|
@@ -0,0 +1,116 @@
|
|
|
|
|
+// Copyright 2019 yuzu Emulator Project
|
|
|
|
|
+// Licensed under GPLv2 or any later version
|
|
|
|
|
+// Refer to the license.txt file included.
|
|
|
|
|
+
|
|
|
|
|
+#include <cstring>
|
|
|
|
|
+#include <memory>
|
|
|
|
|
+#include <optional>
|
|
|
|
|
+#include <tuple>
|
|
|
|
|
+
|
|
|
|
|
+#include "common/alignment.h"
|
|
|
|
|
+#include "core/core.h"
|
|
|
|
|
+#include "core/memory.h"
|
|
|
|
|
+#include "video_core/renderer_vulkan/declarations.h"
|
|
|
|
|
+#include "video_core/renderer_vulkan/vk_buffer_cache.h"
|
|
|
|
|
+#include "video_core/renderer_vulkan/vk_scheduler.h"
|
|
|
|
|
+#include "video_core/renderer_vulkan/vk_stream_buffer.h"
|
|
|
|
|
+
|
|
|
|
|
+namespace Vulkan {
|
|
|
|
|
+
|
|
|
|
|
+VKBufferCache::VKBufferCache(Tegra::MemoryManager& tegra_memory_manager,
|
|
|
|
|
+ VideoCore::RasterizerInterface& rasterizer, const VKDevice& device,
|
|
|
|
|
+ VKMemoryManager& memory_manager, VKScheduler& scheduler, u64 size)
|
|
|
|
|
+ : RasterizerCache{rasterizer}, tegra_memory_manager{tegra_memory_manager} {
|
|
|
|
|
+ const auto usage = vk::BufferUsageFlagBits::eVertexBuffer |
|
|
|
|
|
+ vk::BufferUsageFlagBits::eIndexBuffer |
|
|
|
|
|
+ vk::BufferUsageFlagBits::eUniformBuffer;
|
|
|
|
|
+ const auto access = vk::AccessFlagBits::eVertexAttributeRead | vk::AccessFlagBits::eIndexRead |
|
|
|
|
|
+ vk::AccessFlagBits::eUniformRead;
|
|
|
|
|
+ stream_buffer =
|
|
|
|
|
+ std::make_unique<VKStreamBuffer>(device, memory_manager, scheduler, size, usage, access,
|
|
|
|
|
+ vk::PipelineStageFlagBits::eAllCommands);
|
|
|
|
|
+ buffer_handle = stream_buffer->GetBuffer();
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+VKBufferCache::~VKBufferCache() = default;
|
|
|
|
|
+
|
|
|
|
|
+u64 VKBufferCache::UploadMemory(Tegra::GPUVAddr gpu_addr, std::size_t size, u64 alignment,
|
|
|
|
|
+ bool cache) {
|
|
|
|
|
+ const auto cpu_addr{tegra_memory_manager.GpuToCpuAddress(gpu_addr)};
|
|
|
|
|
+ ASSERT(cpu_addr);
|
|
|
|
|
+
|
|
|
|
|
+ // Cache management is a big overhead, so only cache entries with a given size.
|
|
|
|
|
+ // TODO: Figure out which size is the best for given games.
|
|
|
|
|
+ cache &= size >= 2048;
|
|
|
|
|
+
|
|
|
|
|
+ if (cache) {
|
|
|
|
|
+ if (auto entry = TryGet(*cpu_addr); entry) {
|
|
|
|
|
+ if (entry->size >= size && entry->alignment == alignment) {
|
|
|
|
|
+ return entry->offset;
|
|
|
|
|
+ }
|
|
|
|
|
+ Unregister(entry);
|
|
|
|
|
+ }
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ AlignBuffer(alignment);
|
|
|
|
|
+ const u64 uploaded_offset = buffer_offset;
|
|
|
|
|
+
|
|
|
|
|
+ Memory::ReadBlock(*cpu_addr, buffer_ptr, size);
|
|
|
|
|
+
|
|
|
|
|
+ buffer_ptr += size;
|
|
|
|
|
+ buffer_offset += size;
|
|
|
|
|
+
|
|
|
|
|
+ if (cache) {
|
|
|
|
|
+ auto entry = std::make_shared<CachedBufferEntry>();
|
|
|
|
|
+ entry->offset = uploaded_offset;
|
|
|
|
|
+ entry->size = size;
|
|
|
|
|
+ entry->alignment = alignment;
|
|
|
|
|
+ entry->addr = *cpu_addr;
|
|
|
|
|
+ Register(entry);
|
|
|
|
|
+ }
|
|
|
|
|
+
|
|
|
|
|
+ return uploaded_offset;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+u64 VKBufferCache::UploadHostMemory(const u8* raw_pointer, std::size_t size, u64 alignment) {
|
|
|
|
|
+ AlignBuffer(alignment);
|
|
|
|
|
+ std::memcpy(buffer_ptr, raw_pointer, size);
|
|
|
|
|
+ const u64 uploaded_offset = buffer_offset;
|
|
|
|
|
+
|
|
|
|
|
+ buffer_ptr += size;
|
|
|
|
|
+ buffer_offset += size;
|
|
|
|
|
+ return uploaded_offset;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+std::tuple<u8*, u64> VKBufferCache::ReserveMemory(std::size_t size, u64 alignment) {
|
|
|
|
|
+ AlignBuffer(alignment);
|
|
|
|
|
+ u8* const uploaded_ptr = buffer_ptr;
|
|
|
|
|
+ const u64 uploaded_offset = buffer_offset;
|
|
|
|
|
+
|
|
|
|
|
+ buffer_ptr += size;
|
|
|
|
|
+ buffer_offset += size;
|
|
|
|
|
+ return {uploaded_ptr, uploaded_offset};
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+void VKBufferCache::Reserve(std::size_t max_size) {
|
|
|
|
|
+ bool invalidate;
|
|
|
|
|
+ std::tie(buffer_ptr, buffer_offset_base, invalidate) = stream_buffer->Reserve(max_size);
|
|
|
|
|
+ buffer_offset = buffer_offset_base;
|
|
|
|
|
+
|
|
|
|
|
+ if (invalidate) {
|
|
|
|
|
+ InvalidateAll();
|
|
|
|
|
+ }
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+VKExecutionContext VKBufferCache::Send(VKExecutionContext exctx) {
|
|
|
|
|
+ return stream_buffer->Send(exctx, buffer_offset - buffer_offset_base);
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+void VKBufferCache::AlignBuffer(std::size_t alignment) {
|
|
|
|
|
+ // Align the offset, not the mapped pointer
|
|
|
|
|
+ const u64 offset_aligned = Common::AlignUp(buffer_offset, alignment);
|
|
|
|
|
+ buffer_ptr += offset_aligned - buffer_offset;
|
|
|
|
|
+ buffer_offset = offset_aligned;
|
|
|
|
|
+}
|
|
|
|
|
+
|
|
|
|
|
+} // namespace Vulkan
|