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@@ -25,66 +25,36 @@ public:
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ResetType intitial_reset_type; ///< ResetType specified at Event initialization
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ResetType reset_type; ///< Current ResetType
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- bool locked; ///< Event signal wait
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+ bool signaled; ///< Whether the event has already been signaled
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std::string name; ///< Name of event (optional)
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ResultVal<bool> WaitSynchronization() override {
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- bool wait = locked;
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- if (locked) {
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+ bool wait = !signaled;
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+ if (wait) {
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AddWaitingThread(GetCurrentThread());
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Kernel::WaitCurrentThread(WAITTYPE_EVENT, this);
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}
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- if (reset_type != RESETTYPE_STICKY) {
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- locked = true;
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- }
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return MakeResult<bool>(wait);
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}
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};
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-/**
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- * Changes whether an event is locked or not
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- * @param handle Handle to event to change
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- * @param locked Boolean locked value to set event
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- * @return Result of operation, 0 on success, otherwise error code
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- */
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-ResultCode SetEventLocked(const Handle handle, const bool locked) {
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- Event* evt = g_handle_table.Get<Event>(handle).get();
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- if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
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-
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- evt->locked = locked;
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-
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- return RESULT_SUCCESS;
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-}
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-
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-/**
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- * Signals an event
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- * @param handle Handle to event to signal
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- * @return Result of operation, 0 on success, otherwise error code
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- */
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ResultCode SignalEvent(const Handle handle) {
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Event* evt = g_handle_table.Get<Event>(handle).get();
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- if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
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+ if (evt == nullptr)
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+ return InvalidHandle(ErrorModule::Kernel);
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- // If any thread is signalled awake by this event, assume the event was "caught" and reset
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- // the event. This will result in the next thread waiting on the event to block. Otherwise,
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- // the event will not be reset, and the next thread to call WaitSynchronization on it will
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- // not block. Not sure if this is correct behavior, but it seems to work.
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- // TODO(bunnei): Test how this works on hardware
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- evt->locked = evt->ResumeAllWaitingThreads();
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+ evt->signaled = true;
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+ evt->ReleaseAllWaitingThreads();
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return RESULT_SUCCESS;
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}
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-/**
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- * Clears an event
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- * @param handle Handle to event to clear
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- * @return Result of operation, 0 on success, otherwise error code
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- */
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ResultCode ClearEvent(Handle handle) {
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Event* evt = g_handle_table.Get<Event>(handle).get();
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- if (evt == nullptr) return InvalidHandle(ErrorModule::Kernel);
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+ if (evt == nullptr)
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+ return InvalidHandle(ErrorModule::Kernel);
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- evt->locked = true;
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+ evt->signaled = false;
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return RESULT_SUCCESS;
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}
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@@ -102,19 +72,13 @@ Event* CreateEvent(Handle& handle, const ResetType reset_type, const std::string
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// TOOD(yuriks): Fix error reporting
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handle = Kernel::g_handle_table.Create(evt).ValueOr(INVALID_HANDLE);
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- evt->locked = true;
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+ evt->signaled = false;
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evt->reset_type = evt->intitial_reset_type = reset_type;
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evt->name = name;
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return evt;
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}
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-/**
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- * Creates an event
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- * @param reset_type ResetType describing how to create event
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- * @param name Optional name of event
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- * @return Handle to newly created Event object
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- */
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Handle CreateEvent(const ResetType reset_type, const std::string& name) {
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Handle handle;
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Event* evt = CreateEvent(handle, reset_type, name);
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