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gl_rasterizer: Use GL_QUADS to emulate quads rendering

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df509486c4

+ 0 - 2
src/video_core/CMakeLists.txt

@@ -42,8 +42,6 @@ add_library(video_core STATIC
     renderer_opengl/gl_device.h
     renderer_opengl/gl_device.h
     renderer_opengl/gl_global_cache.cpp
     renderer_opengl/gl_global_cache.cpp
     renderer_opengl/gl_global_cache.h
     renderer_opengl/gl_global_cache.h
-    renderer_opengl/gl_primitive_assembler.cpp
-    renderer_opengl/gl_primitive_assembler.h
     renderer_opengl/gl_rasterizer.cpp
     renderer_opengl/gl_rasterizer.cpp
     renderer_opengl/gl_rasterizer.h
     renderer_opengl/gl_rasterizer.h
     renderer_opengl/gl_rasterizer_cache.cpp
     renderer_opengl/gl_rasterizer_cache.cpp

+ 0 - 63
src/video_core/renderer_opengl/gl_primitive_assembler.cpp

@@ -1,63 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#include <algorithm>
-#include <array>
-#include "common/assert.h"
-#include "common/common_types.h"
-#include "core/core.h"
-#include "video_core/memory_manager.h"
-#include "video_core/renderer_opengl/gl_buffer_cache.h"
-#include "video_core/renderer_opengl/gl_primitive_assembler.h"
-
-namespace OpenGL {
-
-constexpr u32 TRIANGLES_PER_QUAD = 6;
-constexpr std::array<u32, TRIANGLES_PER_QUAD> QUAD_MAP = {0, 1, 2, 0, 2, 3};
-
-PrimitiveAssembler::PrimitiveAssembler(OGLBufferCache& buffer_cache) : buffer_cache(buffer_cache) {}
-
-PrimitiveAssembler::~PrimitiveAssembler() = default;
-
-std::size_t PrimitiveAssembler::CalculateQuadSize(u32 count) const {
-    ASSERT_MSG(count % 4 == 0, "Quad count is expected to be a multiple of 4");
-    return (count / 4) * TRIANGLES_PER_QUAD * sizeof(GLuint);
-}
-
-GLintptr PrimitiveAssembler::MakeQuadArray(u32 first, u32 count) {
-    const std::size_t size{CalculateQuadSize(count)};
-    auto [dst_pointer, index_offset] = buffer_cache.ReserveMemory(size);
-
-    for (u32 primitive = 0; primitive < count / 4; ++primitive) {
-        for (u32 i = 0; i < TRIANGLES_PER_QUAD; ++i) {
-            const u32 index = first + primitive * 4 + QUAD_MAP[i];
-            std::memcpy(dst_pointer, &index, sizeof(index));
-            dst_pointer += sizeof(index);
-        }
-    }
-
-    return index_offset;
-}
-
-GLintptr PrimitiveAssembler::MakeQuadIndexed(GPUVAddr gpu_addr, std::size_t index_size, u32 count) {
-    const std::size_t map_size{CalculateQuadSize(count)};
-    auto [dst_pointer, index_offset] = buffer_cache.ReserveMemory(map_size);
-
-    auto& memory_manager = Core::System::GetInstance().GPU().MemoryManager();
-    const u8* source{memory_manager.GetPointer(gpu_addr)};
-
-    for (u32 primitive = 0; primitive < count / 4; ++primitive) {
-        for (std::size_t i = 0; i < TRIANGLES_PER_QUAD; ++i) {
-            const u32 index = primitive * 4 + QUAD_MAP[i];
-            const u8* src_offset = source + (index * index_size);
-
-            std::memcpy(dst_pointer, src_offset, index_size);
-            dst_pointer += index_size;
-        }
-    }
-
-    return index_offset;
-}
-
-} // namespace OpenGL

+ 0 - 31
src/video_core/renderer_opengl/gl_primitive_assembler.h

@@ -1,31 +0,0 @@
-// Copyright 2018 yuzu Emulator Project
-// Licensed under GPLv2 or any later version
-// Refer to the license.txt file included.
-
-#pragma once
-
-#include <glad/glad.h>
-
-#include "common/common_types.h"
-
-namespace OpenGL {
-
-class OGLBufferCache;
-
-class PrimitiveAssembler {
-public:
-    explicit PrimitiveAssembler(OGLBufferCache& buffer_cache);
-    ~PrimitiveAssembler();
-
-    /// Calculates the size required by MakeQuadArray and MakeQuadIndexed.
-    std::size_t CalculateQuadSize(u32 count) const;
-
-    GLintptr MakeQuadArray(u32 first, u32 count);
-
-    GLintptr MakeQuadIndexed(GPUVAddr gpu_addr, std::size_t index_size, u32 count);
-
-private:
-    OGLBufferCache& buffer_cache;
-};
-
-} // namespace OpenGL

+ 3 - 34
src/video_core/renderer_opengl/gl_rasterizer.cpp

@@ -246,29 +246,6 @@ DrawParameters RasterizerOpenGL::SetupDraw() {
     DrawParameters params{};
     DrawParameters params{};
     params.current_instance = gpu.state.current_instance;
     params.current_instance = gpu.state.current_instance;
 
 
-    if (regs.draw.topology == Maxwell::PrimitiveTopology::Quads) {
-        MICROPROFILE_SCOPE(OpenGL_PrimitiveAssembly);
-
-        params.use_indexed = true;
-        params.primitive_mode = GL_TRIANGLES;
-
-        if (is_indexed) {
-            params.index_format = MaxwellToGL::IndexFormat(regs.index_array.format);
-            params.count = (regs.index_array.count / 4) * 6;
-            params.index_buffer_offset = primitive_assembler.MakeQuadIndexed(
-                regs.index_array.IndexStart(), regs.index_array.FormatSizeInBytes(),
-                regs.index_array.count);
-            params.base_vertex = static_cast<GLint>(regs.vb_element_base);
-        } else {
-            // MakeQuadArray always generates u32 indexes
-            params.index_format = GL_UNSIGNED_INT;
-            params.count = (regs.vertex_buffer.count / 4) * 6;
-            params.index_buffer_offset = primitive_assembler.MakeQuadArray(
-                regs.vertex_buffer.first, regs.vertex_buffer.count);
-        }
-        return params;
-    }
-
     params.use_indexed = is_indexed;
     params.use_indexed = is_indexed;
     params.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
     params.primitive_mode = MaxwellToGL::PrimitiveTopology(regs.draw.topology);
 
 
@@ -699,17 +676,9 @@ void RasterizerOpenGL::DrawArrays() {
 
 
     std::size_t buffer_size = CalculateVertexArraysSize();
     std::size_t buffer_size = CalculateVertexArraysSize();
 
 
-    // Add space for index buffer (keeping in mind non-core primitives)
-    switch (regs.draw.topology) {
-    case Maxwell::PrimitiveTopology::Quads:
-        buffer_size = Common::AlignUp(buffer_size, 4) +
-                      primitive_assembler.CalculateQuadSize(regs.vertex_buffer.count);
-        break;
-    default:
-        if (is_indexed) {
-            buffer_size = Common::AlignUp(buffer_size, 4) + CalculateIndexBufferSize();
-        }
-        break;
+    // Add space for index buffer
+    if (is_indexed) {
+        buffer_size = Common::AlignUp(buffer_size, 4) + CalculateIndexBufferSize();
     }
     }
 
 
     // Uniform space for the 5 shader stages
     // Uniform space for the 5 shader stages

+ 0 - 2
src/video_core/renderer_opengl/gl_rasterizer.h

@@ -23,7 +23,6 @@
 #include "video_core/renderer_opengl/gl_buffer_cache.h"
 #include "video_core/renderer_opengl/gl_buffer_cache.h"
 #include "video_core/renderer_opengl/gl_device.h"
 #include "video_core/renderer_opengl/gl_device.h"
 #include "video_core/renderer_opengl/gl_global_cache.h"
 #include "video_core/renderer_opengl/gl_global_cache.h"
-#include "video_core/renderer_opengl/gl_primitive_assembler.h"
 #include "video_core/renderer_opengl/gl_rasterizer_cache.h"
 #include "video_core/renderer_opengl/gl_rasterizer_cache.h"
 #include "video_core/renderer_opengl/gl_resource_manager.h"
 #include "video_core/renderer_opengl/gl_resource_manager.h"
 #include "video_core/renderer_opengl/gl_sampler_cache.h"
 #include "video_core/renderer_opengl/gl_sampler_cache.h"
@@ -197,7 +196,6 @@ private:
 
 
     static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
     static constexpr std::size_t STREAM_BUFFER_SIZE = 128 * 1024 * 1024;
     OGLBufferCache buffer_cache;
     OGLBufferCache buffer_cache;
-    PrimitiveAssembler primitive_assembler{buffer_cache};
 
 
     BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
     BindBuffersRangePushBuffer bind_ubo_pushbuffer{GL_UNIFORM_BUFFER};
     BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};
     BindBuffersRangePushBuffer bind_ssbo_pushbuffer{GL_SHADER_STORAGE_BUFFER};

+ 2 - 0
src/video_core/renderer_opengl/maxwell_to_gl.h

@@ -128,6 +128,8 @@ inline GLenum PrimitiveTopology(Maxwell::PrimitiveTopology topology) {
         return GL_TRIANGLE_STRIP;
         return GL_TRIANGLE_STRIP;
     case Maxwell::PrimitiveTopology::TriangleFan:
     case Maxwell::PrimitiveTopology::TriangleFan:
         return GL_TRIANGLE_FAN;
         return GL_TRIANGLE_FAN;
+    case Maxwell::PrimitiveTopology::Quads:
+        return GL_QUADS;
     default:
     default:
         LOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology));
         LOG_CRITICAL(Render_OpenGL, "Unimplemented topology={}", static_cast<u32>(topology));
         UNREACHABLE();
         UNREACHABLE();