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@@ -1,152 +0,0 @@
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-// Copyright 2014 Citra Emulator Project
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-// Licensed under GPLv2 or any later version
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-// Refer to the license.txt file included.
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-
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-#include <map>
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-#include "core/frontend/emu_window.h"
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-#include "core/frontend/key_map.h"
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-
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-namespace KeyMap {
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-
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-// TODO (wwylele): currently we treat c-stick as four direction buttons
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-// and map it directly to EmuWindow::ButtonPressed.
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-// It should go the analog input way like circle pad does.
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-const std::array<KeyTarget, Settings::NativeInput::NUM_INPUTS> mapping_targets = {{
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- Service::HID::PAD_A,
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- Service::HID::PAD_B,
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- Service::HID::PAD_X,
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- Service::HID::PAD_Y,
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- Service::HID::PAD_L,
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- Service::HID::PAD_R,
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- Service::HID::PAD_ZL,
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- Service::HID::PAD_ZR,
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- Service::HID::PAD_START,
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- Service::HID::PAD_SELECT,
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- Service::HID::PAD_NONE,
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- Service::HID::PAD_UP,
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- Service::HID::PAD_DOWN,
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- Service::HID::PAD_LEFT,
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- Service::HID::PAD_RIGHT,
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- Service::HID::PAD_C_UP,
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- Service::HID::PAD_C_DOWN,
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- Service::HID::PAD_C_LEFT,
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- Service::HID::PAD_C_RIGHT,
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-
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- IndirectTarget::CirclePadUp,
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- IndirectTarget::CirclePadDown,
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- IndirectTarget::CirclePadLeft,
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- IndirectTarget::CirclePadRight,
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- IndirectTarget::CirclePadModifier,
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-}};
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-
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-static std::map<HostDeviceKey, KeyTarget> key_map;
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-static int next_device_id = 0;
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-
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-static bool circle_pad_up = false;
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-static bool circle_pad_down = false;
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-static bool circle_pad_left = false;
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-static bool circle_pad_right = false;
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-static bool circle_pad_modifier = false;
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-
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-static void UpdateCirclePad(EmuWindow& emu_window) {
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- constexpr float SQRT_HALF = 0.707106781f;
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- int x = 0, y = 0;
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-
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- if (circle_pad_right)
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- ++x;
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- if (circle_pad_left)
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- --x;
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- if (circle_pad_up)
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- ++y;
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- if (circle_pad_down)
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- --y;
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-
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- float modifier = circle_pad_modifier ? Settings::values.pad_circle_modifier_scale : 1.0f;
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- emu_window.CirclePadUpdated(x * modifier * (y == 0 ? 1.0f : SQRT_HALF),
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- y * modifier * (x == 0 ? 1.0f : SQRT_HALF));
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-}
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-
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-int NewDeviceId() {
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- return next_device_id++;
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-}
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-
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-void SetKeyMapping(HostDeviceKey key, KeyTarget target) {
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- key_map[key] = target;
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-}
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-
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-void ClearKeyMapping(int device_id) {
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- auto iter = key_map.begin();
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- while (iter != key_map.end()) {
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- if (iter->first.device_id == device_id)
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- key_map.erase(iter++);
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- else
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- ++iter;
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- }
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-}
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-
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-void PressKey(EmuWindow& emu_window, HostDeviceKey key) {
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- auto target = key_map.find(key);
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- if (target == key_map.end())
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- return;
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-
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- if (target->second.direct) {
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- emu_window.ButtonPressed({{target->second.target.direct_target_hex}});
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- } else {
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- switch (target->second.target.indirect_target) {
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- case IndirectTarget::CirclePadUp:
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- circle_pad_up = true;
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- UpdateCirclePad(emu_window);
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- break;
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- case IndirectTarget::CirclePadDown:
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- circle_pad_down = true;
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- UpdateCirclePad(emu_window);
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- break;
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- case IndirectTarget::CirclePadLeft:
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- circle_pad_left = true;
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- UpdateCirclePad(emu_window);
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- break;
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- case IndirectTarget::CirclePadRight:
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- circle_pad_right = true;
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- UpdateCirclePad(emu_window);
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- break;
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- case IndirectTarget::CirclePadModifier:
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- circle_pad_modifier = true;
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- UpdateCirclePad(emu_window);
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- break;
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- }
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- }
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-}
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-
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-void ReleaseKey(EmuWindow& emu_window, HostDeviceKey key) {
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- auto target = key_map.find(key);
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- if (target == key_map.end())
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- return;
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-
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- if (target->second.direct) {
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- emu_window.ButtonReleased({{target->second.target.direct_target_hex}});
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- } else {
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- switch (target->second.target.indirect_target) {
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- case IndirectTarget::CirclePadUp:
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- circle_pad_up = false;
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- UpdateCirclePad(emu_window);
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- break;
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- case IndirectTarget::CirclePadDown:
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- circle_pad_down = false;
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- UpdateCirclePad(emu_window);
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- break;
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- case IndirectTarget::CirclePadLeft:
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- circle_pad_left = false;
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- UpdateCirclePad(emu_window);
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- break;
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- case IndirectTarget::CirclePadRight:
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- circle_pad_right = false;
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- UpdateCirclePad(emu_window);
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- break;
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- case IndirectTarget::CirclePadModifier:
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- circle_pad_modifier = false;
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- UpdateCirclePad(emu_window);
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- break;
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- }
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- }
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-}
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-}
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