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Merge pull request #2298 from lioncash/variable

video_core/{gl_rasterizer, gpu_thread}: Remove unused class variables where applicable
bunnei 7 سال پیش
والد
کامیت
e199d1e14f

+ 2 - 2
src/video_core/gpu_thread.cpp

@@ -52,8 +52,8 @@ static void RunThread(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_p
 }
 
 ThreadManager::ThreadManager(VideoCore::RendererBase& renderer, Tegra::DmaPusher& dma_pusher)
-    : renderer{renderer}, dma_pusher{dma_pusher}, thread{RunThread, std::ref(renderer),
-                                                         std::ref(dma_pusher), std::ref(state)} {}
+    : renderer{renderer}, thread{RunThread, std::ref(renderer), std::ref(dma_pusher),
+                                 std::ref(state)} {}
 
 ThreadManager::~ThreadManager() {
     // Notify GPU thread that a shutdown is pending

+ 0 - 3
src/video_core/gpu_thread.h

@@ -4,10 +4,8 @@
 
 #pragma once
 
-#include <array>
 #include <atomic>
 #include <condition_variable>
-#include <memory>
 #include <mutex>
 #include <optional>
 #include <thread>
@@ -177,7 +175,6 @@ private:
 private:
     SynchState state;
     VideoCore::RendererBase& renderer;
-    Tegra::DmaPusher& dma_pusher;
     std::thread thread;
     std::thread::id thread_id;
 };

+ 3 - 5
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -100,11 +100,9 @@ struct FramebufferCacheKey {
     }
 };
 
-RasterizerOpenGL::RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
-                                   ScreenInfo& info)
-    : res_cache{*this}, shader_cache{*this, system}, global_cache{*this},
-      emu_window{window}, system{system}, screen_info{info},
-      buffer_cache(*this, STREAM_BUFFER_SIZE) {
+RasterizerOpenGL::RasterizerOpenGL(Core::System& system, ScreenInfo& info)
+    : res_cache{*this}, shader_cache{*this, system}, global_cache{*this}, system{system},
+      screen_info{info}, buffer_cache(*this, STREAM_BUFFER_SIZE) {
     // Create sampler objects
     for (std::size_t i = 0; i < texture_samplers.size(); ++i) {
         texture_samplers[i].Create();

+ 1 - 3
src/video_core/renderer_opengl/gl_rasterizer.h

@@ -50,8 +50,7 @@ struct FramebufferCacheKey;
 
 class RasterizerOpenGL : public VideoCore::RasterizerInterface {
 public:
-    explicit RasterizerOpenGL(Core::Frontend::EmuWindow& window, Core::System& system,
-                              ScreenInfo& info);
+    explicit RasterizerOpenGL(Core::System& system, ScreenInfo& info);
     ~RasterizerOpenGL() override;
 
     void DrawArrays() override;
@@ -214,7 +213,6 @@ private:
     ShaderCacheOpenGL shader_cache;
     GlobalRegionCacheOpenGL global_cache;
 
-    Core::Frontend::EmuWindow& emu_window;
     Core::System& system;
 
     ScreenInfo& screen_info;

+ 1 - 1
src/video_core/renderer_opengl/renderer_opengl.cpp

@@ -266,7 +266,7 @@ void RendererOpenGL::CreateRasterizer() {
     }
     // Initialize sRGB Usage
     OpenGLState::ClearsRGBUsed();
-    rasterizer = std::make_unique<RasterizerOpenGL>(render_window, system, screen_info);
+    rasterizer = std::make_unique<RasterizerOpenGL>(system, screen_info);
 }
 
 void RendererOpenGL::ConfigureFramebufferTexture(TextureInfo& texture,