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Input: remove unused stuff & clean up

1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID
2. removed button handling in EmuWindow
3. removed key_map
4. cleanup #include
wwylele 9 лет назад
Родитель
Сommit
e02c4b7195

+ 1 - 0
src/citra_qt/bootmanager.cpp

@@ -13,6 +13,7 @@
 #include "common/scm_rev.h"
 #include "common/string_util.h"
 #include "core/core.h"
+#include "core/settings.h"
 #include "input_common/keyboard.h"
 #include "input_common/main.h"
 #include "video_core/debug_utils/debug_utils.h"

+ 0 - 2
src/core/CMakeLists.txt

@@ -34,7 +34,6 @@ set(SRCS
             frontend/camera/factory.cpp
             frontend/camera/interface.cpp
             frontend/emu_window.cpp
-            frontend/key_map.cpp
             frontend/motion_emu.cpp
             gdbstub/gdbstub.cpp
             hle/config_mem.cpp
@@ -219,7 +218,6 @@ set(HEADERS
             frontend/camera/interface.h
             frontend/emu_window.h
             frontend/input.h
-            frontend/key_map.h
             frontend/motion_emu.h
             gdbstub/gdbstub.h
             hle/config_mem.h

+ 1 - 25
src/core/frontend/emu_window.cpp

@@ -7,33 +7,9 @@
 #include "common/assert.h"
 #include "core/core.h"
 #include "core/frontend/emu_window.h"
-#include "core/frontend/key_map.h"
+#include "core/settings.h"
 #include "video_core/video_core.h"
 
-void EmuWindow::ButtonPressed(Service::HID::PadState pad) {
-    pad_state.hex |= pad.hex;
-}
-
-void EmuWindow::ButtonReleased(Service::HID::PadState pad) {
-    pad_state.hex &= ~pad.hex;
-}
-
-void EmuWindow::CirclePadUpdated(float x, float y) {
-    constexpr int MAX_CIRCLEPAD_POS = 0x9C; // Max value for a circle pad position
-
-    // Make sure the coordinates are in the unit circle,
-    // otherwise normalize it.
-    float r = x * x + y * y;
-    if (r > 1) {
-        r = std::sqrt(r);
-        x /= r;
-        y /= r;
-    }
-
-    circle_pad_x = static_cast<s16>(x * MAX_CIRCLEPAD_POS);
-    circle_pad_y = static_cast<s16>(y * MAX_CIRCLEPAD_POS);
-}
-
 /**
  * Check if the given x/y coordinates are within the touchpad specified by the framebuffer layout
  * @param layout FramebufferLayout object describing the framebuffer size and screen positions

+ 0 - 52
src/core/frontend/emu_window.h

@@ -10,7 +10,6 @@
 #include "common/common_types.h"
 #include "common/framebuffer_layout.h"
 #include "common/math_util.h"
-#include "core/hle/service/hid/hid.h"
 
 /**
  * Abstraction class used to provide an interface between emulation code and the frontend
@@ -52,28 +51,6 @@ public:
     /// Releases (dunno if this is the "right" word) the GLFW context from the caller thread
     virtual void DoneCurrent() = 0;
 
-    /**
-     * Signals a button press action to the HID module.
-     * @param pad_state indicates which button to press
-     * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
-     */
-    void ButtonPressed(Service::HID::PadState pad_state);
-
-    /**
-     * Signals a button release action to the HID module.
-     * @param pad_state indicates which button to press
-     * @note only handles real buttons (A/B/X/Y/...), excluding analog inputs like the circle pad.
-     */
-    void ButtonReleased(Service::HID::PadState pad_state);
-
-    /**
-     * Signals a circle pad change action to the HID module.
-     * @param x new x-coordinate of the circle pad, in the range [-1.0, 1.0]
-     * @param y new y-coordinate of the circle pad, in the range [-1.0, 1.0]
-     * @note the coordinates will be normalized if the radius is larger than 1
-     */
-    void CirclePadUpdated(float x, float y);
-
     /**
      * Signal that a touch pressed event has occurred (e.g. mouse click pressed)
      * @param framebuffer_x Framebuffer x-coordinate that was pressed
@@ -112,27 +89,6 @@ public:
      */
     void GyroscopeChanged(float x, float y, float z);
 
-    /**
-     * Gets the current pad state (which buttons are pressed).
-     * @note This should be called by the core emu thread to get a state set by the window thread.
-     * @note This doesn't include analog input like circle pad direction
-     * @todo Fix this function to be thread-safe.
-     * @return PadState object indicating the current pad state
-     */
-    Service::HID::PadState GetPadState() const {
-        return pad_state;
-    }
-
-    /**
-     * Gets the current circle pad state.
-     * @note This should be called by the core emu thread to get a state set by the window thread.
-     * @todo Fix this function to be thread-safe.
-     * @return std::tuple of (x, y), where `x` and `y` are the circle pad coordinates
-     */
-    std::tuple<s16, s16> GetCirclePadState() const {
-        return std::make_tuple(circle_pad_x, circle_pad_y);
-    }
-
     /**
      * Gets the current touch screen state (touch X/Y coordinates and whether or not it is pressed).
      * @note This should be called by the core emu thread to get a state set by the window thread.
@@ -228,11 +184,8 @@ protected:
         // TODO: Find a better place to set this.
         config.min_client_area_size = std::make_pair(400u, 480u);
         active_config = config;
-        pad_state.hex = 0;
         touch_x = 0;
         touch_y = 0;
-        circle_pad_x = 0;
-        circle_pad_y = 0;
         touch_pressed = false;
         accel_x = 0;
         accel_y = -512;
@@ -302,9 +255,6 @@ private:
     u16 touch_x; ///< Touchpad X-position in native 3DS pixel coordinates (0-320)
     u16 touch_y; ///< Touchpad Y-position in native 3DS pixel coordinates (0-240)
 
-    s16 circle_pad_x; ///< Circle pad X-position in native 3DS pixel coordinates (-156 - 156)
-    s16 circle_pad_y; ///< Circle pad Y-position in native 3DS pixel coordinates (-156 - 156)
-
     std::mutex accel_mutex;
     s16 accel_x; ///< Accelerometer X-axis value in native 3DS units
     s16 accel_y; ///< Accelerometer Y-axis value in native 3DS units
@@ -319,6 +269,4 @@ private:
      * Clip the provided coordinates to be inside the touchscreen area.
      */
     std::tuple<unsigned, unsigned> ClipToTouchScreen(unsigned new_x, unsigned new_y);
-
-    Service::HID::PadState pad_state;
 };

+ 0 - 152
src/core/frontend/key_map.cpp

@@ -1,152 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <map>
-#include "core/frontend/emu_window.h"
-#include "core/frontend/key_map.h"
-
-namespace KeyMap {
-
-// TODO (wwylele): currently we treat c-stick as four direction buttons
-//     and map it directly to EmuWindow::ButtonPressed.
-//     It should go the analog input way like circle pad does.
-const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets = {{
-    Service::HID::PAD_A,
-    Service::HID::PAD_B,
-    Service::HID::PAD_X,
-    Service::HID::PAD_Y,
-    Service::HID::PAD_L,
-    Service::HID::PAD_R,
-    Service::HID::PAD_ZL,
-    Service::HID::PAD_ZR,
-    Service::HID::PAD_START,
-    Service::HID::PAD_SELECT,
-    Service::HID::PAD_NONE,
-    Service::HID::PAD_UP,
-    Service::HID::PAD_DOWN,
-    Service::HID::PAD_LEFT,
-    Service::HID::PAD_RIGHT,
-    Service::HID::PAD_C_UP,
-    Service::HID::PAD_C_DOWN,
-    Service::HID::PAD_C_LEFT,
-    Service::HID::PAD_C_RIGHT,
-
-    IndirectTarget::CirclePadUp,
-    IndirectTarget::CirclePadDown,
-    IndirectTarget::CirclePadLeft,
-    IndirectTarget::CirclePadRight,
-    IndirectTarget::CirclePadModifier,
-}};
-
-static std::map<HostDeviceKey, KeyTarget> key_map;
-static int next_device_id = 0;
-
-static bool circle_pad_up = false;
-static bool circle_pad_down = false;
-static bool circle_pad_left = false;
-static bool circle_pad_right = false;
-static bool circle_pad_modifier = false;
-
-static void UpdateCirclePad(EmuWindow& emu_window) {
-    constexpr float SQRT_HALF = 0.707106781f;
-    int x = 0, y = 0;
-
-    if (circle_pad_right)
-        ++x;
-    if (circle_pad_left)
-        --x;
-    if (circle_pad_up)
-        ++y;
-    if (circle_pad_down)
-        --y;
-
-    float modifier = circle_pad_modifier ? Settings::values.pad_circle_modifier_scale : 1.0f;
-    emu_window.CirclePadUpdated(x * modifier * (y == 0 ? 1.0f : SQRT_HALF),
-                                y * modifier * (x == 0 ? 1.0f : SQRT_HALF));
-}
-
-int NewDeviceId() {
-    return next_device_id++;
-}
-
-void SetKeyMapping(HostDeviceKey key, KeyTarget target) {
-    key_map[key] = target;
-}
-
-void ClearKeyMapping(int device_id) {
-    auto iter = key_map.begin();
-    while (iter != key_map.end()) {
-        if (iter->first.device_id == device_id)
-            key_map.erase(iter++);
-        else
-            ++iter;
-    }
-}
-
-void PressKey(EmuWindow& emu_window, HostDeviceKey key) {
-    auto target = key_map.find(key);
-    if (target == key_map.end())
-        return;
-
-    if (target->second.direct) {
-        emu_window.ButtonPressed({{target->second.target.direct_target_hex}});
-    } else {
-        switch (target->second.target.indirect_target) {
-        case IndirectTarget::CirclePadUp:
-            circle_pad_up = true;
-            UpdateCirclePad(emu_window);
-            break;
-        case IndirectTarget::CirclePadDown:
-            circle_pad_down = true;
-            UpdateCirclePad(emu_window);
-            break;
-        case IndirectTarget::CirclePadLeft:
-            circle_pad_left = true;
-            UpdateCirclePad(emu_window);
-            break;
-        case IndirectTarget::CirclePadRight:
-            circle_pad_right = true;
-            UpdateCirclePad(emu_window);
-            break;
-        case IndirectTarget::CirclePadModifier:
-            circle_pad_modifier = true;
-            UpdateCirclePad(emu_window);
-            break;
-        }
-    }
-}
-
-void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key) {
-    auto target = key_map.find(key);
-    if (target == key_map.end())
-        return;
-
-    if (target->second.direct) {
-        emu_window.ButtonReleased({{target->second.target.direct_target_hex}});
-    } else {
-        switch (target->second.target.indirect_target) {
-        case IndirectTarget::CirclePadUp:
-            circle_pad_up = false;
-            UpdateCirclePad(emu_window);
-            break;
-        case IndirectTarget::CirclePadDown:
-            circle_pad_down = false;
-            UpdateCirclePad(emu_window);
-            break;
-        case IndirectTarget::CirclePadLeft:
-            circle_pad_left = false;
-            UpdateCirclePad(emu_window);
-            break;
-        case IndirectTarget::CirclePadRight:
-            circle_pad_right = false;
-            UpdateCirclePad(emu_window);
-            break;
-        case IndirectTarget::CirclePadModifier:
-            circle_pad_modifier = false;
-            UpdateCirclePad(emu_window);
-            break;
-        }
-    }
-}
-}

+ 0 - 93
src/core/frontend/key_map.h

@@ -1,93 +0,0 @@
-// Copyright 2014 Citra Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <array>
-#include <tuple>
-#include "core/hle/service/hid/hid.h"
-
-class EmuWindow;
-
-namespace KeyMap {
-
-/**
- * Represents key mapping targets that are not real 3DS buttons.
- * They will be handled by KeyMap and translated to 3DS input.
- */
-enum class IndirectTarget {
-    CirclePadUp,
-    CirclePadDown,
-    CirclePadLeft,
-    CirclePadRight,
-    CirclePadModifier,
-};
-
-/**
- * Represents a key mapping target. It can be a PadState that represents real 3DS buttons,
- * or an IndirectTarget.
- */
-struct KeyTarget {
-    bool direct;
-    union {
-        u32 direct_target_hex;
-        IndirectTarget indirect_target;
-    } target;
-
-    KeyTarget() : direct(true) {
-        target.direct_target_hex = 0;
-    }
-
-    KeyTarget(Service::HID::PadState pad) : direct(true) {
-        target.direct_target_hex = pad.hex;
-    }
-
-    KeyTarget(IndirectTarget i) : direct(false) {
-        target.indirect_target = i;
-    }
-};
-
-/**
- * Represents a key for a specific host device.
- */
-struct HostDeviceKey {
-    int key_code;
-    int device_id; ///< Uniquely identifies a host device
-
-    bool operator<(const HostDeviceKey& other) const {
-        return std::tie(key_code, device_id) < std::tie(other.key_code, other.device_id);
-    }
-
-    bool operator==(const HostDeviceKey& other) const {
-        return std::tie(key_code, device_id) == std::tie(other.key_code, other.device_id);
-    }
-};
-
-extern const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets;
-
-/**
- * Generates a new device id, which uniquely identifies a host device within KeyMap.
- */
-int NewDeviceId();
-
-/**
- * Maps a device-specific key to a target (a PadState or an IndirectTarget).
- */
-void SetKeyMapping(HostDeviceKey key, KeyTarget target);
-
-/**
- * Clears all key mappings belonging to one device.
- */
-void ClearKeyMapping(int device_id);
-
-/**
- * Maps a key press action and call the corresponding function in EmuWindow
- */
-void PressKey(EmuWindow& emu_window, HostDeviceKey key);
-
-/**
- * Maps a key release action and call the corresponding function in EmuWindow
- */
-void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key);
-}

+ 0 - 34
src/core/hle/service/hid/hid.h

@@ -39,13 +39,6 @@ struct PadState {
         BitField<10, 1, u32> x;
         BitField<11, 1, u32> y;
 
-        BitField<14, 1, u32> zl;
-        BitField<15, 1, u32> zr;
-
-        BitField<24, 1, u32> c_right;
-        BitField<25, 1, u32> c_left;
-        BitField<26, 1, u32> c_up;
-        BitField<27, 1, u32> c_down;
         BitField<28, 1, u32> circle_right;
         BitField<29, 1, u32> circle_left;
         BitField<30, 1, u32> circle_up;
@@ -183,33 +176,6 @@ ASSERT_REG_POSITION(touch.index_reset_ticks, 0x2A);
 #undef ASSERT_REG_POSITION
 #endif // !defined(_MSC_VER)
 
-// Pre-defined PadStates for single button presses
-const PadState PAD_NONE = {{0}};
-const PadState PAD_A = {{1u << 0}};
-const PadState PAD_B = {{1u << 1}};
-const PadState PAD_SELECT = {{1u << 2}};
-const PadState PAD_START = {{1u << 3}};
-const PadState PAD_RIGHT = {{1u << 4}};
-const PadState PAD_LEFT = {{1u << 5}};
-const PadState PAD_UP = {{1u << 6}};
-const PadState PAD_DOWN = {{1u << 7}};
-const PadState PAD_R = {{1u << 8}};
-const PadState PAD_L = {{1u << 9}};
-const PadState PAD_X = {{1u << 10}};
-const PadState PAD_Y = {{1u << 11}};
-
-const PadState PAD_ZL = {{1u << 14}};
-const PadState PAD_ZR = {{1u << 15}};
-
-const PadState PAD_C_RIGHT = {{1u << 24}};
-const PadState PAD_C_LEFT = {{1u << 25}};
-const PadState PAD_C_UP = {{1u << 26}};
-const PadState PAD_C_DOWN = {{1u << 27}};
-const PadState PAD_CIRCLE_RIGHT = {{1u << 28}};
-const PadState PAD_CIRCLE_LEFT = {{1u << 29}};
-const PadState PAD_CIRCLE_UP = {{1u << 30}};
-const PadState PAD_CIRCLE_DOWN = {{1u << 31}};
-
 /**
  * HID::GetIPCHandles service function
  *  Inputs:

+ 0 - 54
src/core/settings.h

@@ -18,57 +18,6 @@ enum class LayoutOption {
     Custom,
 };
 
-namespace NativeInput {
-
-enum Values {
-    // directly mapped keys
-    A,
-    B,
-    X,
-    Y,
-    L,
-    R,
-    ZL,
-    ZR,
-    START,
-    SELECT,
-    HOME,
-    DUP,
-    DDOWN,
-    DLEFT,
-    DRIGHT,
-    CUP,
-    CDOWN,
-    CLEFT,
-    CRIGHT,
-
-    // indirectly mapped keys
-    CIRCLE_UP,
-    CIRCLE_DOWN,
-    CIRCLE_LEFT,
-    CIRCLE_RIGHT,
-    CIRCLE_MODIFIER,
-
-    NUM_INPUTS
-};
-
-static const std::array<const char*, NUM_INPUTS> Mapping = {{
-    // directly mapped keys
-    "pad_a", "pad_b", "pad_x", "pad_y", "pad_l", "pad_r", "pad_zl", "pad_zr", "pad_start",
-    "pad_select", "pad_home", "pad_dup", "pad_ddown", "pad_dleft", "pad_dright", "pad_cup",
-    "pad_cdown", "pad_cleft", "pad_cright",
-
-    // indirectly mapped keys
-    "pad_circle_up", "pad_circle_down", "pad_circle_left", "pad_circle_right",
-    "pad_circle_modifier",
-}};
-static const std::array<Values, NUM_INPUTS> All = {{
-    A,     B,      X,      Y,         L,           R,           ZL,           ZR,
-    START, SELECT, HOME,   DUP,       DDOWN,       DLEFT,       DRIGHT,       CUP,
-    CDOWN, CLEFT,  CRIGHT, CIRCLE_UP, CIRCLE_DOWN, CIRCLE_LEFT, CIRCLE_RIGHT, CIRCLE_MODIFIER,
-}};
-}
-
 namespace NativeButton {
 enum Values {
     A,
@@ -129,9 +78,6 @@ struct Values {
     bool is_new_3ds;
 
     // Controls
-    std::array<int, NativeInput::NUM_INPUTS> input_mappings;
-    float pad_circle_modifier_scale;
-
     std::array<std::string, NativeButton::NumButtons> buttons;
     std::array<std::string, NativeAnalog::NumAnalogs> analogs;
 

+ 1 - 0
src/video_core/renderer_opengl/gl_rasterizer_cache.cpp

@@ -17,6 +17,7 @@
 #include "common/vector_math.h"
 #include "core/frontend/emu_window.h"
 #include "core/memory.h"
+#include "core/settings.h"
 #include "video_core/pica_state.h"
 #include "video_core/renderer_opengl/gl_rasterizer_cache.h"
 #include "video_core/renderer_opengl/gl_state.h"