@@ -419,6 +419,10 @@ public:
code.AddLine("void main() {{");
++code.scope;
+ if (stage == ShaderType::Vertex) {
+ code.AddLine("gl_Position = vec4(0.0f, 0.0f, 0.0f, 1.0f);");
+ }
+
if (ir.IsDecompiled()) {
DecompileAST();
} else {