Kaynağa Gözat

renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format string

This accidentally slipped through a rebase.
Lioncash 7 yıl önce
ebeveyn
işleme
de23847184

+ 1 - 1
src/video_core/renderer_opengl/gl_shader_decompiler.cpp

@@ -371,7 +371,7 @@ private:
             location += GENERIC_VARYING_START_LOCATION;
             location += GENERIC_VARYING_START_LOCATION;
         }
         }
 
 
-        code.AddLine("layout (location = {}) {} in vec4 {};", name, location, suffix, name);
+        code.AddLine("layout (location = {}) {} in vec4 {};", location, suffix, name);
     }
     }
 
 
     void DeclareOutputAttributes() {
     void DeclareOutputAttributes() {