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@@ -17,9 +17,8 @@ static void SetShaderUniformBlockBinding(GLuint shader, const char* name,
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if (ub_index != GL_INVALID_INDEX) {
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GLint ub_size = 0;
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glGetActiveUniformBlockiv(shader, ub_index, GL_UNIFORM_BLOCK_DATA_SIZE, &ub_size);
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- ASSERT_MSG(ub_size == expected_size,
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- "Uniform block size did not match! Got {}, expected {}",
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- static_cast<int>(ub_size), expected_size);
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+ ASSERT_MSG(static_cast<size_t>(ub_size) == expected_size,
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+ "Uniform block size did not match! Got {}, expected {}", ub_size, expected_size);
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glUniformBlockBinding(shader, ub_index, static_cast<GLuint>(binding));
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}
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}
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