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input_common: Fix directional deadzone values

The hardware tested value is 0.5 which translates to SHRT_MAX / 2
Morph há 6 anos atrás
pai
commit
de79897f04

+ 1 - 1
src/input_common/gcadapter/gc_poller.cpp

@@ -191,7 +191,7 @@ public:
 
     bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
         const auto [x, y] = GetStatus();
-        const float directional_deadzone = 0.4f;
+        const float directional_deadzone = 0.5f;
         switch (direction) {
         case Input::AnalogDirection::RIGHT:
             return x > directional_deadzone;

+ 1 - 1
src/input_common/sdl/sdl_impl.cpp

@@ -363,7 +363,7 @@ public:
 
     bool GetAnalogDirectionStatus(Input::AnalogDirection direction) const override {
         const auto [x, y] = GetStatus();
-        const float directional_deadzone = 0.4f;
+        const float directional_deadzone = 0.5f;
         switch (direction) {
         case Input::AnalogDirection::RIGHT:
             return x > directional_deadzone;