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ui_settings: Rename game directory variables

FreddyFunk hace 7 años
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commit
dffa1a872a

+ 4 - 4
src/yuzu/configuration/config.cpp

@@ -523,8 +523,8 @@ void Config::ReadValues() {
     qt_config->beginGroup("Paths");
     UISettings::values.roms_path = ReadSetting("romsPath").toString();
     UISettings::values.symbols_path = ReadSetting("symbolsPath").toString();
-    UISettings::values.gamedir = ReadSetting("gameListRootDir", ".").toString();
-    UISettings::values.gamedir_deepscan = ReadSetting("gameListDeepScan", false).toBool();
+    UISettings::values.game_directory_path = ReadSetting("gameListRootDir", ".").toString();
+    UISettings::values.game_directory_deepscan = ReadSetting("gameListDeepScan", false).toBool();
     UISettings::values.recent_files = ReadSetting("recentFiles").toStringList();
     qt_config->endGroup();
 
@@ -768,8 +768,8 @@ void Config::SaveValues() {
     WriteSetting("romsPath", UISettings::values.roms_path);
     WriteSetting("symbolsPath", UISettings::values.symbols_path);
     WriteSetting("screenshotPath", UISettings::values.screenshot_path);
-    WriteSetting("gameListRootDir", UISettings::values.gamedir, ".");
-    WriteSetting("gameListDeepScan", UISettings::values.gamedir_deepscan, false);
+    WriteSetting("gameListRootDir", UISettings::values.game_directory_path, ".");
+    WriteSetting("gameListDeepScan", UISettings::values.game_directory_deepscan, false);
     WriteSetting("recentFiles", UISettings::values.recent_files);
     qt_config->endGroup();
 

+ 2 - 2
src/yuzu/configuration/configure_general.cpp

@@ -28,7 +28,7 @@ ConfigureGeneral::ConfigureGeneral(QWidget* parent)
 ConfigureGeneral::~ConfigureGeneral() = default;
 
 void ConfigureGeneral::setConfiguration() {
-    ui->toggle_deepscan->setChecked(UISettings::values.gamedir_deepscan);
+    ui->toggle_deepscan->setChecked(UISettings::values.game_directory_deepscan);
     ui->toggle_check_exit->setChecked(UISettings::values.confirm_before_closing);
     ui->toggle_user_on_boot->setChecked(UISettings::values.select_user_on_boot);
     ui->theme_combobox->setCurrentIndex(ui->theme_combobox->findData(UISettings::values.theme));
@@ -36,7 +36,7 @@ void ConfigureGeneral::setConfiguration() {
 }
 
 void ConfigureGeneral::applyConfiguration() {
-    UISettings::values.gamedir_deepscan = ui->toggle_deepscan->isChecked();
+    UISettings::values.game_directory_deepscan = ui->toggle_deepscan->isChecked();
     UISettings::values.confirm_before_closing = ui->toggle_check_exit->isChecked();
     UISettings::values.select_user_on_boot = ui->toggle_user_on_boot->isChecked();
     UISettings::values.theme =

+ 2 - 2
src/yuzu/game_list.cpp

@@ -467,9 +467,9 @@ void GameList::LoadInterfaceLayout() {
 const QStringList GameList::supported_file_extensions = {"nso", "nro", "nca", "xci", "nsp"};
 
 void GameList::RefreshGameDirectory() {
-    if (!UISettings::values.gamedir.isEmpty() && current_worker != nullptr) {
+    if (!UISettings::values.game_directory_path.isEmpty() && current_worker != nullptr) {
         LOG_INFO(Frontend, "Change detected in the games directory. Reloading game list.");
         search_field->clear();
-        PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
+        PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
     }
 }

+ 10 - 10
src/yuzu/main.cpp

@@ -213,7 +213,7 @@ GMainWindow::GMainWindow()
     OnReinitializeKeys(ReinitializeKeyBehavior::NoWarning);
 
     game_list->LoadCompatibilityList();
-    game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
+    game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
 
     // Show one-time "callout" messages to the user
     ShowTelemetryCallout();
@@ -1278,8 +1278,8 @@ void GMainWindow::OnGameListOpenPerGameProperties(const std::string& file) {
 
         const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
         if (reload) {
-            game_list->PopulateAsync(UISettings::values.gamedir,
-                                     UISettings::values.gamedir_deepscan);
+            game_list->PopulateAsync(UISettings::values.game_directory_path,
+                                     UISettings::values.game_directory_deepscan);
         }
 
         config->Save();
@@ -1367,7 +1367,7 @@ void GMainWindow::OnMenuInstallToNAND() {
     const auto success = [this]() {
         QMessageBox::information(this, tr("Successfully Installed"),
                                  tr("The file was successfully installed."));
-        game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
+        game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
     };
 
     const auto failed = [this]() {
@@ -1494,8 +1494,8 @@ void GMainWindow::OnMenuInstallToNAND() {
 void GMainWindow::OnMenuSelectGameListRoot() {
     QString dir_path = QFileDialog::getExistingDirectory(this, tr("Select Directory"));
     if (!dir_path.isEmpty()) {
-        UISettings::values.gamedir = dir_path;
-        game_list->PopulateAsync(dir_path, UISettings::values.gamedir_deepscan);
+        UISettings::values.game_directory_path = dir_path;
+        game_list->PopulateAsync(dir_path, UISettings::values.game_directory_deepscan);
     }
 }
 
@@ -1517,7 +1517,7 @@ void GMainWindow::OnMenuSelectEmulatedDirectory(EmulatedDirectoryTarget target)
                                                                       : FileUtil::UserPath::NANDDir,
                               dir_path.toStdString());
         Service::FileSystem::CreateFactories(*vfs);
-        game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
+        game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
     }
 }
 
@@ -1669,8 +1669,8 @@ void GMainWindow::OnConfigure() {
 
         const auto reload = UISettings::values.is_game_list_reload_pending.exchange(false);
         if (reload) {
-            game_list->PopulateAsync(UISettings::values.gamedir,
-                                     UISettings::values.gamedir_deepscan);
+            game_list->PopulateAsync(UISettings::values.game_directory_path,
+                                     UISettings::values.game_directory_deepscan);
         }
 
         config->Save();
@@ -1920,7 +1920,7 @@ void GMainWindow::OnReinitializeKeys(ReinitializeKeyBehavior behavior) {
     Service::FileSystem::CreateFactories(*vfs);
 
     if (behavior == ReinitializeKeyBehavior::Warning) {
-        game_list->PopulateAsync(UISettings::values.gamedir, UISettings::values.gamedir_deepscan);
+        game_list->PopulateAsync(UISettings::values.game_directory_path, UISettings::values.game_directory_deepscan);
     }
 }
 

+ 2 - 2
src/yuzu/ui_settings.h

@@ -55,8 +55,8 @@ struct Values {
     QString roms_path;
     QString symbols_path;
     QString screenshot_path;
-    QString gamedir;
-    bool gamedir_deepscan;
+    QString game_directory_path;
+    bool game_directory_deepscan;
     QStringList recent_files;
 
     QString theme;