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@@ -303,7 +303,9 @@ static void ProcessTriangleInternal(const VertexShader::OutputVertex& v0,
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auto GetSource = [&](Source source) -> Math::Vec4<u8> {
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auto GetSource = [&](Source source) -> Math::Vec4<u8> {
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switch (source) {
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switch (source) {
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+ // TODO: What's the difference between these two?
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case Source::PrimaryColor:
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case Source::PrimaryColor:
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+ case Source::PrimaryFragmentColor:
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return primary_color;
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return primary_color;
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case Source::Texture0:
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case Source::Texture0:
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