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+// Copyright 2021 yuzu Emulator Project
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+// Licensed under GPLv2 or any later version
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+// Refer to the license.txt file included.
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+
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+#include <string_view>
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+
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+#include "shader_recompiler/backend/glsl/emit_context.h"
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+#include "shader_recompiler/backend/glsl/emit_glsl_instructions.h"
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+#include "shader_recompiler/frontend/ir/value.h"
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+#include "shader_recompiler/profile.h"
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+
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+namespace Shader::Backend::GLSL {
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+void EmitIAdd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
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+ [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
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+ ctx.AddU32("{}={}+{};", *inst, a, b);
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+}
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+
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+void EmitIAdd64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
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+ [[maybe_unused]] std::string b) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitISub32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
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+ [[maybe_unused]] std::string b) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitISub64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
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+ [[maybe_unused]] std::string b) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitIMul32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
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+ [[maybe_unused]] std::string b) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitINeg32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitINeg64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitIAbs32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitIAbs64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitShiftLeftLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
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+ [[maybe_unused]] std::string shift) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitShiftLeftLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
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+ [[maybe_unused]] std::string shift) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitShiftRightLogical32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
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+ [[maybe_unused]] std::string shift) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitShiftRightLogical64([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
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+ [[maybe_unused]] std::string shift) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitShiftRightArithmetic32([[maybe_unused]] EmitContext& ctx,
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+ [[maybe_unused]] std::string base,
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+ [[maybe_unused]] std::string shift) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitShiftRightArithmetic64([[maybe_unused]] EmitContext& ctx,
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+ [[maybe_unused]] std::string base,
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+ [[maybe_unused]] std::string shift) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBitwiseAnd32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
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+ [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBitwiseOr32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
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+ [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBitwiseXor32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
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+ [[maybe_unused]] std::string a, [[maybe_unused]] std::string b) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBitFieldInsert([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string base,
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+ [[maybe_unused]] std::string insert, [[maybe_unused]] std::string offset,
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+ std::string count) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBitFieldSExtract([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
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+ [[maybe_unused]] std::string base, [[maybe_unused]] std::string offset,
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+ std::string count) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBitFieldUExtract([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
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+ [[maybe_unused]] std::string base, [[maybe_unused]] std::string offset,
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+ std::string count) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBitReverse32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBitCount32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitBitwiseNot32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitFindSMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitFindUMsb32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string value) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitSMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
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+ [[maybe_unused]] std::string b) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitUMin32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
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+ [[maybe_unused]] std::string b) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitSMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
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+ [[maybe_unused]] std::string b) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitUMax32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string a,
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+ [[maybe_unused]] std::string b) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitSClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
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+ [[maybe_unused]] std::string value, [[maybe_unused]] std::string min,
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+ std::string max) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitUClamp32([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] IR::Inst* inst,
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+ [[maybe_unused]] std::string value, [[maybe_unused]] std::string min,
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+ std::string max) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitSLessThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
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+ [[maybe_unused]] std::string rhs) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitULessThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
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+ [[maybe_unused]] std::string rhs) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitIEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
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+ [[maybe_unused]] std::string rhs) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitSLessThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
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+ [[maybe_unused]] std::string rhs) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitULessThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
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+ [[maybe_unused]] std::string rhs) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitSGreaterThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
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+ [[maybe_unused]] std::string rhs) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitUGreaterThan([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
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+ [[maybe_unused]] std::string rhs) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitINotEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
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+ [[maybe_unused]] std::string rhs) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitSGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
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+ [[maybe_unused]] std::string rhs) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+
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+void EmitUGreaterThanEqual([[maybe_unused]] EmitContext& ctx, [[maybe_unused]] std::string lhs,
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+ [[maybe_unused]] std::string rhs) {
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+ throw NotImplementedException("GLSL Instruction");
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+}
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+} // namespace Shader::Backend::GLSL
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