|
|
@@ -20,7 +20,7 @@ static Common::Rectangle<T> MaxRectangle(Common::Rectangle<T> window_area,
|
|
|
static_cast<T>(std::round(scale * screen_aspect_ratio))};
|
|
|
}
|
|
|
|
|
|
-FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) {
|
|
|
+FramebufferLayout DefaultFrameLayout(u32 width, u32 height) {
|
|
|
ASSERT(width > 0);
|
|
|
ASSERT(height > 0);
|
|
|
// The drawing code needs at least somewhat valid values for both screens
|
|
|
@@ -29,22 +29,23 @@ FramebufferLayout DefaultFrameLayout(unsigned width, unsigned height) {
|
|
|
|
|
|
const float emulation_aspect_ratio{static_cast<float>(ScreenUndocked::Height) /
|
|
|
ScreenUndocked::Width};
|
|
|
- Common::Rectangle<unsigned> screen_window_area{0, 0, width, height};
|
|
|
- Common::Rectangle<unsigned> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
|
|
|
+ const auto window_aspect_ratio = static_cast<float>(height) / width;
|
|
|
|
|
|
- float window_aspect_ratio = static_cast<float>(height) / width;
|
|
|
+ const Common::Rectangle<u32> screen_window_area{0, 0, width, height};
|
|
|
+ Common::Rectangle<u32> screen = MaxRectangle(screen_window_area, emulation_aspect_ratio);
|
|
|
|
|
|
if (window_aspect_ratio < emulation_aspect_ratio) {
|
|
|
screen = screen.TranslateX((screen_window_area.GetWidth() - screen.GetWidth()) / 2);
|
|
|
} else {
|
|
|
screen = screen.TranslateY((height - screen.GetHeight()) / 2);
|
|
|
}
|
|
|
+
|
|
|
res.screen = screen;
|
|
|
return res;
|
|
|
}
|
|
|
|
|
|
-FramebufferLayout FrameLayoutFromResolutionScale(u16 res_scale) {
|
|
|
- int width, height;
|
|
|
+FramebufferLayout FrameLayoutFromResolutionScale(u32 res_scale) {
|
|
|
+ u32 width, height;
|
|
|
|
|
|
if (Settings::values.use_docked_mode) {
|
|
|
width = ScreenDocked::WidthDocked * res_scale;
|