able to selectively
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-// call functions from generated code, without inflicting the performance hit and increase
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-// of complexity that it means to protect the generated code from this problem.
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-
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-// This process is called thunking.
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-
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-// There will only ever be one level of thunking on the stack, plus,
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-// we don't want to pollute the stack, so we store away regs somewhere global.
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-// NOT THREAD SAFE. This may only be used from the CPU thread.
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-// Any other thread using this stuff will be FATAL.
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-
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-class ThunkManager : public Gen::XCodeBlock
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-{
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- std::map<void *, const u8 *> thunks;
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-
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- const u8 *save_regs;
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- const u8 *load_regs;
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-
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-public:
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- ThunkManager() {
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- Init();
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- }
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- ~ThunkManager() {
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- Shutdown();
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- }
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- void *ProtectFunction(void *function, int num_params);
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-private:
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- void Init();
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- void Shutdown();
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- void Reset();
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-};
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