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shader/track: Move bindless tracking to a separate function

ReinUsesLisp 6 ani în urmă
părinte
comite
e1438f8e91
2 a modificat fișierele cu 39 adăugiri și 25 ștergeri
  1. 8 2
      src/video_core/shader/shader_ir.h
  2. 31 23
      src/video_core/shader/track.cpp

+ 8 - 2
src/video_core/shader/shader_ir.h

@@ -409,8 +409,14 @@ private:
 
     std::tuple<Node, u32, u32> TrackCbuf(Node tracked, const NodeBlock& code, s64 cursor) const;
 
-    std::tuple<Node, TrackSampler> TrackBindlessSampler(Node tracked, const NodeBlock& code,
-                                                        s64 cursor);
+    std::pair<Node, TrackSampler> TrackBindlessSampler(Node tracked, const NodeBlock& code,
+                                                       s64 cursor);
+
+    std::pair<Node, TrackSampler> HandleBindlessIndirectRead(const CbufNode& cbuf,
+                                                             const OperationNode& operation,
+                                                             Node gpr, Node base_offset,
+                                                             Node tracked, const NodeBlock& code,
+                                                             s64 cursor);
 
     std::optional<u32> TrackImmediate(Node tracked, const NodeBlock& code, s64 cursor) const;
 

+ 31 - 23
src/video_core/shader/track.cpp

@@ -14,6 +14,7 @@
 namespace VideoCommon::Shader {
 
 namespace {
+
 std::pair<Node, s64> FindOperation(const NodeBlock& code, s64 cursor,
                                    OperationCode operation_code) {
     for (; cursor >= 0; --cursor) {
@@ -72,40 +73,27 @@ bool AmendNodeCv(std::size_t amend_index, Node node) {
 
 } // Anonymous namespace
 
-std::tuple<Node, TrackSampler> ShaderIR::TrackBindlessSampler(Node tracked, const NodeBlock& code,
-                                                              s64 cursor) {
+std::pair<Node, TrackSampler> ShaderIR::TrackBindlessSampler(Node tracked, const NodeBlock& code,
+                                                             s64 cursor) {
     if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) {
+        const u32 cbuf_index = cbuf->GetIndex();
+
         // Constant buffer found, test if it's an immediate
         const auto& offset = cbuf->GetOffset();
         if (const auto immediate = std::get_if<ImmediateNode>(&*offset)) {
-            auto track =
-                MakeTrackSampler<BindlessSamplerNode>(cbuf->GetIndex(), immediate->GetValue());
+            auto track = MakeTrackSampler<BindlessSamplerNode>(cbuf_index, immediate->GetValue());
             return {tracked, track};
         }
         if (const auto operation = std::get_if<OperationNode>(&*offset)) {
             const u32 bound_buffer = registry.GetBoundBuffer();
-            if (bound_buffer != cbuf->GetIndex()) {
+            if (bound_buffer != cbuf_index) {
                 return {};
             }
-            const auto pair = DecoupleIndirectRead(*operation);
-            if (!pair) {
-                return {};
+            if (const std::optional pair = DecoupleIndirectRead(*operation)) {
+                auto [gpr, base_offset] = *pair;
+                return HandleBindlessIndirectRead(*cbuf, *operation, gpr, base_offset, tracked,
+                                                  code, cursor);
             }
-            auto [gpr, base_offset] = *pair;
-            const auto offset_inm = std::get_if<ImmediateNode>(&*base_offset);
-            const auto& gpu_driver = registry.AccessGuestDriverProfile();
-            const u32 bindless_cv = NewCustomVariable();
-            Node op =
-                Operation(OperationCode::UDiv, gpr, Immediate(gpu_driver.GetTextureHandlerSize()));
-
-            const Node cv_node = GetCustomVariable(bindless_cv);
-            Node amend_op = Operation(OperationCode::Assign, cv_node, std::move(op));
-            const std::size_t amend_index = DeclareAmend(std::move(amend_op));
-            AmendNodeCv(amend_index, code[cursor]);
-            // TODO Implement Bindless Index custom variable
-            auto track = MakeTrackSampler<ArraySamplerNode>(cbuf->GetIndex(),
-                                                            offset_inm->GetValue(), bindless_cv);
-            return {tracked, track};
         }
         return {};
     }
@@ -139,6 +127,26 @@ std::tuple<Node, TrackSampler> ShaderIR::TrackBindlessSampler(Node tracked, cons
     return {};
 }
 
+std::pair<Node, TrackSampler> ShaderIR::HandleBindlessIndirectRead(
+    const CbufNode& cbuf, const OperationNode& operation, Node gpr, Node base_offset, Node tracked,
+    const NodeBlock& code, s64 cursor) {
+    const auto offset_imm = std::get<ImmediateNode>(*base_offset);
+    const auto& gpu_driver = registry.AccessGuestDriverProfile();
+    const u32 bindless_cv = NewCustomVariable();
+    const u32 texture_handler_size = gpu_driver.GetTextureHandlerSize();
+    Node op = Operation(OperationCode::UDiv, gpr, Immediate(texture_handler_size));
+
+    Node cv_node = GetCustomVariable(bindless_cv);
+    Node amend_op = Operation(OperationCode::Assign, std::move(cv_node), std::move(op));
+    const std::size_t amend_index = DeclareAmend(std::move(amend_op));
+    AmendNodeCv(amend_index, code[cursor]);
+
+    // TODO: Implement bindless index custom variable
+    auto track =
+        MakeTrackSampler<ArraySamplerNode>(cbuf.GetIndex(), offset_imm.GetValue(), bindless_cv);
+    return {tracked, track};
+}
+
 std::tuple<Node, u32, u32> ShaderIR::TrackCbuf(Node tracked, const NodeBlock& code,
                                                s64 cursor) const {
     if (const auto cbuf = std::get_if<CbufNode>(&*tracked)) {