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@@ -18,188 +18,14 @@
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/maxwell_3d.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/engines/shader_bytecode.h"
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#include "video_core/engines/shader_header.h"
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#include "video_core/engines/shader_header.h"
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+#include "video_core/shader/node.h"
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namespace VideoCommon::Shader {
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namespace VideoCommon::Shader {
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-class OperationNode;
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-class ConditionalNode;
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-class GprNode;
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-class ImmediateNode;
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-class InternalFlagNode;
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-class PredicateNode;
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-class AbufNode; ///< Attribute buffer
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-class CbufNode; ///< Constant buffer
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-class LmemNode; ///< Local memory
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-class GmemNode; ///< Global memory
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-class CommentNode;
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-
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using ProgramCode = std::vector<u64>;
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using ProgramCode = std::vector<u64>;
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-using NodeData =
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- std::variant<OperationNode, ConditionalNode, GprNode, ImmediateNode, InternalFlagNode,
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- PredicateNode, AbufNode, CbufNode, LmemNode, GmemNode, CommentNode>;
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-using Node = std::shared_ptr<NodeData>;
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-using Node4 = std::array<Node, 4>;
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-using NodeBlock = std::vector<Node>;
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-
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constexpr u32 MAX_PROGRAM_LENGTH = 0x1000;
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constexpr u32 MAX_PROGRAM_LENGTH = 0x1000;
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-enum class OperationCode {
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- Assign, /// (float& dest, float src) -> void
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-
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- Select, /// (MetaArithmetic, bool pred, float a, float b) -> float
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-
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- FAdd, /// (MetaArithmetic, float a, float b) -> float
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- FMul, /// (MetaArithmetic, float a, float b) -> float
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- FDiv, /// (MetaArithmetic, float a, float b) -> float
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- FFma, /// (MetaArithmetic, float a, float b, float c) -> float
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- FNegate, /// (MetaArithmetic, float a) -> float
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- FAbsolute, /// (MetaArithmetic, float a) -> float
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- FClamp, /// (MetaArithmetic, float value, float min, float max) -> float
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- FMin, /// (MetaArithmetic, float a, float b) -> float
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- FMax, /// (MetaArithmetic, float a, float b) -> float
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- FCos, /// (MetaArithmetic, float a) -> float
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- FSin, /// (MetaArithmetic, float a) -> float
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- FExp2, /// (MetaArithmetic, float a) -> float
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- FLog2, /// (MetaArithmetic, float a) -> float
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- FInverseSqrt, /// (MetaArithmetic, float a) -> float
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- FSqrt, /// (MetaArithmetic, float a) -> float
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- FRoundEven, /// (MetaArithmetic, float a) -> float
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- FFloor, /// (MetaArithmetic, float a) -> float
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- FCeil, /// (MetaArithmetic, float a) -> float
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- FTrunc, /// (MetaArithmetic, float a) -> float
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- FCastInteger, /// (MetaArithmetic, int a) -> float
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- FCastUInteger, /// (MetaArithmetic, uint a) -> float
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-
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- IAdd, /// (MetaArithmetic, int a, int b) -> int
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- IMul, /// (MetaArithmetic, int a, int b) -> int
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- IDiv, /// (MetaArithmetic, int a, int b) -> int
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- INegate, /// (MetaArithmetic, int a) -> int
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- IAbsolute, /// (MetaArithmetic, int a) -> int
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- IMin, /// (MetaArithmetic, int a, int b) -> int
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- IMax, /// (MetaArithmetic, int a, int b) -> int
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- ICastFloat, /// (MetaArithmetic, float a) -> int
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- ICastUnsigned, /// (MetaArithmetic, uint a) -> int
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- ILogicalShiftLeft, /// (MetaArithmetic, int a, uint b) -> int
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- ILogicalShiftRight, /// (MetaArithmetic, int a, uint b) -> int
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- IArithmeticShiftRight, /// (MetaArithmetic, int a, uint b) -> int
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- IBitwiseAnd, /// (MetaArithmetic, int a, int b) -> int
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- IBitwiseOr, /// (MetaArithmetic, int a, int b) -> int
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- IBitwiseXor, /// (MetaArithmetic, int a, int b) -> int
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- IBitwiseNot, /// (MetaArithmetic, int a) -> int
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- IBitfieldInsert, /// (MetaArithmetic, int base, int insert, int offset, int bits) -> int
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- IBitfieldExtract, /// (MetaArithmetic, int value, int offset, int offset) -> int
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- IBitCount, /// (MetaArithmetic, int) -> int
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-
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- UAdd, /// (MetaArithmetic, uint a, uint b) -> uint
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- UMul, /// (MetaArithmetic, uint a, uint b) -> uint
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- UDiv, /// (MetaArithmetic, uint a, uint b) -> uint
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- UMin, /// (MetaArithmetic, uint a, uint b) -> uint
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- UMax, /// (MetaArithmetic, uint a, uint b) -> uint
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- UCastFloat, /// (MetaArithmetic, float a) -> uint
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- UCastSigned, /// (MetaArithmetic, int a) -> uint
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- ULogicalShiftLeft, /// (MetaArithmetic, uint a, uint b) -> uint
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- ULogicalShiftRight, /// (MetaArithmetic, uint a, uint b) -> uint
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- UArithmeticShiftRight, /// (MetaArithmetic, uint a, uint b) -> uint
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- UBitwiseAnd, /// (MetaArithmetic, uint a, uint b) -> uint
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- UBitwiseOr, /// (MetaArithmetic, uint a, uint b) -> uint
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- UBitwiseXor, /// (MetaArithmetic, uint a, uint b) -> uint
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- UBitwiseNot, /// (MetaArithmetic, uint a) -> uint
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- UBitfieldInsert, /// (MetaArithmetic, uint base, uint insert, int offset, int bits) -> uint
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- UBitfieldExtract, /// (MetaArithmetic, uint value, int offset, int offset) -> uint
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- UBitCount, /// (MetaArithmetic, uint) -> uint
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-
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- HAdd, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
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- HMul, /// (MetaArithmetic, f16vec2 a, f16vec2 b) -> f16vec2
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- HFma, /// (MetaArithmetic, f16vec2 a, f16vec2 b, f16vec2 c) -> f16vec2
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- HAbsolute, /// (f16vec2 a) -> f16vec2
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- HNegate, /// (f16vec2 a, bool first, bool second) -> f16vec2
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- HClamp, /// (f16vec2 src, float min, float max) -> f16vec2
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- HUnpack, /// (Tegra::Shader::HalfType, T value) -> f16vec2
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- HMergeF32, /// (f16vec2 src) -> float
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- HMergeH0, /// (f16vec2 dest, f16vec2 src) -> f16vec2
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- HMergeH1, /// (f16vec2 dest, f16vec2 src) -> f16vec2
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- HPack2, /// (float a, float b) -> f16vec2
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-
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- LogicalAssign, /// (bool& dst, bool src) -> void
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- LogicalAnd, /// (bool a, bool b) -> bool
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- LogicalOr, /// (bool a, bool b) -> bool
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- LogicalXor, /// (bool a, bool b) -> bool
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- LogicalNegate, /// (bool a) -> bool
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- LogicalPick2, /// (bool2 pair, uint index) -> bool
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- LogicalAll2, /// (bool2 a) -> bool
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- LogicalAny2, /// (bool2 a) -> bool
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-
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- LogicalFLessThan, /// (float a, float b) -> bool
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- LogicalFEqual, /// (float a, float b) -> bool
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- LogicalFLessEqual, /// (float a, float b) -> bool
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- LogicalFGreaterThan, /// (float a, float b) -> bool
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- LogicalFNotEqual, /// (float a, float b) -> bool
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- LogicalFGreaterEqual, /// (float a, float b) -> bool
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- LogicalFIsNan, /// (float a) -> bool
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-
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- LogicalILessThan, /// (int a, int b) -> bool
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- LogicalIEqual, /// (int a, int b) -> bool
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- LogicalILessEqual, /// (int a, int b) -> bool
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- LogicalIGreaterThan, /// (int a, int b) -> bool
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- LogicalINotEqual, /// (int a, int b) -> bool
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- LogicalIGreaterEqual, /// (int a, int b) -> bool
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-
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- LogicalULessThan, /// (uint a, uint b) -> bool
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- LogicalUEqual, /// (uint a, uint b) -> bool
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- LogicalULessEqual, /// (uint a, uint b) -> bool
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- LogicalUGreaterThan, /// (uint a, uint b) -> bool
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- LogicalUNotEqual, /// (uint a, uint b) -> bool
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- LogicalUGreaterEqual, /// (uint a, uint b) -> bool
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-
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- Logical2HLessThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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- Logical2HEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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- Logical2HLessEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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- Logical2HGreaterThan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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- Logical2HNotEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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- Logical2HGreaterEqual, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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- Logical2HLessThanWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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- Logical2HEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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- Logical2HLessEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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- Logical2HGreaterThanWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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- Logical2HNotEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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- Logical2HGreaterEqualWithNan, /// (MetaHalfArithmetic, f16vec2 a, f16vec2) -> bool2
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-
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- Texture, /// (MetaTexture, float[N] coords) -> float4
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- TextureLod, /// (MetaTexture, float[N] coords) -> float4
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- TextureGather, /// (MetaTexture, float[N] coords) -> float4
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- TextureQueryDimensions, /// (MetaTexture, float a) -> float4
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- TextureQueryLod, /// (MetaTexture, float[N] coords) -> float4
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- TexelFetch, /// (MetaTexture, int[N], int) -> float4
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-
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- Branch, /// (uint branch_target) -> void
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- PushFlowStack, /// (uint branch_target) -> void
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- PopFlowStack, /// () -> void
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- Exit, /// () -> void
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- Discard, /// () -> void
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-
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- EmitVertex, /// () -> void
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- EndPrimitive, /// () -> void
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-
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- YNegate, /// () -> float
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- LocalInvocationIdX, /// () -> uint
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- LocalInvocationIdY, /// () -> uint
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- LocalInvocationIdZ, /// () -> uint
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- WorkGroupIdX, /// () -> uint
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- WorkGroupIdY, /// () -> uint
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- WorkGroupIdZ, /// () -> uint
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-
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- Amount,
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-};
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-
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-enum class InternalFlag {
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- Zero = 0,
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- Sign = 1,
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- Carry = 2,
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- Overflow = 3,
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- Amount = 4,
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-};
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-
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/// Describes the behaviour of code path of a given entry point and a return point.
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/// Describes the behaviour of code path of a given entry point and a return point.
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enum class ExitMethod {
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enum class ExitMethod {
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Undetermined, ///< Internal value. Only occur when analyzing JMP loop.
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Undetermined, ///< Internal value. Only occur when analyzing JMP loop.
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@@ -208,71 +34,6 @@ enum class ExitMethod {
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AlwaysEnd, ///< All code paths reach a END instruction.
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AlwaysEnd, ///< All code paths reach a END instruction.
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};
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};
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-class Sampler {
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-public:
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- // Use this constructor for bounded Samplers
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- explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
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- bool is_array, bool is_shadow)
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- : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
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- is_bindless{false} {}
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-
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- // Use this constructor for bindless Samplers
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- explicit Sampler(u32 cbuf_index, u32 cbuf_offset, std::size_t index,
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- Tegra::Shader::TextureType type, bool is_array, bool is_shadow)
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- : offset{(static_cast<u64>(cbuf_index) << 32) | cbuf_offset}, index{index}, type{type},
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- is_array{is_array}, is_shadow{is_shadow}, is_bindless{true} {}
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-
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- // Use this only for serialization/deserialization
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- explicit Sampler(std::size_t offset, std::size_t index, Tegra::Shader::TextureType type,
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- bool is_array, bool is_shadow, bool is_bindless)
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- : offset{offset}, index{index}, type{type}, is_array{is_array}, is_shadow{is_shadow},
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- is_bindless{is_bindless} {}
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-
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- std::size_t GetOffset() const {
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- return offset;
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- }
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-
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- std::size_t GetIndex() const {
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- return index;
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- }
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-
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- Tegra::Shader::TextureType GetType() const {
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- return type;
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- }
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-
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- bool IsArray() const {
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- return is_array;
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- }
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-
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- bool IsShadow() const {
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- return is_shadow;
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- }
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-
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- bool IsBindless() const {
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- return is_bindless;
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- }
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-
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- std::pair<u32, u32> GetBindlessCBuf() const {
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- return {static_cast<u32>(offset >> 32), static_cast<u32>(offset)};
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- }
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-
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- bool operator<(const Sampler& rhs) const {
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- return std::tie(index, offset, type, is_array, is_shadow, is_bindless) <
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- std::tie(rhs.index, rhs.offset, rhs.type, rhs.is_array, rhs.is_shadow,
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- rhs.is_bindless);
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- }
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-
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-private:
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- /// Offset in TSC memory from which to read the sampler object, as specified by the sampling
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- /// instruction.
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- std::size_t offset{};
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- std::size_t index{}; ///< Value used to index into the generated GLSL sampler array.
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- Tegra::Shader::TextureType type{}; ///< The type used to sample this texture (Texture2D, etc)
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- bool is_array{}; ///< Whether the texture is being sampled as an array texture or not.
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- bool is_shadow{}; ///< Whether the texture is being sampled as a depth texture or not.
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- bool is_bindless{}; ///< Whether this sampler belongs to a bindless texture or not.
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-};
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-
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class ConstBuffer {
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class ConstBuffer {
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public:
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public:
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explicit ConstBuffer(u32 max_offset, bool is_indirect)
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explicit ConstBuffer(u32 max_offset, bool is_indirect)
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@@ -305,263 +66,11 @@ private:
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bool is_indirect{};
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bool is_indirect{};
|
|
|
};
|
|
};
|
|
|
|
|
|
|
|
-struct GlobalMemoryBase {
|
|
|
|
|
- u32 cbuf_index{};
|
|
|
|
|
- u32 cbuf_offset{};
|
|
|
|
|
-
|
|
|
|
|
- bool operator<(const GlobalMemoryBase& rhs) const {
|
|
|
|
|
- return std::tie(cbuf_index, cbuf_offset) < std::tie(rhs.cbuf_index, rhs.cbuf_offset);
|
|
|
|
|
- }
|
|
|
|
|
-};
|
|
|
|
|
-
|
|
|
|
|
struct GlobalMemoryUsage {
|
|
struct GlobalMemoryUsage {
|
|
|
bool is_read{};
|
|
bool is_read{};
|
|
|
bool is_written{};
|
|
bool is_written{};
|
|
|
};
|
|
};
|
|
|
|
|
|
|
|
-struct MetaArithmetic {
|
|
|
|
|
- bool precise{};
|
|
|
|
|
-};
|
|
|
|
|
-
|
|
|
|
|
-struct MetaTexture {
|
|
|
|
|
- const Sampler& sampler;
|
|
|
|
|
- Node array{};
|
|
|
|
|
- Node depth_compare{};
|
|
|
|
|
- std::vector<Node> aoffi;
|
|
|
|
|
- Node bias{};
|
|
|
|
|
- Node lod{};
|
|
|
|
|
- Node component{};
|
|
|
|
|
- u32 element{};
|
|
|
|
|
-};
|
|
|
|
|
-
|
|
|
|
|
-constexpr MetaArithmetic PRECISE = {true};
|
|
|
|
|
-constexpr MetaArithmetic NO_PRECISE = {false};
|
|
|
|
|
-
|
|
|
|
|
-using Meta = std::variant<MetaArithmetic, MetaTexture, Tegra::Shader::HalfType>;
|
|
|
|
|
-
|
|
|
|
|
-/// Holds any kind of operation that can be done in the IR
|
|
|
|
|
-class OperationNode final {
|
|
|
|
|
-public:
|
|
|
|
|
- explicit OperationNode(OperationCode code) : OperationNode(code, Meta{}) {}
|
|
|
|
|
-
|
|
|
|
|
- explicit OperationNode(OperationCode code, Meta meta)
|
|
|
|
|
- : OperationNode(code, meta, std::vector<Node>{}) {}
|
|
|
|
|
-
|
|
|
|
|
- explicit OperationNode(OperationCode code, std::vector<Node> operands)
|
|
|
|
|
- : OperationNode(code, Meta{}, std::move(operands)) {}
|
|
|
|
|
-
|
|
|
|
|
- explicit OperationNode(OperationCode code, Meta meta, std::vector<Node> operands)
|
|
|
|
|
- : code{code}, meta{std::move(meta)}, operands{std::move(operands)} {}
|
|
|
|
|
-
|
|
|
|
|
- template <typename... Args>
|
|
|
|
|
- explicit OperationNode(OperationCode code, Meta meta, Args&&... operands)
|
|
|
|
|
- : code{code}, meta{std::move(meta)}, operands{operands...} {}
|
|
|
|
|
-
|
|
|
|
|
- OperationCode GetCode() const {
|
|
|
|
|
- return code;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- const Meta& GetMeta() const {
|
|
|
|
|
- return meta;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- std::size_t GetOperandsCount() const {
|
|
|
|
|
- return operands.size();
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- const Node& operator[](std::size_t operand_index) const {
|
|
|
|
|
- return operands.at(operand_index);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
-private:
|
|
|
|
|
- OperationCode code{};
|
|
|
|
|
- Meta meta{};
|
|
|
|
|
- std::vector<Node> operands;
|
|
|
|
|
-};
|
|
|
|
|
-
|
|
|
|
|
-/// Encloses inside any kind of node that returns a boolean conditionally-executed code
|
|
|
|
|
-class ConditionalNode final {
|
|
|
|
|
-public:
|
|
|
|
|
- explicit ConditionalNode(Node condition, std::vector<Node>&& code)
|
|
|
|
|
- : condition{condition}, code{std::move(code)} {}
|
|
|
|
|
-
|
|
|
|
|
- Node GetCondition() const {
|
|
|
|
|
- return condition;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- const std::vector<Node>& GetCode() const {
|
|
|
|
|
- return code;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
-private:
|
|
|
|
|
- const Node condition; ///< Condition to be satisfied
|
|
|
|
|
- std::vector<Node> code; ///< Code to execute
|
|
|
|
|
-};
|
|
|
|
|
-
|
|
|
|
|
-/// A general purpose register
|
|
|
|
|
-class GprNode final {
|
|
|
|
|
-public:
|
|
|
|
|
- explicit constexpr GprNode(Tegra::Shader::Register index) : index{index} {}
|
|
|
|
|
-
|
|
|
|
|
- u32 GetIndex() const {
|
|
|
|
|
- return static_cast<u32>(index);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
-private:
|
|
|
|
|
- const Tegra::Shader::Register index;
|
|
|
|
|
-};
|
|
|
|
|
-
|
|
|
|
|
-/// A 32-bits value that represents an immediate value
|
|
|
|
|
-class ImmediateNode final {
|
|
|
|
|
-public:
|
|
|
|
|
- explicit constexpr ImmediateNode(u32 value) : value{value} {}
|
|
|
|
|
-
|
|
|
|
|
- u32 GetValue() const {
|
|
|
|
|
- return value;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
-private:
|
|
|
|
|
- const u32 value;
|
|
|
|
|
-};
|
|
|
|
|
-
|
|
|
|
|
-/// One of Maxwell's internal flags
|
|
|
|
|
-class InternalFlagNode final {
|
|
|
|
|
-public:
|
|
|
|
|
- explicit constexpr InternalFlagNode(InternalFlag flag) : flag{flag} {}
|
|
|
|
|
-
|
|
|
|
|
- InternalFlag GetFlag() const {
|
|
|
|
|
- return flag;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
-private:
|
|
|
|
|
- const InternalFlag flag;
|
|
|
|
|
-};
|
|
|
|
|
-
|
|
|
|
|
-/// A predicate register, it can be negated without additional nodes
|
|
|
|
|
-class PredicateNode final {
|
|
|
|
|
-public:
|
|
|
|
|
- explicit constexpr PredicateNode(Tegra::Shader::Pred index, bool negated)
|
|
|
|
|
- : index{index}, negated{negated} {}
|
|
|
|
|
-
|
|
|
|
|
- Tegra::Shader::Pred GetIndex() const {
|
|
|
|
|
- return index;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- bool IsNegated() const {
|
|
|
|
|
- return negated;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
-private:
|
|
|
|
|
- const Tegra::Shader::Pred index;
|
|
|
|
|
- const bool negated;
|
|
|
|
|
-};
|
|
|
|
|
-
|
|
|
|
|
-/// Attribute buffer memory (known as attributes or varyings in GLSL terms)
|
|
|
|
|
-class AbufNode final {
|
|
|
|
|
-public:
|
|
|
|
|
- // Initialize for standard attributes (index is explicit).
|
|
|
|
|
- explicit AbufNode(Tegra::Shader::Attribute::Index index, u32 element, Node buffer = {})
|
|
|
|
|
- : buffer{std::move(buffer)}, index{index}, element{element} {}
|
|
|
|
|
-
|
|
|
|
|
- // Initialize for physical attributes (index is a variable value).
|
|
|
|
|
- explicit AbufNode(Node physical_address, Node buffer = {})
|
|
|
|
|
- : physical_address{physical_address}, buffer{std::move(buffer)} {}
|
|
|
|
|
-
|
|
|
|
|
- Tegra::Shader::Attribute::Index GetIndex() const {
|
|
|
|
|
- return index;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- u32 GetElement() const {
|
|
|
|
|
- return element;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- Node GetBuffer() const {
|
|
|
|
|
- return buffer;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- bool IsPhysicalBuffer() const {
|
|
|
|
|
- return static_cast<bool>(physical_address);
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- const Node& GetPhysicalAddress() const {
|
|
|
|
|
- return physical_address;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
-private:
|
|
|
|
|
- Node physical_address;
|
|
|
|
|
- Node buffer;
|
|
|
|
|
- Tegra::Shader::Attribute::Index index{};
|
|
|
|
|
- u32 element{};
|
|
|
|
|
-};
|
|
|
|
|
-
|
|
|
|
|
-/// Constant buffer node, usually mapped to uniform buffers in GLSL
|
|
|
|
|
-class CbufNode final {
|
|
|
|
|
-public:
|
|
|
|
|
- explicit CbufNode(u32 index, Node offset) : index{index}, offset{offset} {}
|
|
|
|
|
-
|
|
|
|
|
- u32 GetIndex() const {
|
|
|
|
|
- return index;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- Node GetOffset() const {
|
|
|
|
|
- return offset;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
-private:
|
|
|
|
|
- const u32 index;
|
|
|
|
|
- const Node offset;
|
|
|
|
|
-};
|
|
|
|
|
-
|
|
|
|
|
-/// Local memory node
|
|
|
|
|
-class LmemNode final {
|
|
|
|
|
-public:
|
|
|
|
|
- explicit LmemNode(Node address) : address{address} {}
|
|
|
|
|
-
|
|
|
|
|
- Node GetAddress() const {
|
|
|
|
|
- return address;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
-private:
|
|
|
|
|
- const Node address;
|
|
|
|
|
-};
|
|
|
|
|
-
|
|
|
|
|
-/// Global memory node
|
|
|
|
|
-class GmemNode final {
|
|
|
|
|
-public:
|
|
|
|
|
- explicit GmemNode(Node real_address, Node base_address, const GlobalMemoryBase& descriptor)
|
|
|
|
|
- : real_address{real_address}, base_address{base_address}, descriptor{descriptor} {}
|
|
|
|
|
-
|
|
|
|
|
- Node GetRealAddress() const {
|
|
|
|
|
- return real_address;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- Node GetBaseAddress() const {
|
|
|
|
|
- return base_address;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
- const GlobalMemoryBase& GetDescriptor() const {
|
|
|
|
|
- return descriptor;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
-private:
|
|
|
|
|
- const Node real_address;
|
|
|
|
|
- const Node base_address;
|
|
|
|
|
- const GlobalMemoryBase descriptor;
|
|
|
|
|
-};
|
|
|
|
|
-
|
|
|
|
|
-/// Commentary, can be dropped
|
|
|
|
|
-class CommentNode final {
|
|
|
|
|
-public:
|
|
|
|
|
- explicit CommentNode(std::string text) : text{std::move(text)} {}
|
|
|
|
|
-
|
|
|
|
|
- const std::string& GetText() const {
|
|
|
|
|
- return text;
|
|
|
|
|
- }
|
|
|
|
|
-
|
|
|
|
|
-private:
|
|
|
|
|
- std::string text;
|
|
|
|
|
-};
|
|
|
|
|
-
|
|
|
|
|
class ShaderIR final {
|
|
class ShaderIR final {
|
|
|
public:
|
|
public:
|
|
|
explicit ShaderIR(const ProgramCode& program_code, u32 main_offset);
|
|
explicit ShaderIR(const ProgramCode& program_code, u32 main_offset);
|